add VoxelStructure lua usertype
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bf9f81a98c
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BIN
res/generators/default.files/tree0.vox
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BIN
res/generators/default.files/tree0.vox
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Binary file not shown.
@ -1,3 +1,4 @@
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-- use for engine development tests
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-- must be empty in release
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-- must not be modified by content-packs
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print(generation.load_structure("core:generators/default.files/tree0.vox"))
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@ -158,7 +158,7 @@ static int l_file_write_bytes(lua::State* L) {
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fs::path path = resolve_path(lua::require_string(L, pathIndex));
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if (auto bytearray = lua::touserdata<lua::Bytearray>(L, -1)) {
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if (auto bytearray = lua::touserdata<lua::LuaBytearray>(L, -1)) {
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auto& bytes = bytearray->data();
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return lua::pushboolean(
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L, files::write_bytes(path, bytes.data(), bytes.size())
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@ -5,6 +5,8 @@
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#include "coders/binary_json.hpp"
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#include "world/Level.hpp"
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#include "world/generator/VoxelStructure.hpp"
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#include "engine.hpp"
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#include "lua_custom_types.hpp"
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using namespace scripting;
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@ -25,6 +27,21 @@ static int l_save_structure(lua::State* L) {
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return 0;
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}
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static int l_load_structure(lua::State* L) {
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auto paths = engine->getPaths();
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auto filename = lua::require_string(L, 1);
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auto path = paths->resolve(filename);
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if (!std::filesystem::exists(path)) {
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throw std::runtime_error("file "+path.u8string()+" does not exist");
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}
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auto map = files::read_binary_json(path);
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auto structure = std::make_shared<VoxelStructure>();
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structure->deserialize(map);
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return lua::newuserdata<lua::LuaVoxelStructure>(L, std::move(structure));
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}
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const luaL_Reg generationlib[] = {
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{"save_structure", lua::wrap<l_save_structure>},
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{"load_structure", lua::wrap<l_load_structure>},
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{NULL, NULL}};
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@ -4,9 +4,10 @@
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#include <vector>
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#include "lua_commons.hpp"
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#include "maths/Heightmap.hpp"
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struct fnl_state;
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class Heightmap;
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class VoxelStructure;
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namespace lua {
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class Userdata {
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@ -15,12 +16,12 @@ namespace lua {
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virtual const std::string& getTypeName() const = 0;
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};
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class Bytearray : public Userdata {
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class LuaBytearray : public Userdata {
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std::vector<ubyte> buffer;
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public:
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Bytearray(size_t capacity);
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Bytearray(std::vector<ubyte> buffer);
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virtual ~Bytearray();
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LuaBytearray(size_t capacity);
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LuaBytearray(std::vector<ubyte> buffer);
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virtual ~LuaBytearray();
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const std::string& getTypeName() const override {
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return TYPENAME;
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@ -32,6 +33,7 @@ namespace lua {
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static int createMetatable(lua::State*);
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inline static std::string TYPENAME = "Bytearray";
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};
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static_assert(!std::is_abstract<LuaBytearray>());
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class LuaHeightmap : public Userdata {
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std::shared_ptr<Heightmap> map;
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@ -41,21 +43,13 @@ namespace lua {
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virtual ~LuaHeightmap();
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uint getWidth() const {
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return map->getWidth();
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}
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uint getWidth() const;
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uint getHeight() const {
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return map->getHeight();
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}
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uint getHeight() const;
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float* getValues() {
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return map->getValues();
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}
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float* getValues();
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const float* getValues() const {
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return map->getValues();
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}
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const float* getValues() const;
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const std::string& getTypeName() const override {
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return TYPENAME;
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@ -74,4 +68,25 @@ namespace lua {
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static int createMetatable(lua::State*);
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inline static std::string TYPENAME = "Heightmap";
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};
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static_assert(!std::is_abstract<LuaHeightmap>());
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class LuaVoxelStructure : public Userdata {
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std::shared_ptr<VoxelStructure> structure;
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public:
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LuaVoxelStructure(std::shared_ptr<VoxelStructure> structure);
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virtual ~LuaVoxelStructure();
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std::shared_ptr<VoxelStructure> getStructure() const {
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return structure;
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}
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const std::string& getTypeName() const override {
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return TYPENAME;
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}
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static int createMetatable(lua::State*);
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inline static std::string TYPENAME = "VoxelStructure";
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};
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static_assert(!std::is_abstract<LuaVoxelStructure>());
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}
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@ -96,8 +96,9 @@ void lua::initialize() {
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initialize_libs_extends(L);
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newusertype<Bytearray, Bytearray::createMetatable>(L, "Bytearray");
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newusertype<LuaHeightmap, LuaHeightmap::createMetatable>(L, "Heightmap");
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newusertype<LuaBytearray>(L);
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newusertype<LuaHeightmap>(L);
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newusertype<LuaVoxelStructure>(L);
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}
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void lua::finalize() {
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@ -248,10 +248,12 @@ namespace lua {
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return 1;
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}
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template <class T, lua_CFunction func>
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inline void newusertype(lua::State* L, const std::string& name) {
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template <class T>
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inline std::enable_if_t<std::is_base_of_v<Userdata, T>>
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newusertype(lua::State* L) {
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const std::string& name = T::TYPENAME;
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usertypeNames[typeid(T)] = name;
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func(L);
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T::createMetatable(L);
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pushcfunction(L, userdata_destructor);
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setfield(L, "__gc");
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@ -1,23 +1,23 @@
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#include "lua_custom_types.hpp"
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#include "../lua_custom_types.hpp"
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#include <sstream>
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#include "lua_util.hpp"
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#include "../lua_util.hpp"
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using namespace lua;
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Bytearray::Bytearray(size_t capacity) : buffer(capacity) {
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LuaBytearray::LuaBytearray(size_t capacity) : buffer(capacity) {
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buffer.resize(capacity);
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}
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Bytearray::Bytearray(std::vector<ubyte> buffer) : buffer(std::move(buffer)) {
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LuaBytearray::LuaBytearray(std::vector<ubyte> buffer) : buffer(std::move(buffer)) {
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}
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Bytearray::~Bytearray() {
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LuaBytearray::~LuaBytearray() {
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}
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static int l_append(lua::State* L) {
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if (auto buffer = touserdata<Bytearray>(L, 1)) {
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if (auto buffer = touserdata<LuaBytearray>(L, 1)) {
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auto value = tointeger(L, 2);
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buffer->data().push_back(static_cast<ubyte>(value));
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}
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@ -25,7 +25,7 @@ static int l_append(lua::State* L) {
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}
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static int l_insert(lua::State* L) {
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auto buffer = touserdata<Bytearray>(L, 1);
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auto buffer = touserdata<LuaBytearray>(L, 1);
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if (buffer == nullptr) {
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return 0;
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}
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@ -40,7 +40,7 @@ static int l_insert(lua::State* L) {
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}
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static int l_remove(lua::State* L) {
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auto buffer = touserdata<Bytearray>(L, 1);
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auto buffer = touserdata<LuaBytearray>(L, 1);
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if (buffer == nullptr) {
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return 0;
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}
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@ -69,17 +69,17 @@ static int l_meta_meta_call(lua::State* L) {
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buffer[i] = static_cast<ubyte>(tointeger(L, -1));
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pop(L);
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}
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return newuserdata<Bytearray>(L, std::move(buffer));
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return newuserdata<LuaBytearray>(L, std::move(buffer));
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}
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auto size = tointeger(L, 2);
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if (size < 0) {
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throw std::runtime_error("size can not be less than 0");
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}
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return newuserdata<Bytearray>(L, static_cast<size_t>(size));
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return newuserdata<LuaBytearray>(L, static_cast<size_t>(size));
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}
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static int l_meta_index(lua::State* L) {
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auto buffer = touserdata<Bytearray>(L, 1);
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auto buffer = touserdata<LuaBytearray>(L, 1);
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if (buffer == nullptr) {
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return 0;
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}
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@ -98,7 +98,7 @@ static int l_meta_index(lua::State* L) {
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}
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static int l_meta_newindex(lua::State* L) {
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auto buffer = touserdata<Bytearray>(L, 1);
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auto buffer = touserdata<LuaBytearray>(L, 1);
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if (buffer == nullptr) {
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return 0;
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}
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@ -116,14 +116,14 @@ static int l_meta_newindex(lua::State* L) {
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}
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static int l_meta_len(lua::State* L) {
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if (auto buffer = touserdata<Bytearray>(L, 1)) {
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if (auto buffer = touserdata<LuaBytearray>(L, 1)) {
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return pushinteger(L, buffer->data().size());
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}
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return 0;
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}
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static int l_meta_tostring(lua::State* L) {
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auto buffer = touserdata<Bytearray>(L, 1);
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auto buffer = touserdata<LuaBytearray>(L, 1);
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if (buffer == nullptr) {
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return 0;
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}
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@ -147,8 +147,8 @@ static int l_meta_tostring(lua::State* L) {
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}
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static int l_meta_add(lua::State* L) {
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auto bufferA = touserdata<Bytearray>(L, 1);
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auto bufferB = touserdata<Bytearray>(L, 2);
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auto bufferA = touserdata<LuaBytearray>(L, 1);
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auto bufferB = touserdata<LuaBytearray>(L, 2);
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if (bufferA == nullptr || bufferB == nullptr) {
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return 0;
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}
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@ -159,10 +159,10 @@ static int l_meta_add(lua::State* L) {
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ab.reserve(dataA.size() + dataB.size());
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ab.insert(ab.end(), dataA.begin(), dataA.end());
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ab.insert(ab.end(), dataB.begin(), dataB.end());
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return newuserdata<Bytearray>(L, std::move(ab));
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return newuserdata<LuaBytearray>(L, std::move(ab));
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}
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int Bytearray::createMetatable(lua::State* L) {
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int LuaBytearray::createMetatable(lua::State* L) {
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createtable(L, 0, 6);
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pushcfunction(L, lua::wrap<l_meta_index>);
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setfield(L, "__index");
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@ -1,4 +1,4 @@
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#include "lua_custom_types.hpp"
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#include "../lua_custom_types.hpp"
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#include <cstring>
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#include <sstream>
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@ -11,7 +11,8 @@
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#include "coders/png.hpp"
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#include "files/util.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "lua_util.hpp"
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#include "maths/Heightmap.hpp"
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#include "../lua_util.hpp"
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using namespace lua;
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@ -27,6 +28,22 @@ void LuaHeightmap::setSeed(int64_t seed) {
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noise->seed = seed;
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}
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uint LuaHeightmap::getWidth() const {
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return map->getWidth();
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}
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uint LuaHeightmap::getHeight() const {
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return map->getHeight();
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}
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float* LuaHeightmap::getValues() {
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return map->getValues();
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}
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const float* LuaHeightmap::getValues() const {
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return map->getValues();
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}
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static int l_dump(lua::State* L) {
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if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
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auto filename = require_string(L, 2);
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@ -0,0 +1,26 @@
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#include "../lua_custom_types.hpp"
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#include "../lua_util.hpp"
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#include "world/generator/VoxelStructure.hpp"
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#include "util/stringutil.hpp"
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using namespace lua;
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LuaVoxelStructure::LuaVoxelStructure(std::shared_ptr<VoxelStructure> structure)
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: structure(std::move(structure)) {}
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LuaVoxelStructure::~LuaVoxelStructure() {
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}
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static int l_meta_tostring(lua::State* L) {
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return pushstring(L, "VoxelStructure(0x" + util::tohex(
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reinterpret_cast<uint64_t>(topointer(L, 1)))+")");
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}
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int LuaVoxelStructure::createMetatable(lua::State* L) {
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createtable(L, 0, 1);
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pushcfunction(L, lua::wrap<l_meta_tostring>);
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setfield(L, "__tostring");
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return 1;
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}
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@ -4,6 +4,7 @@
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#include <string>
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#include "typedefs.hpp"
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#include "maths/Heightmap.hpp"
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enum class InterpolationType {
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NEAREST,
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@ -312,13 +312,17 @@ std::string util::base64_encode(const ubyte* data, size_t size) {
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return ss.str();
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}
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std::string util::mangleid(uint64_t value) {
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// todo: use base64
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std::string util::tohex(uint64_t value) {
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std::stringstream ss;
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ss << std::hex << value;
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return ss.str();
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}
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std::string util::mangleid(uint64_t value) {
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// todo: use base64
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return tohex(value);
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}
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util::Buffer<ubyte> util::base64_decode(const char* str, size_t size) {
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util::Buffer<ubyte> bytes((size / 4) * 3);
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ubyte* dst = bytes.data();
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@ -60,6 +60,8 @@ namespace util {
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util::Buffer<ubyte> base64_decode(const char* str, size_t size);
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util::Buffer<ubyte> base64_decode(const std::string& str);
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std::string tohex(uint64_t value);
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std::string mangleid(uint64_t value);
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int replaceAll(
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@ -66,11 +66,23 @@ dv::value VoxelStructure::serialize() const {
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void VoxelStructure::deserialize(const dv::value& src) {
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size = glm::ivec3();
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dv::get_vec(src, "size", size);
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voxels.resize(size.x*size.y*size.z);
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auto volume = size.x*size.y*size.z;
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voxels.resize(volume);
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const auto& voxelsArr = src["voxels"];
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for (size_t i = 0; i < size.x*size.y*size.z; i++) {
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for (size_t i = 0; i < volume; i++) {
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voxels[i].id = voxelsArr[i * 2].asInteger();
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voxels[i].state = int2blockstate(voxelsArr[i * 2 + 1].asInteger());
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}
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}
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void VoxelStructure::prepare(const Content& content) {
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auto volume = size.x*size.y*size.z;
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voxelsRuntime.resize(volume);
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for (size_t i = 0; i < volume; i++) {
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const auto& name = blockNames[voxels[i].id];
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voxelsRuntime[i].id = content.blocks.require(name).rt.id;
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voxelsRuntime[i].state = voxels[i].state;
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}
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}
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@ -11,7 +11,7 @@ inline constexpr int STRUCTURE_FORMAT_VERSION = 1;
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class Level;
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class Content;
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struct VoxelStructure : public Serializable {
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class VoxelStructure : public Serializable {
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glm::ivec3 size;
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/// @brief Structure voxels indexed different to world content
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@ -19,6 +19,9 @@ struct VoxelStructure : public Serializable {
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/// @brief Block names are used for indexing
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std::vector<std::string> blockNames;
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/// @brief Structure voxels built on prepare(...) call
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std::vector<voxel> voxelsRuntime;
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public:
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VoxelStructure() : size() {}
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VoxelStructure(
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@ -33,6 +36,18 @@ struct VoxelStructure : public Serializable {
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dv::value serialize() const override;
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void deserialize(const dv::value& src) override;
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/// @brief Build runtime voxel indices
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/// @param content world content
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void prepare(const Content& content);
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static std::unique_ptr<VoxelStructure> create(
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Level* level, const glm::ivec3& a, const glm::ivec3& b, bool entities);
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const glm::ivec3& getSize() const {
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return size;
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}
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const std::vector<voxel>& getRuntimeVoxels() {
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return voxelsRuntime;
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}
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};
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@ -7,7 +7,8 @@
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#include "content/Content.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "world/generator/GeneratorDef.hpp"
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#include "GeneratorDef.hpp"
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#include "VoxelStructure.hpp"
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#include "util/timeutil.hpp"
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#include "debug/Logger.hpp"
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@ -47,6 +48,8 @@ WorldGenerator::WorldGenerator(
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});
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}
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WorldGenerator::~WorldGenerator() {}
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||||
|
||||
static inline void generate_pole(
|
||||
const BlocksLayers& layers,
|
||||
int top, int bottom,
|
||||
@ -119,8 +122,8 @@ std::unique_ptr<ChunkPrototype> WorldGenerator::generatePrototype(
|
||||
}
|
||||
return std::make_unique<ChunkPrototype>(
|
||||
ChunkPrototypeLevel::BIOMES,
|
||||
nullptr,
|
||||
std::move(chunkBiomes));
|
||||
std::move(chunkBiomes),
|
||||
nullptr);
|
||||
}
|
||||
|
||||
void WorldGenerator::generateHeightmap(
|
||||
|
||||
@ -14,6 +14,7 @@ class Content;
|
||||
struct GeneratorDef;
|
||||
class Heightmap;
|
||||
struct Biome;
|
||||
class VoxelStructure;
|
||||
|
||||
enum class ChunkPrototypeLevel {
|
||||
BIOMES, HEIGHTMAP
|
||||
@ -22,18 +23,19 @@ enum class ChunkPrototypeLevel {
|
||||
struct ChunkPrototype {
|
||||
ChunkPrototypeLevel level;
|
||||
|
||||
/// @brief chunk heightmap
|
||||
std::shared_ptr<Heightmap> heightmap;
|
||||
/// @brief chunk biomes matrix
|
||||
std::vector<const Biome*> biomes;
|
||||
|
||||
/// @brief chunk heightmap
|
||||
std::shared_ptr<Heightmap> heightmap;
|
||||
|
||||
ChunkPrototype(
|
||||
ChunkPrototypeLevel level,
|
||||
std::shared_ptr<Heightmap> heightmap,
|
||||
std::vector<const Biome*> biomes
|
||||
std::vector<const Biome*> biomes,
|
||||
std::shared_ptr<Heightmap> heightmap
|
||||
) : level(level),
|
||||
heightmap(std::move(heightmap)),
|
||||
biomes(std::move(biomes)) {};
|
||||
biomes(std::move(biomes)),
|
||||
heightmap(std::move(heightmap)) {};
|
||||
};
|
||||
|
||||
/// @brief High-level world generation controller
|
||||
@ -49,6 +51,8 @@ class WorldGenerator {
|
||||
/// @brief Chunk prototypes loading surround map
|
||||
SurroundMap surroundMap;
|
||||
|
||||
std::vector<std::unique_ptr<VoxelStructure>> structures;
|
||||
|
||||
/// @brief Generate chunk prototype (see ChunkPrototype)
|
||||
/// @param x chunk position X divided by CHUNK_W
|
||||
/// @param z chunk position Y divided by CHUNK_D
|
||||
@ -61,15 +65,15 @@ public:
|
||||
const Content* content,
|
||||
uint64_t seed
|
||||
);
|
||||
virtual ~WorldGenerator() = default;
|
||||
~WorldGenerator();
|
||||
|
||||
virtual void update(int centerX, int centerY, int loadDistance);
|
||||
void update(int centerX, int centerY, int loadDistance);
|
||||
|
||||
/// @brief Generate complete chunk voxels
|
||||
/// @param voxels destinatiopn chunk voxels buffer
|
||||
/// @param x chunk position X divided by CHUNK_W
|
||||
/// @param z chunk position Y divided by CHUNK_D
|
||||
virtual void generate(voxel* voxels, int x, int z);
|
||||
void generate(voxel* voxels, int x, int z);
|
||||
|
||||
inline static std::string DEFAULT = "core:default";
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user