screen shader replaced with default

This commit is contained in:
MihailRis 2024-03-08 21:54:17 +03:00
parent 8328db74fe
commit 8ea3db9962
3 changed files with 2 additions and 6 deletions

View File

@ -2,12 +2,8 @@ in vec2 v_coord;
out vec4 f_color;
uniform sampler2D u_texture0;
uniform float u_timer;
void main(){
vec2 coord = v_coord;
coord.x += sin(u_timer*5.0+coord.x*4.0) * 0.02;
coord.y += cos(u_timer*5.0+coord.y*4.0) * 0.02;
f_color = texture(u_texture0, coord);
f_color = texture(u_texture0, v_coord);
}

View File

@ -4,6 +4,7 @@ out vec2 v_coord;
uniform ivec2 u_screenSize;
uniform float u_timer;
uniform float u_dayTime;
void main(){
v_coord = v_position * 0.5 + 0.5;

View File

@ -59,7 +59,6 @@ void Framebuffer::resize(uint width, uint height) {
if (this->width == width && this->height == height) {
return;
}
GLuint texid = texture->getId();
texture->bind();
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
texture->unbind();