screen shader replaced with default
This commit is contained in:
parent
8328db74fe
commit
8ea3db9962
@ -2,12 +2,8 @@ in vec2 v_coord;
|
||||
out vec4 f_color;
|
||||
|
||||
uniform sampler2D u_texture0;
|
||||
uniform float u_timer;
|
||||
|
||||
void main(){
|
||||
vec2 coord = v_coord;
|
||||
coord.x += sin(u_timer*5.0+coord.x*4.0) * 0.02;
|
||||
coord.y += cos(u_timer*5.0+coord.y*4.0) * 0.02;
|
||||
f_color = texture(u_texture0, coord);
|
||||
f_color = texture(u_texture0, v_coord);
|
||||
}
|
||||
|
||||
|
||||
@ -4,6 +4,7 @@ out vec2 v_coord;
|
||||
|
||||
uniform ivec2 u_screenSize;
|
||||
uniform float u_timer;
|
||||
uniform float u_dayTime;
|
||||
|
||||
void main(){
|
||||
v_coord = v_position * 0.5 + 0.5;
|
||||
|
||||
@ -59,7 +59,6 @@ void Framebuffer::resize(uint width, uint height) {
|
||||
if (this->width == width && this->height == height) {
|
||||
return;
|
||||
}
|
||||
GLuint texid = texture->getId();
|
||||
texture->bind();
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
|
||||
texture->unbind();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user