Delete Debug directory
This commit is contained in:
parent
c4e097727d
commit
89d78bd44c
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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-include ../makefile.init
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RM := rm -rf
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# All of the sources participating in the build are defined here
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-include sources.mk
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-include src/world/subdir.mk
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-include src/window/subdir.mk
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-include src/voxels/subdir.mk
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-include src/physics/subdir.mk
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-include src/objects/subdir.mk
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-include src/loaders/subdir.mk
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-include src/lighting/subdir.mk
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-include src/graphics/subdir.mk
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-include src/files/subdir.mk
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-include src/audio/subdir.mk
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-include src/subdir.mk
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-include subdir.mk
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-include objects.mk
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(strip $(CC_DEPS)),)
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-include $(CC_DEPS)
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endif
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ifneq ($(strip $(C++_DEPS)),)
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-include $(C++_DEPS)
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endif
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ifneq ($(strip $(C_UPPER_DEPS)),)
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-include $(C_UPPER_DEPS)
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endif
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ifneq ($(strip $(CXX_DEPS)),)
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-include $(CXX_DEPS)
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endif
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ifneq ($(strip $(C_DEPS)),)
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-include $(C_DEPS)
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endif
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ifneq ($(strip $(CPP_DEPS)),)
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-include $(CPP_DEPS)
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endif
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endif
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-include ../makefile.defs
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OPTIONAL_TOOL_DEPS := \
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$(wildcard ../makefile.defs) \
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$(wildcard ../makefile.init) \
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$(wildcard ../makefile.targets) \
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BUILD_ARTIFACT_NAME := voxel_engine
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BUILD_ARTIFACT_EXTENSION :=
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BUILD_ARTIFACT_PREFIX :=
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BUILD_ARTIFACT := $(BUILD_ARTIFACT_PREFIX)$(BUILD_ARTIFACT_NAME)$(if $(BUILD_ARTIFACT_EXTENSION),.$(BUILD_ARTIFACT_EXTENSION),)
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# Add inputs and outputs from these tool invocations to the build variables
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# All Target
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all: main-build
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# Main-build Target
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main-build: voxel_engine
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# Tool invocations
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voxel_engine: $(OBJS) $(USER_OBJS) makefile objects.mk $(OPTIONAL_TOOL_DEPS)
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@echo 'Building target: $@'
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@echo 'Invoking: Cross G++ Linker'
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g++ -pthread -o "voxel_engine" $(OBJS) $(USER_OBJS) $(LIBS)
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@echo 'Finished building target: $@'
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@echo ' '
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# Other Targets
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clean:
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-$(RM) $(CC_DEPS)$(C++_DEPS)$(EXECUTABLES)$(OBJS)$(C_UPPER_DEPS)$(CXX_DEPS)$(C_DEPS)$(CPP_DEPS) voxel_engine
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-@echo ' '
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.PHONY: all clean dependents main-build
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-include ../makefile.targets
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@ -1,8 +0,0 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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USER_OBJS :=
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LIBS := -lglfw -lpng -lGL -lGLEW -lstdc++fs -lopenal
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@ -1,37 +0,0 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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C_UPPER_SRCS :=
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CXX_SRCS :=
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C++_SRCS :=
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OBJ_SRCS :=
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CC_SRCS :=
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ASM_SRCS :=
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C_SRCS :=
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CPP_SRCS :=
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O_SRCS :=
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S_UPPER_SRCS :=
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CC_DEPS :=
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C++_DEPS :=
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EXECUTABLES :=
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OBJS :=
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C_UPPER_DEPS :=
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CXX_DEPS :=
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C_DEPS :=
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CPP_DEPS :=
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# Every subdirectory with source files must be described here
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SUBDIRS := \
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src \
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src/audio \
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src/files \
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src/graphics \
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src/lighting \
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src/loaders \
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src/objects \
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src/physics \
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src/voxels \
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src/window \
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src/world \
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@ -1,27 +0,0 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/audio/Audio.cpp \
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../src/audio/audioutil.cpp
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OBJS += \
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./src/audio/Audio.o \
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./src/audio/audioutil.o
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CPP_DEPS += \
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./src/audio/Audio.d \
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./src/audio/audioutil.d
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# Each subdirectory must supply rules for building sources it contributes
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src/audio/%.o: ../src/audio/%.cpp src/audio/subdir.mk
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@ -1,27 +0,0 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/files/WorldFiles.cpp \
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../src/files/files.cpp
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OBJS += \
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./src/files/WorldFiles.o \
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./src/files/files.o
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CPP_DEPS += \
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./src/files/WorldFiles.d \
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./src/files/files.d
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# Each subdirectory must supply rules for building sources it contributes
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src/files/%.o: ../src/files/%.cpp src/files/subdir.mk
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@ -1,54 +0,0 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/graphics/Batch2D.cpp \
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../src/graphics/Batch3D.cpp \
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../src/graphics/Font.cpp \
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../src/graphics/LineBatch.cpp \
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../src/graphics/Mesh.cpp \
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../src/graphics/Shader.cpp \
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../src/graphics/Texture.cpp \
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../src/graphics/Sprite.cpp \
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../src/graphics/UVRegion.cpp \
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../src/graphics/Framebuffer.cpp \
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../src/graphics/VoxelRenderer.cpp
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OBJS += \
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./src/graphics/Batch2D.o \
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./src/graphics/Batch3D.o \
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./src/graphics/Font.o \
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./src/graphics/LineBatch.o \
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./src/graphics/Mesh.o \
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./src/graphics/Shader.o \
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./src/graphics/Texture.o \
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./src/graphics/Sprite.o \
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./src/graphics/UVRegion.o \
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./src/graphics/Framebuffer.o \
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./src/graphics/VoxelRenderer.o
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CPP_DEPS += \
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./src/graphics/Batch2D.d \
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./src/graphics/Batch3D.d \
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./src/graphics/Font.d \
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./src/graphics/LineBatch.d \
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./src/graphics/Mesh.d \
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./src/graphics/Shader.d \
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./src/graphics/Texture.d \
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./src/graphics/Sprite.d \
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./src/graphics/UVRegion.d \
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./src/graphics/Framebuffer.d \
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./src/graphics/VoxelRenderer.d
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# Each subdirectory must supply rules for building sources it contributes
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src/graphics/%.o: ../src/graphics/%.cpp src/graphics/subdir.mk
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@ -1,30 +0,0 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/lighting/LightSolver.cpp \
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../src/lighting/Lighting.cpp \
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../src/lighting/Lightmap.cpp
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OBJS += \
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./src/lighting/LightSolver.o \
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./src/lighting/Lighting.o \
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./src/lighting/Lightmap.o
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CPP_DEPS += \
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./src/lighting/LightSolver.d \
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./src/lighting/Lighting.d \
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./src/lighting/Lightmap.d
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# Each subdirectory must supply rules for building sources it contributes
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src/lighting/%.o: ../src/lighting/%.cpp src/lighting/subdir.mk
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@ -1,24 +0,0 @@
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################################################################################
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# Automatically-generated file. Do not edit!
|
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||||||
################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/loaders/png_loading.cpp
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OBJS += \
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./src/loaders/png_loading.o
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CPP_DEPS += \
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./src/loaders/png_loading.d
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# Each subdirectory must supply rules for building sources it contributes
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src/loaders/%.o: ../src/loaders/%.cpp src/loaders/subdir.mk
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@ -1,24 +0,0 @@
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################################################################################
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||||||
# Automatically-generated file. Do not edit!
|
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||||||
################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/objects/Player.cpp
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OBJS += \
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./src/objects/Player.o
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CPP_DEPS += \
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./src/objects/Player.d
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# Each subdirectory must supply rules for building sources it contributes
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src/objects/%.o: ../src/objects/%.cpp src/objects/subdir.mk
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@echo 'Building file: $<'
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||||||
@echo 'Invoking: Cross G++ Compiler'
|
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
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||||||
@echo 'Finished building: $<'
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||||||
@echo ' '
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||||||
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@ -1,27 +0,0 @@
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|||||||
################################################################################
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||||||
# Automatically-generated file. Do not edit!
|
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||||||
################################################################################
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||||||
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||||||
# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/physics/Hitbox.cpp \
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../src/physics/PhysicsSolver.cpp
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OBJS += \
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./src/physics/Hitbox.o \
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||||||
./src/physics/PhysicsSolver.o
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||||||
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CPP_DEPS += \
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./src/physics/Hitbox.d \
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./src/physics/PhysicsSolver.d
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||||||
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||||||
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||||||
# Each subdirectory must supply rules for building sources it contributes
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||||||
src/physics/%.o: ../src/physics/%.cpp src/physics/subdir.mk
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||||||
@echo 'Building file: $<'
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|
||||||
@echo 'Invoking: Cross G++ Compiler'
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|
||||||
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
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||||||
@echo 'Finished building: $<'
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||||||
@echo ' '
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||||||
|
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||||||
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||||||
@ -1,39 +0,0 @@
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|||||||
################################################################################
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||||||
# Automatically-generated file. Do not edit!
|
|
||||||
################################################################################
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|
||||||
|
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||||||
# Add inputs and outputs from these tool invocations to the build variables
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||||||
CPP_SRCS += \
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../src/Assets.cpp \
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../src/player_control.cpp \
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../src/hud_render.cpp \
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../src/world_render.cpp \
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../src/declarations.cpp \
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../src/voxel_engine.cpp
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OBJS += \
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./src/Assets.o \
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./src/player_control.o \
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./src/hud_render.o \
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./src/world_render.o \
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./src/declarations.o \
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./src/voxel_engine.o
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CPP_DEPS += \
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||||||
./src/Assets.d \
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||||||
./src/player_control.d \
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||||||
./src/hud_render.d \
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||||||
./src/world_render.d \
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||||||
./src/declarations.d \
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||||||
./src/voxel_engine.d
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||||||
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||||||
|
|
||||||
# Each subdirectory must supply rules for building sources it contributes
|
|
||||||
src/%.o: ../src/%.cpp src/subdir.mk
|
|
||||||
@echo 'Building file: $<'
|
|
||||||
@echo 'Invoking: Cross G++ Compiler'
|
|
||||||
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
|
|
||||||
@echo 'Finished building: $<'
|
|
||||||
@echo ' '
|
|
||||||
|
|
||||||
|
|
||||||
@ -1,42 +0,0 @@
|
|||||||
################################################################################
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|
||||||
# Automatically-generated file. Do not edit!
|
|
||||||
################################################################################
|
|
||||||
|
|
||||||
# Add inputs and outputs from these tool invocations to the build variables
|
|
||||||
CPP_SRCS += \
|
|
||||||
../src/voxels/Block.cpp \
|
|
||||||
../src/voxels/Chunk.cpp \
|
|
||||||
../src/voxels/Chunks.cpp \
|
|
||||||
../src/voxels/ChunksController.cpp \
|
|
||||||
../src/voxels/ChunksLoader.cpp \
|
|
||||||
../src/voxels/WorldGenerator.cpp \
|
|
||||||
../src/voxels/voxel.cpp
|
|
||||||
|
|
||||||
OBJS += \
|
|
||||||
./src/voxels/Block.o \
|
|
||||||
./src/voxels/Chunk.o \
|
|
||||||
./src/voxels/Chunks.o \
|
|
||||||
./src/voxels/ChunksController.o \
|
|
||||||
./src/voxels/ChunksLoader.o \
|
|
||||||
./src/voxels/WorldGenerator.o \
|
|
||||||
./src/voxels/voxel.o
|
|
||||||
|
|
||||||
CPP_DEPS += \
|
|
||||||
./src/voxels/Block.d \
|
|
||||||
./src/voxels/Chunk.d \
|
|
||||||
./src/voxels/Chunks.d \
|
|
||||||
./src/voxels/ChunksController.d \
|
|
||||||
./src/voxels/ChunksLoader.d \
|
|
||||||
./src/voxels/WorldGenerator.d \
|
|
||||||
./src/voxels/voxel.d
|
|
||||||
|
|
||||||
|
|
||||||
# Each subdirectory must supply rules for building sources it contributes
|
|
||||||
src/voxels/%.o: ../src/voxels/%.cpp src/voxels/subdir.mk
|
|
||||||
@echo 'Building file: $<'
|
|
||||||
@echo 'Invoking: Cross G++ Compiler'
|
|
||||||
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
|
|
||||||
@echo 'Finished building: $<'
|
|
||||||
@echo ' '
|
|
||||||
|
|
||||||
|
|
||||||
@ -1,30 +0,0 @@
|
|||||||
################################################################################
|
|
||||||
# Automatically-generated file. Do not edit!
|
|
||||||
################################################################################
|
|
||||||
|
|
||||||
# Add inputs and outputs from these tool invocations to the build variables
|
|
||||||
CPP_SRCS += \
|
|
||||||
../src/window/Camera.cpp \
|
|
||||||
../src/window/Events.cpp \
|
|
||||||
../src/window/Window.cpp
|
|
||||||
|
|
||||||
OBJS += \
|
|
||||||
./src/window/Camera.o \
|
|
||||||
./src/window/Events.o \
|
|
||||||
./src/window/Window.o
|
|
||||||
|
|
||||||
CPP_DEPS += \
|
|
||||||
./src/window/Camera.d \
|
|
||||||
./src/window/Events.d \
|
|
||||||
./src/window/Window.d
|
|
||||||
|
|
||||||
|
|
||||||
# Each subdirectory must supply rules for building sources it contributes
|
|
||||||
src/window/%.o: ../src/window/%.cpp src/window/subdir.mk
|
|
||||||
@echo 'Building file: $<'
|
|
||||||
@echo 'Invoking: Cross G++ Compiler'
|
|
||||||
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
|
|
||||||
@echo 'Finished building: $<'
|
|
||||||
@echo ' '
|
|
||||||
|
|
||||||
|
|
||||||
@ -1,27 +0,0 @@
|
|||||||
################################################################################
|
|
||||||
# Automatically-generated file. Do not edit!
|
|
||||||
################################################################################
|
|
||||||
|
|
||||||
# Add inputs and outputs from these tool invocations to the build variables
|
|
||||||
CPP_SRCS += \
|
|
||||||
../src/world/Level.cpp \
|
|
||||||
../src/world/World.cpp
|
|
||||||
|
|
||||||
OBJS += \
|
|
||||||
./src/world/Level.o \
|
|
||||||
./src/world/World.o
|
|
||||||
|
|
||||||
CPP_DEPS += \
|
|
||||||
./src/world/Level.d \
|
|
||||||
./src/world/World.d
|
|
||||||
|
|
||||||
|
|
||||||
# Each subdirectory must supply rules for building sources it contributes
|
|
||||||
src/world/%.o: ../src/world/%.cpp src/world/subdir.mk
|
|
||||||
@echo 'Building file: $<'
|
|
||||||
@echo 'Invoking: Cross G++ Compiler'
|
|
||||||
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
|
|
||||||
@echo 'Finished building: $<'
|
|
||||||
@echo ' '
|
|
||||||
|
|
||||||
|
|
||||||
Loading…
x
Reference in New Issue
Block a user