add 'global_up_vector' setting
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@ -34,6 +34,7 @@ dv::value ParticlesPreset::serialize() const {
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root["collision"] = collision;
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root["lighting"] = lighting;
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root["max_distance"] = maxDistance;
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root["global_up_vector"] = globalUpVector;
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root["spawn_interval"] = spawnInterval;
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root["lifetime"] = lifetime;
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root["lifetime_spread"] = lifetimeSpread;
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@ -51,6 +52,7 @@ void ParticlesPreset::deserialize(const dv::value& src) {
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src.at("texture").get(texture);
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src.at("collision").get(collision);
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src.at("lighting").get(lighting);
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src.at("global_up_vector").get(globalUpVector);
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src.at("max_distance").get(maxDistance);
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src.at("spawn_interval").get(spawnInterval);
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src.at("lifetime").get(lifetime);
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@ -24,6 +24,8 @@ struct ParticlesPreset : public Serializable {
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bool collision = true;
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/// @brief Apply lighting
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bool lighting = true;
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/// @brief Use global up vector instead of camera-dependent one
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bool globalUpVector = false;
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/// @brief Max distance of actually spawning particles.
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float maxDistance = 16.0f;
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/// @brief Particles spawn interval
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