refactor lua scripting a bit

This commit is contained in:
MihailRis 2024-08-19 00:49:28 +03:00
parent ddee38681e
commit 8ef288c189
7 changed files with 169 additions and 143 deletions

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@ -335,7 +335,7 @@ static int l_audio_get_duration(lua::State* L) {
static int l_audio_get_position(lua::State* L) { static int l_audio_get_position(lua::State* L) {
auto speaker = audio::get_speaker(lua::tointeger(L, 1)); auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) { if (speaker != nullptr) {
return lua::pushvec3_stack(L, speaker->getPosition()); return lua::pushvec_stack(L, speaker->getPosition());
} }
return 0; return 0;
} }
@ -344,7 +344,7 @@ static int l_audio_get_position(lua::State* L) {
static int l_audio_get_velocity(lua::State* L) { static int l_audio_get_velocity(lua::State* L) {
auto speaker = audio::get_speaker(lua::tointeger(L, 1)); auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) { if (speaker != nullptr) {
return lua::pushvec3_stack(L, speaker->getVelocity()); return lua::pushvec_stack(L, speaker->getVelocity());
} }
return 0; return 0;
} }

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@ -57,7 +57,7 @@ static int l_is_extended(lua::State* L) {
static int l_get_size(lua::State* L) { static int l_get_size(lua::State* L) {
if (auto def = require_block(L)) { if (auto def = require_block(L)) {
return lua::pushivec3_stack(L, def->size.x, def->size.y, def->size.z); return lua::pushivec_stack(L, glm::ivec3(def->size));
} }
return 0; return 0;
} }
@ -76,7 +76,7 @@ static int l_seek_origin(lua::State* L) {
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = level->chunks->get(x, y, z); auto vox = level->chunks->get(x, y, z);
auto& def = indices->blocks.require(vox->id); auto& def = indices->blocks.require(vox->id);
return lua::pushivec3_stack( return lua::pushivec_stack(
L, level->chunks->seekOrigin({x, y, z}, def, vox->state) L, level->chunks->seekOrigin({x, y, z}, def, vox->state)
); );
} }
@ -117,14 +117,14 @@ static int l_get_x(lua::State* L) {
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = level->chunks->get(x, y, z); auto vox = level->chunks->get(x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
return lua::pushivec3_stack(L, 1, 0, 0); return lua::pushivec_stack(L, glm::ivec3(1, 0, 0));
} }
auto& def = level->content->getIndices()->blocks.require(vox->id); const auto& def = level->content->getIndices()->blocks.require(vox->id);
if (!def.rotatable) { if (!def.rotatable) {
return lua::pushivec3_stack(L, 1, 0, 0); return lua::pushivec_stack(L, glm::ivec3(1, 0, 0));
} else { } else {
const CoordSystem& rot = def.rotations.variants[vox->state.rotation]; const CoordSystem& rot = def.rotations.variants[vox->state.rotation];
return lua::pushivec3_stack(L, rot.axisX.x, rot.axisX.y, rot.axisX.z); return lua::pushivec_stack(L, rot.axisX);
} }
} }
@ -134,14 +134,14 @@ static int l_get_y(lua::State* L) {
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = level->chunks->get(x, y, z); auto vox = level->chunks->get(x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
return lua::pushivec3_stack(L, 0, 1, 0); return lua::pushivec_stack(L, glm::ivec3(0, 1, 0));
} }
auto& def = level->content->getIndices()->blocks.require(vox->id); const auto& def = level->content->getIndices()->blocks.require(vox->id);
if (!def.rotatable) { if (!def.rotatable) {
return lua::pushivec3_stack(L, 0, 1, 0); return lua::pushivec_stack(L, glm::ivec3(0, 1, 0));
} else { } else {
const CoordSystem& rot = def.rotations.variants[vox->state.rotation]; const CoordSystem& rot = def.rotations.variants[vox->state.rotation];
return lua::pushivec3_stack(L, rot.axisY.x, rot.axisY.y, rot.axisY.z); return lua::pushivec_stack(L, rot.axisY);
} }
} }
@ -151,14 +151,14 @@ static int l_get_z(lua::State* L) {
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = level->chunks->get(x, y, z); auto vox = level->chunks->get(x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
return lua::pushivec3_stack(L, 0, 0, 1); return lua::pushivec_stack(L, glm::ivec3(0, 0, 1));
} }
auto& def = level->content->getIndices()->blocks.require(vox->id); const auto& def = level->content->getIndices()->blocks.require(vox->id);
if (!def.rotatable) { if (!def.rotatable) {
return lua::pushivec3_stack(L, 0, 0, 1); return lua::pushivec_stack(L, glm::ivec3(0, 0, 1));
} else { } else {
const CoordSystem& rot = def.rotations.variants[vox->state.rotation]; const CoordSystem& rot = def.rotations.variants[vox->state.rotation];
return lua::pushivec3_stack(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z); return lua::pushivec_stack(L, rot.axisZ);
} }
} }

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@ -49,9 +49,9 @@ static int l_mul(lua::State* L) {
switch (argc) { switch (argc) {
case 2: { case 2: {
if (len2 == 4) { if (len2 == 4) {
return lua::pushvec4_stack(L, matrix1 * lua::tovec4(L, 2)); return lua::pushvec(L, matrix1 * lua::tovec4(L, 2));
} else if (len2 == 3) { } else if (len2 == 3) {
return lua::pushvec3_stack( return lua::pushvec(
L, matrix1 * glm::vec4(lua::tovec3(L, 2), 1.0f) L, matrix1 * glm::vec4(lua::tovec3(L, 2), 1.0f)
); );
} }

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@ -17,7 +17,7 @@ inline std::shared_ptr<Player> get_player(lua::State* L, int idx) {
static int l_get_pos(lua::State* L) { static int l_get_pos(lua::State* L) {
if (auto player = get_player(L, 1)) { if (auto player = get_player(L, 1)) {
return lua::pushvec3_stack(L, player->getPosition()); return lua::pushvec_stack(L, player->getPosition());
} }
return 0; return 0;
} }
@ -37,7 +37,7 @@ static int l_set_pos(lua::State* L) {
static int l_get_vel(lua::State* L) { static int l_get_vel(lua::State* L) {
if (auto player = get_player(L, 1)) { if (auto player = get_player(L, 1)) {
if (auto hitbox = player->getHitbox()) { if (auto hitbox = player->getHitbox()) {
return lua::pushvec3_stack(L, hitbox->velocity); return lua::pushvec_stack(L, hitbox->velocity);
} }
} }
return 0; return 0;
@ -59,7 +59,7 @@ static int l_set_vel(lua::State* L) {
static int l_get_rot(lua::State* L) { static int l_get_rot(lua::State* L) {
if (auto player = get_player(L, 1)) { if (auto player = get_player(L, 1)) {
return lua::pushvec3_stack(L, player->cam); return lua::pushvec_stack(L, player->cam);
} }
return 0; return 0;
} }
@ -133,7 +133,7 @@ static int l_get_selected_block(lua::State* L) {
if (player->selection.vox.id == BLOCK_VOID) { if (player->selection.vox.id == BLOCK_VOID) {
return 0; return 0;
} }
return lua::pushivec3_stack(L, player->selection.position); return lua::pushivec_stack(L, player->selection.position);
} }
return 0; return 0;
} }
@ -149,15 +149,13 @@ static int l_get_selected_entity(lua::State* L) {
static int l_get_spawnpoint(lua::State* L) { static int l_get_spawnpoint(lua::State* L) {
if (auto player = get_player(L, 1)) { if (auto player = get_player(L, 1)) {
return lua::pushvec3_stack(L, player->getSpawnPoint()); return lua::pushvec_stack(L, player->getSpawnPoint());
} }
return 0; return 0;
} }
static int l_set_spawnpoint(lua::State* L) { static int l_set_spawnpoint(lua::State* L) {
auto player = get_player(L, 1); if (auto player = get_player(L, 1)) {
if (player) {
auto x = lua::tonumber(L, 2); auto x = lua::tonumber(L, 2);
auto y = lua::tonumber(L, 3); auto y = lua::tonumber(L, 3);
auto z = lua::tonumber(L, 4); auto z = lua::tonumber(L, 4);

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@ -4,7 +4,7 @@
#include <typeinfo> #include <typeinfo>
#include <unordered_map> #include <unordered_map>
#include "lua_commons.hpp" #include "lua_wrapper.hpp"
#include "lua_custom_types.hpp" #include "lua_custom_types.hpp"
#define GLM_ENABLE_EXPERIMENTAL #define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/quaternion.hpp> #include <glm/gtx/quaternion.hpp>
@ -18,68 +18,6 @@ namespace lua {
std::string env_name(int env); std::string env_name(int env);
template <lua_CFunction func>
int wrap(lua_State* L) {
int result = 0;
try {
result = func(L);
}
// transform exception with description into lua_error
catch (std::exception& e) {
luaL_error(L, e.what());
}
// Rethrow any other exception (lua error for example)
catch (...) {
throw;
}
return result;
}
inline void pop(lua::State* L, int n = 1) {
lua_pop(L, n);
}
inline void insert(lua::State* L, int idx) {
lua_insert(L, idx);
}
inline void remove(lua::State* L, int idx) {
lua_remove(L, idx);
}
inline int gettop(lua::State* L) {
return lua_gettop(L);
}
inline size_t objlen(lua::State* L, int idx) {
return lua_objlen(L, idx);
}
inline int next(lua::State* L, int idx) {
return lua_next(L, idx);
}
inline int type(lua::State* L, int idx) {
return lua_type(L, idx);
}
inline const char* type_name(lua::State* L, int idx) {
return lua_typename(L, idx);
}
inline int rawget(lua::State* L, int idx = -2) {
lua_rawget(L, idx);
return 1;
}
inline int rawgeti(lua::State* L, int n, int idx = -1) {
lua_rawgeti(L, idx, n);
return 1;
}
inline void rawseti(lua::State* L, int n, int idx = -2) {
lua_rawseti(L, idx, n);
}
inline int createtable(lua::State* L, int narr, int nrec) {
lua_createtable(L, narr, nrec);
return 1;
}
inline bool isnil(lua::State* L, int idx) {
return lua_isnil(L, idx);
}
inline bool getglobal(lua::State* L, const std::string& name) { inline bool getglobal(lua::State* L, const std::string& name) {
lua_getglobal(L, name.c_str()); lua_getglobal(L, name.c_str());
if (isnil(L, -1)) { if (isnil(L, -1)) {
@ -107,25 +45,8 @@ namespace lua {
return true; return true;
} }
// function wrappers with number of pushed values as return value
inline int pushnil(lua::State* L) {
lua_pushnil(L);
return 1;
}
inline int pushinteger(lua::State* L, lua::Integer x) {
lua_pushinteger(L, x);
return 1;
}
inline int pushnumber(lua::State* L, lua::Number x) {
lua_pushnumber(L, x);
return 1;
}
template <int n> template <int n>
inline int pushvec(lua::State* L, glm::vec<n, float> vec) { inline int pushvec(lua::State* L, const glm::vec<n, float>& vec) {
createtable(L, n, 0); createtable(L, n, 0);
for (int i = 0; i < n; i++) { for (int i = 0; i < n; i++) {
pushnumber(L, vec[i]); pushnumber(L, vec[i]);
@ -135,7 +56,7 @@ namespace lua {
} }
template <int n> template <int n>
inline int pushivec(lua::State* L, glm::vec<n, int> vec) { inline int pushivec(lua::State* L, const glm::vec<n, int>& vec) {
createtable(L, n, 0); createtable(L, n, 0);
for (int i = 0; i < n; i++) { for (int i = 0; i < n; i++) {
pushinteger(L, vec[i]); pushinteger(L, vec[i]);
@ -144,34 +65,20 @@ namespace lua {
return 1; return 1;
} }
inline int pushivec3_stack( template<int n>
lua::State* L, lua::Integer x, lua::Integer y, lua::Integer z inline int pushvec_stack(lua::State* L, const glm::vec<n, float>& vec) {
) { for (int i = 0; i < n; i++) {
pushinteger(L, x); pushnumber(L, vec[i]);
pushinteger(L, y); }
pushinteger(L, z); return n;
return 3;
} }
inline int pushivec3_stack(lua::State* L, glm::ivec3 vec) { template<int n>
pushinteger(L, vec.x); inline int pushivec_stack(lua::State* L, const glm::vec<n, int>& vec) {
pushinteger(L, vec.y); for (int i = 0; i < n; i++) {
pushinteger(L, vec.z); pushinteger(L, vec[i]);
return 3; }
} return n;
inline int pushvec3_stack(lua::State* L, glm::vec3 vec) {
pushnumber(L, vec.x);
pushnumber(L, vec.y);
pushnumber(L, vec.z);
return 3;
}
inline int pushvec4_stack(lua::State* L, glm::vec4 vec) {
pushnumber(L, vec.x);
pushnumber(L, vec.y);
pushnumber(L, vec.z);
pushnumber(L, vec.w);
return 4;
} }
inline void setmetatable(lua::State* L, int idx = -2) { inline void setmetatable(lua::State* L, int idx = -2) {
@ -637,4 +544,40 @@ namespace lua {
luaL_setfuncs(L, libfuncs, 0); luaL_setfuncs(L, libfuncs, 0);
setglobal(L, name); setglobal(L, name);
} }
inline int requirefield(lua::State* L, const std::string& name, int idx = -1) {
if (getfield(L, name, idx)) {
return 1;
}
throw std::runtime_error("object has no member '"+name+"'");
}
inline const char* require_string_field(
lua::State* L, const std::string& name, int idx=-1
) {
requirefield(L, name, idx);
auto value = require_string(L, -1);
lua::pop(L);
return value;
}
inline Integer require_integer_field(
lua::State* L, const std::string& name, int idx=-1
) {
requirefield(L, name, idx);
auto value = tointeger(L, -1);
lua::pop(L);
return value;
}
inline bool get_boolean_field(
lua::State* L, const std::string& name, bool def, int idx=-1
) {
if (getfield(L, name, idx)) {
bool value = toboolean(L, -1);
pop(L);
return value;
}
return def;
}
} }

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@ -0,0 +1,85 @@
#pragma once
#include "lua_commons.hpp"
namespace lua {
template <lua_CFunction func>
int wrap(lua_State* L) {
int result = 0;
try {
result = func(L);
}
// transform exception with description into lua_error
catch (std::exception& e) {
luaL_error(L, e.what());
}
// Rethrow any other exception (lua error for example)
catch (...) {
throw;
}
return result;
}
inline void pop(lua::State* L, int n = 1) {
lua_pop(L, n);
}
inline void insert(lua::State* L, int idx) {
lua_insert(L, idx);
}
inline void remove(lua::State* L, int idx) {
lua_remove(L, idx);
}
inline int gettop(lua::State* L) {
return lua_gettop(L);
}
inline size_t objlen(lua::State* L, int idx) {
return lua_objlen(L, idx);
}
inline int next(lua::State* L, int idx) {
return lua_next(L, idx);
}
inline int type(lua::State* L, int idx) {
return lua_type(L, idx);
}
inline const char* type_name(lua::State* L, int idx) {
return lua_typename(L, idx);
}
inline int rawget(lua::State* L, int idx = -2) {
lua_rawget(L, idx);
return 1;
}
inline int rawgeti(lua::State* L, int n, int idx = -1) {
lua_rawgeti(L, idx, n);
return 1;
}
inline void rawseti(lua::State* L, int n, int idx = -2) {
lua_rawseti(L, idx, n);
}
inline int createtable(lua::State* L, int narr, int nrec) {
lua_createtable(L, narr, nrec);
return 1;
}
inline bool isnil(lua::State* L, int idx) {
return lua_isnil(L, idx);
}
// function wrappers with number of pushed values as return value
inline int pushnil(lua::State* L) {
lua_pushnil(L);
return 1;
}
inline int pushinteger(lua::State* L, lua::Integer x) {
lua_pushinteger(L, x);
return 1;
}
inline int pushnumber(lua::State* L, lua::Number x) {
lua_pushnumber(L, x);
return 1;
}
}

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@ -205,14 +205,14 @@ void scripting::on_blocks_tick(const Block& block, int tps) {
void scripting::update_block(const Block& block, int x, int y, int z) { void scripting::update_block(const Block& block, int x, int y, int z) {
std::string name = block.name + ".update"; std::string name = block.name + ".update";
lua::emit_event(lua::get_main_thread(), name, [x, y, z](auto L) { lua::emit_event(lua::get_main_thread(), name, [x, y, z](auto L) {
return lua::pushivec3_stack(L, x, y, z); return lua::pushivec_stack(L, glm::ivec3(x, y, z));
}); });
} }
void scripting::random_update_block(const Block& block, int x, int y, int z) { void scripting::random_update_block(const Block& block, int x, int y, int z) {
std::string name = block.name + ".randupdate"; std::string name = block.name + ".randupdate";
lua::emit_event(lua::get_main_thread(), name, [x, y, z](auto L) { lua::emit_event(lua::get_main_thread(), name, [x, y, z](auto L) {
return lua::pushivec3_stack(L, x, y, z); return lua::pushivec_stack(L, glm::ivec3(x, y, z));
}); });
} }
@ -221,13 +221,13 @@ void scripting::on_block_placed(
) { ) {
std::string name = block.name + ".placed"; std::string name = block.name + ".placed";
lua::emit_event(lua::get_main_thread(), name, [x, y, z, player](auto L) { lua::emit_event(lua::get_main_thread(), name, [x, y, z, player](auto L) {
lua::pushivec3_stack(L, x, y, z); lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::pushinteger(L, player ? player->getId() : -1); lua::pushinteger(L, player ? player->getId() : -1);
return 4; return 4;
}); });
auto world_event_args = [&](lua::State* L) { auto world_event_args = [&](lua::State* L) {
lua::pushinteger(L, block.rt.id); lua::pushinteger(L, block.rt.id);
lua::pushivec3_stack(L, x, y, z); lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::pushinteger(L, player ? player->getId() : -1); lua::pushinteger(L, player ? player->getId() : -1);
return 5; return 5;
}; };
@ -251,7 +251,7 @@ void scripting::on_block_broken(
lua::get_main_thread(), lua::get_main_thread(),
name, name,
[x, y, z, player](auto L) { [x, y, z, player](auto L) {
lua::pushivec3_stack(L, x, y, z); lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::pushinteger(L, player ? player->getId() : -1); lua::pushinteger(L, player ? player->getId() : -1);
return 4; return 4;
} }
@ -259,7 +259,7 @@ void scripting::on_block_broken(
} }
auto world_event_args = [&](lua::State* L) { auto world_event_args = [&](lua::State* L) {
lua::pushinteger(L, block.rt.id); lua::pushinteger(L, block.rt.id);
lua::pushivec3_stack(L, x, y, z); lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::pushinteger(L, player ? player->getId() : -1); lua::pushinteger(L, player ? player->getId() : -1);
return 5; return 5;
}; };
@ -279,7 +279,7 @@ bool scripting::on_block_interact(
) { ) {
std::string name = block.name + ".interact"; std::string name = block.name + ".interact";
return lua::emit_event(lua::get_main_thread(), name, [pos, player](auto L) { return lua::emit_event(lua::get_main_thread(), name, [pos, player](auto L) {
lua::pushivec3_stack(L, pos.x, pos.y, pos.z); lua::pushivec_stack(L, pos);
lua::pushinteger(L, player->getId()); lua::pushinteger(L, player->getId());
return 4; return 4;
}); });
@ -302,7 +302,7 @@ bool scripting::on_item_use_on_block(
lua::get_main_thread(), lua::get_main_thread(),
name, name,
[ipos, normal, player](auto L) { [ipos, normal, player](auto L) {
lua::pushivec3_stack(L, ipos.x, ipos.y, ipos.z); lua::pushivec_stack(L, ipos);
lua::pushinteger(L, player->getId()); lua::pushinteger(L, player->getId());
lua::pushivec(L, normal); lua::pushivec(L, normal);
return 5; return 5;
@ -318,7 +318,7 @@ bool scripting::on_item_break_block(
lua::get_main_thread(), lua::get_main_thread(),
name, name,
[x, y, z, player](auto L) { [x, y, z, player](auto L) {
lua::pushivec3_stack(L, x, y, z); lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::pushinteger(L, player->getId()); lua::pushinteger(L, player->getId());
return 4; return 4;
} }