fix in-world lines projection

This commit is contained in:
MihailRis 2025-07-30 21:55:21 +03:00
parent 530670cfdb
commit 88721344c1

View File

@ -387,6 +387,7 @@ void WorldRenderer::renderFrame(
// In-world lines
linesShader.use();
linesShader.uniformMatrix("u_projview", camera.getProjView());
lines->draw(*lineBatch);
lineBatch->flush();