graphics/ui/elements/containers deleted

This commit is contained in:
MihailRis 2024-04-20 21:48:26 +03:00
parent c82d95b97d
commit 85f7febd30
21 changed files with 514 additions and 495 deletions

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@ -11,7 +11,6 @@
#include "../graphics/core/GfxContext.h"
#include "../graphics/core/Shader.h"
#include "../graphics/render/BlocksPreview.h"
#include "../graphics/ui/elements/containers.h"
#include "../graphics/ui/elements/controls.h"
#include "../items/Inventories.h"
#include "../items/Inventory.h"

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@ -6,7 +6,7 @@
#include <glm/glm.hpp>
#include "../graphics/ui/elements/UINode.h"
#include "../graphics/ui/elements/containers.h"
#include "../graphics/ui/elements/Container.hpp"
#include "../graphics/ui/elements/controls.h"
#include "../items/ItemStack.h"
#include "../typedefs.h"

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@ -1,7 +1,6 @@
#include "UiDocument.h"
#include "../files/files.h"
#include "../graphics/ui/elements/containers.h"
#include "../graphics/ui/elements/UINode.h"
#include "../graphics/ui/gui_xml.h"
#include "../logic/scripting/scripting.h"

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@ -15,9 +15,9 @@
#include "../graphics/core/Texture.h"
#include "../graphics/render/BlocksPreview.h"
#include "../graphics/render/WorldRenderer.h"
#include "../graphics/ui/elements/containers.h"
#include "../graphics/ui/elements/controls.h"
#include "../graphics/ui/elements/UINode.h"
#include "../graphics/ui/elements/Menu.hpp"
#include "../graphics/ui/elements/Plotter.hpp"
#include "../graphics/ui/GUI.h"
#include "../items/Inventories.h"

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@ -11,7 +11,7 @@
#include "../../interfaces/Task.h"
#include "../../graphics/ui/GUI.h"
#include "../../graphics/ui/gui_util.h"
#include "../../graphics/ui/elements/containers.h"
#include "../../graphics/ui/elements/Menu.hpp"
#include "../../graphics/ui/elements/controls.h"
#include "../screens.h"
#include "../UiDocument.h"

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@ -10,7 +10,7 @@
#include "../graphics/core/Shader.h"
#include "../graphics/core/TextureAnimation.h"
#include "../graphics/render/WorldRenderer.h"
#include "../graphics/ui/elements/containers.h"
#include "../graphics/ui/elements/Menu.hpp"
#include "../graphics/ui/GUI.h"
#include "../logic/ChunksController.h"
#include "../logic/LevelController.h"

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@ -1,6 +1,6 @@
#include "GUI.h"
#include "elements/UINode.h"
#include "elements/containers.h"
#include "elements/Menu.hpp"
#include <iostream>
#include <algorithm>

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@ -0,0 +1,152 @@
#include "Container.hpp"
#include "../../core/GfxContext.h"
#include "../../core/Batch2D.h"
using namespace gui;
Container::Container(glm::vec2 size) : UINode(size) {
actualLength = size.y;
setColor(glm::vec4());
}
std::shared_ptr<UINode> Container::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
if (!interactive) {
return nullptr;
}
if (!isInside(pos)) return nullptr;
for (int i = nodes.size()-1; i >= 0; i--) {
auto& node = nodes[i];
if (!node->isVisible())
continue;
auto hover = node->getAt(pos, node);
if (hover != nullptr) {
return hover;
}
}
return UINode::getAt(pos, self);
}
void Container::act(float delta) {
for (auto node : nodes) {
if (node->isVisible()) {
node->act(delta);
}
}
for (IntervalEvent& event : intervalEvents) {
event.timer += delta;
if (event.timer > event.interval) {
event.callback();
event.timer = fmod(event.timer, event.interval);
if (event.repeat > 0) {
event.repeat--;
}
}
}
intervalEvents.erase(std::remove_if(
intervalEvents.begin(), intervalEvents.end(),
[](const IntervalEvent& event) {
return event.repeat == 0;
}
), intervalEvents.end());
}
void Container::scrolled(int value) {
int diff = (actualLength-getSize().y);
if (scroll < 0 && diff <= 0) {
scroll = 0;
}
if (diff > 0 && scrollable) {
scroll += value * scrollStep;
if (scroll > 0)
scroll = 0;
if (-scroll > diff) {
scroll = -diff;
}
} else if (parent) {
parent->scrolled(value);
}
}
void Container::setScrollable(bool flag) {
scrollable = flag;
}
void Container::draw(const GfxContext* pctx, Assets* assets) {
glm::vec2 pos = calcPos();
glm::vec2 size = getSize();
drawBackground(pctx, assets);
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->flush();
{
GfxContext ctx = pctx->sub();
ctx.setScissors(glm::vec4(pos.x, pos.y, size.x, size.y));
for (auto node : nodes) {
if (node->isVisible())
node->draw(pctx, assets);
}
}
}
void Container::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec4 color = isPressed() ? pressedColor : (hover ? hoverColor : this->color);
if (color.a <= 0.001f)
return;
glm::vec2 pos = calcPos();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->setColor(color);
batch->rect(pos.x, pos.y, size.x, size.y);
}
void Container::add(std::shared_ptr<UINode> node) {
nodes.push_back(node);
node->setParent(this);
node->reposition();
refresh();
}
void Container::add(std::shared_ptr<UINode> node, glm::vec2 pos) {
node->setPos(pos);
add(node);
}
void Container::remove(std::shared_ptr<UINode> selected) {
selected->setParent(nullptr);
nodes.erase(std::remove_if(nodes.begin(), nodes.end(),
[selected](const std::shared_ptr<UINode> node) {
return node == selected;
}
), nodes.end());
refresh();
}
void Container::listenInterval(float interval, ontimeout callback, int repeat) {
intervalEvents.push_back({callback, interval, 0.0f, repeat});
}
void Container::setSize(glm::vec2 size) {
if (size == getSize()) {
refresh();
return;
}
UINode::setSize(size);
refresh();
for (auto& node : nodes) {
node->reposition();
}
}
void Container::refresh() {
std::stable_sort(nodes.begin(), nodes.end(), [](const auto& a, const auto& b) {
return a->getZIndex() < b->getZIndex();
});
}
const std::vector<std::shared_ptr<UINode>>& Container::getNodes() const {
return nodes;
}

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#ifndef GRAPHICS_UI_ELEMENTS_CONTAINER_HPP_
#define GRAPHICS_UI_ELEMENTS_CONTAINER_HPP_
#include "UINode.h"
#include "commons.hpp"
#include <vector>
namespace gui {
class Container : public UINode {
protected:
std::vector<std::shared_ptr<UINode>> nodes;
std::vector<IntervalEvent> intervalEvents;
int scroll = 0;
int scrollStep = 40;
int actualLength = 0;
bool scrollable = true;
public:
Container(glm::vec2 size);
virtual void act(float delta) override;
virtual void drawBackground(const GfxContext* pctx, Assets* assets);
virtual void draw(const GfxContext* pctx, Assets* assets) override;
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
virtual void add(std::shared_ptr<UINode> node);
virtual void add(std::shared_ptr<UINode> node, glm::vec2 pos);
virtual void remove(std::shared_ptr<UINode> node);
virtual void scrolled(int value) override;
virtual void setScrollable(bool flag);
void listenInterval(float interval, ontimeout callback, int repeat=-1);
virtual glm::vec2 contentOffset() override {return glm::vec2(0.0f, scroll);};
virtual void setSize(glm::vec2 size) override;
virtual void refresh() override;
const std::vector<std::shared_ptr<UINode>>& getNodes() const;
};
}
#endif // GRAPHICS_UI_ELEMENTS_CONTAINER_HPP_

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#include "Menu.hpp"
#include <stdexcept>
using namespace gui;
Menu::Menu() : Container(glm::vec2(1)){
}
bool Menu::has(const std::string& name) {
return pages.find(name) != pages.end() ||
pageSuppliers.find(name) != pageSuppliers.end();
}
void Menu::addPage(std::string name, std::shared_ptr<UINode> panel) {
pages[name] = Page{name, panel};
}
void Menu::addSupplier(std::string name, supplier<std::shared_ptr<UINode>> pageSupplier) {
pageSuppliers[name] = pageSupplier;
}
std::shared_ptr<UINode> Menu::fetchPage(const std::string& name) {
auto found = pages.find(name);
if (found == pages.end()) {
auto supplier = pageSuppliers.find(name);
if (supplier == pageSuppliers.end()) {
if (pagesLoader) {
return pagesLoader(name);
}
return nullptr;
} else {
return supplier->second();
// supplied pages caching is not implemented
}
} else {
return found->second.panel;
}
}
void Menu::setPage(std::string name, bool history) {
Page page {name, fetchPage(name)};
if (page.panel == nullptr) {
throw std::runtime_error("no page found");
}
setPage(page, history);
}
void Menu::setPage(Page page, bool history) {
if (current.panel) {
Container::remove(current.panel);
}
if (history) {
pageStack.push(current);
}
current = page;
Container::add(current.panel);
setSize(current.panel->getSize());
}
void Menu::back() {
if (pageStack.empty())
return;
Page page = pageStack.top();
pageStack.pop();
auto updated = fetchPage(page.name);
if (updated) {
page.panel = updated;
}
setPage(page, false);
}
void Menu::setPageLoader(page_loader_func loader) {
pagesLoader = loader;
}
Page& Menu::getCurrent() {
return current;
}
void Menu::clearHistory() {
pageStack = std::stack<Page>();
}
void Menu::reset() {
clearHistory();
if (current.panel) {
Container::remove(current.panel);
current = Page{"", nullptr};
}
}

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#ifndef GRAPHICS_UI_ELEMENTS_MENU_HPP_
#define GRAPHICS_UI_ELEMENTS_MENU_HPP_
#include "Container.hpp"
#include <stack>
namespace gui {
struct Page {
std::string name;
std::shared_ptr<UINode> panel = nullptr;
};
using page_loader_func = std::function<std::shared_ptr<UINode>(const std::string& name)>;
class Menu : public Container {
protected:
std::unordered_map<std::string, Page> pages;
std::stack<Page> pageStack;
Page current;
std::unordered_map<std::string, supplier<std::shared_ptr<UINode>>> pageSuppliers;
page_loader_func pagesLoader = nullptr;
public:
Menu();
/// @brief Check menu have page or page supplier
/// @param name page name
bool has(const std::string& name);
/// @brief Set current page to specified one.
/// @param name page or page supplier name
/// @param history previous page will not be saved in history if false
void setPage(std::string name, bool history=true);
void setPage(Page page, bool history=true);
void addPage(std::string name, std::shared_ptr<UINode> panel);
std::shared_ptr<UINode> fetchPage(const std::string& name);
/// @brief Add page supplier used if page is not found
/// @param name page name
/// @param pageSupplier page supplier function
void addSupplier(std::string name, supplier<std::shared_ptr<UINode>> pageSupplier);
/// @brief Page loader is called if accessed page is not found
void setPageLoader(page_loader_func loader);
/// @brief Set page to previous saved in history
void back();
/// @brief Clear pages history
void clearHistory();
/// @brief Clear history and remove and set page to null
void reset();
/// @brief Get current page
Page& getCurrent();
};
}
#endif // GRAPHICS_UI_ELEMENTS_MENU_HPP_

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#include "Panel.hpp"
using namespace gui;
Panel::Panel(glm::vec2 size, glm::vec4 padding, float interval)
: Container(size),
padding(padding),
interval(interval)
{
setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.75f));
}
Panel::~Panel() {
}
void Panel::setMaxLength(int value) {
maxLength = value;
}
int Panel::getMaxLength() const {
return maxLength;
}
void Panel::setPadding(glm::vec4 padding) {
this->padding = padding;
refresh();
}
glm::vec4 Panel::getPadding() const {
return padding;
}
void Panel::cropToContent() {
if (maxLength > 0.0f) {
setSize(glm::vec2(getSize().x, glm::min(maxLength, actualLength)));
} else {
setSize(glm::vec2(getSize().x, actualLength));
}
}
void Panel::fullRefresh() {
refresh();
cropToContent();
Container::fullRefresh();
}
void Panel::add(std::shared_ptr<UINode> node) {
node->setResizing(true);
Container::add(node);
fullRefresh();
}
void Panel::refresh() {
UINode::refresh();
float x = padding.x;
float y = padding.y;
glm::vec2 size = getSize();
if (orientation == Orientation::vertical) {
float maxw = size.x;
for (auto& node : nodes) {
glm::vec2 nodesize = node->getSize();
const glm::vec4 margin = node->getMargin();
y += margin.y;
float ex = x + margin.x;
node->setPos(glm::vec2(ex, y));
y += nodesize.y + margin.w + interval;
float width = size.x - padding.x - padding.z - margin.x - margin.z;
if (node->isResizing()) {
node->setSize(glm::vec2(width, nodesize.y));
}
node->refresh();
maxw = fmax(maxw, ex+node->getSize().x+margin.z+padding.z);
}
actualLength = y + padding.w;
} else {
float maxh = size.y;
for (auto& node : nodes) {
glm::vec2 nodesize = node->getSize();
const glm::vec4 margin = node->getMargin();
x += margin.x;
node->setPos(glm::vec2(x, y+margin.y));
x += nodesize.x + margin.z + interval;
node->refresh();
maxh = fmax(maxh, y+margin.y+node->getSize().y+margin.w+padding.w);
}
actualLength = size.y;
}
}
void Panel::setOrientation(Orientation orientation) {
this->orientation = orientation;
}
Orientation Panel::getOrientation() const {
return orientation;
}

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#ifndef GRAPHICS_UI_ELEMENTS_PANEL_HPP_
#define GRAPHICS_UI_ELEMENTS_PANEL_HPP_
#include "commons.hpp"
#include "Container.hpp"
namespace gui {
class Panel : public Container {
protected:
Orientation orientation = Orientation::vertical;
glm::vec4 padding {2.0f};
float interval = 2.0f;
int maxLength = 0;
public:
Panel(
glm::vec2 size,
glm::vec4 padding=glm::vec4(2.0f),
float interval=2.0f
);
virtual ~Panel();
virtual void cropToContent();
virtual void setOrientation(Orientation orientation);
Orientation getOrientation() const;
virtual void add(std::shared_ptr<UINode> node) override;
virtual void refresh() override;
virtual void fullRefresh() override;
virtual void setMaxLength(int value);
int getMaxLength() const;
virtual void setPadding(glm::vec4 padding);
glm::vec4 getPadding() const;
};
}
#endif // GRAPHICS_UI_ELEMENTS_PANEL_HPP_

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@ -1,6 +1,6 @@
#include "UINode.h"
#include "containers.h"
#include "Container.hpp"
#include "../../core/Batch2D.h"
using gui::UINode;

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#ifndef GRAPHICS_UI_ELEMENTS_COMMONS_HPP_
#define GRAPHICS_UI_ELEMENTS_COMMONS_HPP_
#include <functional>
namespace gui {
enum class Orientation { vertical, horizontal };
using ontimeout = std::function<void()>;
struct IntervalEvent {
ontimeout callback;
float interval;
float timer;
// -1 - infinity, 1 - one time event
int repeat;
};
}
#endif // GRAPHICS_UI_ELEMENTS_COMMONS_HPP_

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@ -1,342 +0,0 @@
#include "containers.h"
#include <stdexcept>
#include <algorithm>
#include "../../../window/Window.h"
#include "../../../assets/Assets.h"
#include "../../core/Batch2D.h"
#include "../../core/GfxContext.h"
using namespace gui;
Container::Container(glm::vec2 size) : UINode(size) {
actualLength = size.y;
setColor(glm::vec4());
}
std::shared_ptr<UINode> Container::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
if (!interactive) {
return nullptr;
}
if (!isInside(pos)) return nullptr;
for (int i = nodes.size()-1; i >= 0; i--) {
auto& node = nodes[i];
if (!node->isVisible())
continue;
auto hover = node->getAt(pos, node);
if (hover != nullptr) {
return hover;
}
}
return UINode::getAt(pos, self);
}
void Container::act(float delta) {
for (auto node : nodes) {
if (node->isVisible()) {
node->act(delta);
}
}
for (IntervalEvent& event : intervalEvents) {
event.timer += delta;
if (event.timer > event.interval) {
event.callback();
event.timer = fmod(event.timer, event.interval);
if (event.repeat > 0) {
event.repeat--;
}
}
}
intervalEvents.erase(std::remove_if(
intervalEvents.begin(), intervalEvents.end(),
[](const IntervalEvent& event) {
return event.repeat == 0;
}
), intervalEvents.end());
}
void Container::scrolled(int value) {
int diff = (actualLength-getSize().y);
if (scroll < 0 && diff <= 0) {
scroll = 0;
}
if (diff > 0 && scrollable) {
scroll += value * scrollStep;
if (scroll > 0)
scroll = 0;
if (-scroll > diff) {
scroll = -diff;
}
} else if (parent) {
parent->scrolled(value);
}
}
void Container::setScrollable(bool flag) {
scrollable = flag;
}
void Container::draw(const GfxContext* pctx, Assets* assets) {
glm::vec2 pos = calcPos();
glm::vec2 size = getSize();
drawBackground(pctx, assets);
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->flush();
{
GfxContext ctx = pctx->sub();
ctx.setScissors(glm::vec4(pos.x, pos.y, size.x, size.y));
for (auto node : nodes) {
if (node->isVisible())
node->draw(pctx, assets);
}
}
}
void Container::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec4 color = isPressed() ? pressedColor : (hover ? hoverColor : this->color);
if (color.a <= 0.001f)
return;
glm::vec2 pos = calcPos();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->setColor(color);
batch->rect(pos.x, pos.y, size.x, size.y);
}
void Container::add(std::shared_ptr<UINode> node) {
nodes.push_back(node);
node->setParent(this);
node->reposition();
refresh();
}
void Container::add(std::shared_ptr<UINode> node, glm::vec2 pos) {
node->setPos(pos);
add(node);
}
void Container::remove(std::shared_ptr<UINode> selected) {
selected->setParent(nullptr);
nodes.erase(std::remove_if(nodes.begin(), nodes.end(),
[selected](const std::shared_ptr<UINode> node) {
return node == selected;
}
), nodes.end());
refresh();
}
void Container::listenInterval(float interval, ontimeout callback, int repeat) {
intervalEvents.push_back({callback, interval, 0.0f, repeat});
}
void Container::setSize(glm::vec2 size) {
if (size == getSize()) {
refresh();
return;
}
UINode::setSize(size);
refresh();
for (auto& node : nodes) {
node->reposition();
}
}
void Container::refresh() {
std::stable_sort(nodes.begin(), nodes.end(), [](const auto& a, const auto& b) {
return a->getZIndex() < b->getZIndex();
});
}
const std::vector<std::shared_ptr<UINode>>& Container::getNodes() const {
return nodes;
}
Panel::Panel(glm::vec2 size, glm::vec4 padding, float interval)
: Container(size),
padding(padding),
interval(interval)
{
setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.75f));
}
Panel::~Panel() {
}
void Panel::setMaxLength(int value) {
maxLength = value;
}
int Panel::getMaxLength() const {
return maxLength;
}
void Panel::setPadding(glm::vec4 padding) {
this->padding = padding;
refresh();
}
glm::vec4 Panel::getPadding() const {
return padding;
}
void Panel::cropToContent() {
if (maxLength > 0.0f) {
setSize(glm::vec2(getSize().x, glm::min(maxLength, actualLength)));
} else {
setSize(glm::vec2(getSize().x, actualLength));
}
}
void Panel::fullRefresh() {
refresh();
cropToContent();
Container::fullRefresh();
}
void Panel::add(std::shared_ptr<UINode> node) {
node->setResizing(true);
Container::add(node);
fullRefresh();
}
void Panel::refresh() {
UINode::refresh();
float x = padding.x;
float y = padding.y;
glm::vec2 size = getSize();
if (orientation == Orientation::vertical) {
float maxw = size.x;
for (auto& node : nodes) {
glm::vec2 nodesize = node->getSize();
const glm::vec4 margin = node->getMargin();
y += margin.y;
float ex = x + margin.x;
node->setPos(glm::vec2(ex, y));
y += nodesize.y + margin.w + interval;
float width = size.x - padding.x - padding.z - margin.x - margin.z;
if (node->isResizing()) {
node->setSize(glm::vec2(width, nodesize.y));
}
node->refresh();
maxw = fmax(maxw, ex+node->getSize().x+margin.z+padding.z);
}
actualLength = y + padding.w;
} else {
float maxh = size.y;
for (auto& node : nodes) {
glm::vec2 nodesize = node->getSize();
const glm::vec4 margin = node->getMargin();
x += margin.x;
node->setPos(glm::vec2(x, y+margin.y));
x += nodesize.x + margin.z + interval;
node->refresh();
maxh = fmax(maxh, y+margin.y+node->getSize().y+margin.w+padding.w);
}
actualLength = size.y;
}
}
void Panel::setOrientation(Orientation orientation) {
this->orientation = orientation;
}
Orientation Panel::getOrientation() const {
return orientation;
}
Menu::Menu() : Container(glm::vec2(1)){
}
bool Menu::has(const std::string& name) {
return pages.find(name) != pages.end() ||
pageSuppliers.find(name) != pageSuppliers.end();
}
void Menu::addPage(std::string name, std::shared_ptr<UINode> panel) {
pages[name] = Page{name, panel};
}
void Menu::addSupplier(std::string name, supplier<std::shared_ptr<UINode>> pageSupplier) {
pageSuppliers[name] = pageSupplier;
}
std::shared_ptr<UINode> Menu::fetchPage(const std::string& name) {
auto found = pages.find(name);
if (found == pages.end()) {
auto supplier = pageSuppliers.find(name);
if (supplier == pageSuppliers.end()) {
if (pagesLoader) {
return pagesLoader(name);
}
return nullptr;
} else {
return supplier->second();
// supplied pages caching is not implemented
}
} else {
return found->second.panel;
}
}
void Menu::setPage(std::string name, bool history) {
Page page {name, fetchPage(name)};
if (page.panel == nullptr) {
throw std::runtime_error("no page found");
}
setPage(page, history);
}
void Menu::setPage(Page page, bool history) {
if (current.panel) {
Container::remove(current.panel);
}
if (history) {
pageStack.push(current);
}
current = page;
Container::add(current.panel);
setSize(current.panel->getSize());
}
void Menu::back() {
if (pageStack.empty())
return;
Page page = pageStack.top();
pageStack.pop();
auto updated = fetchPage(page.name);
if (updated) {
page.panel = updated;
}
setPage(page, false);
}
void Menu::setPageLoader(page_loader_func loader) {
pagesLoader = loader;
}
Page& Menu::getCurrent() {
return current;
}
void Menu::clearHistory() {
pageStack = std::stack<Page>();
}
void Menu::reset() {
clearHistory();
if (current.panel) {
Container::remove(current.panel);
current = Page{"", nullptr};
}
}

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@ -1,142 +0,0 @@
#ifndef GRAPHICS_UI_ELEMENTS_CONTAINERS_H_
#define GRAPHICS_UI_ELEMENTS_CONTAINERS_H_
#include "UINode.h"
#include "../../../delegates.h"
#include <glm/glm.hpp>
#include <vector>
#include <stack>
#include <string>
#include <memory>
class Batch2D;
class Assets;
namespace gui {
using ontimeout = std::function<void()>;
struct IntervalEvent {
ontimeout callback;
float interval;
float timer;
// -1 - infinity, 1 - one time event
int repeat;
};
enum class Orientation { vertical, horizontal };
class Container : public UINode {
protected:
std::vector<std::shared_ptr<UINode>> nodes;
std::vector<IntervalEvent> intervalEvents;
int scroll = 0;
int scrollStep = 40;
int actualLength = 0;
bool scrollable = true;
public:
Container(glm::vec2 size);
virtual void act(float delta) override;
virtual void drawBackground(const GfxContext* pctx, Assets* assets);
virtual void draw(const GfxContext* pctx, Assets* assets) override;
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
virtual void add(std::shared_ptr<UINode> node);
virtual void add(std::shared_ptr<UINode> node, glm::vec2 pos);
virtual void remove(std::shared_ptr<UINode> node);
virtual void scrolled(int value) override;
virtual void setScrollable(bool flag);
void listenInterval(float interval, ontimeout callback, int repeat=-1);
virtual glm::vec2 contentOffset() override {return glm::vec2(0.0f, scroll);};
virtual void setSize(glm::vec2 size) override;
virtual void refresh() override;
const std::vector<std::shared_ptr<UINode>>& getNodes() const;
};
class Panel : public Container {
protected:
Orientation orientation = Orientation::vertical;
glm::vec4 padding {2.0f};
float interval = 2.0f;
int maxLength = 0;
public:
Panel(
glm::vec2 size,
glm::vec4 padding=glm::vec4(2.0f),
float interval=2.0f
);
virtual ~Panel();
virtual void cropToContent();
virtual void setOrientation(Orientation orientation);
Orientation getOrientation() const;
virtual void add(std::shared_ptr<UINode> node) override;
virtual void refresh() override;
virtual void fullRefresh() override;
virtual void setMaxLength(int value);
int getMaxLength() const;
virtual void setPadding(glm::vec4 padding);
glm::vec4 getPadding() const;
};
struct Page {
std::string name;
std::shared_ptr<UINode> panel = nullptr;
~Page() {
panel = nullptr;
}
};
using page_loader_func = std::function<std::shared_ptr<UINode>(const std::string& name)>;
class Menu : public Container {
protected:
std::unordered_map<std::string, Page> pages;
std::stack<Page> pageStack;
Page current;
std::unordered_map<std::string, supplier<std::shared_ptr<UINode>>> pageSuppliers;
page_loader_func pagesLoader = nullptr;
public:
Menu();
/// @brief Check menu have page or page supplier
/// @param name page name
bool has(const std::string& name);
/// @brief Set current page to specified one.
/// @param name page or page supplier name
/// @param history previous page will not be saved in history if false
void setPage(std::string name, bool history=true);
void setPage(Page page, bool history=true);
void addPage(std::string name, std::shared_ptr<UINode> panel);
std::shared_ptr<UINode> fetchPage(const std::string& name);
/// @brief Add page supplier used if page is not found
/// @param name page name
/// @param pageSupplier page supplier function
void addSupplier(std::string name, supplier<std::shared_ptr<UINode>> pageSupplier);
/// @brief Page loader is called if accessed page is not found
void setPageLoader(page_loader_func loader);
/// @brief Set page to previous saved in history
void back();
/// @brief Clear pages history
void clearHistory();
/// @brief Clear history and remove and set page to null
void reset();
/// @brief Get current page
Page& getCurrent();
};
}
#endif // GRAPHICS_UI_ELEMENTS_CONTAINERS_H_

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@ -11,7 +11,7 @@
#include "../GUI.h"
#include "UINode.h"
#include "containers.h"
#include "Panel.hpp"
#include "../../../window/input.h"
#include "../../../delegates.h"
#include "../../../typedefs.h"

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@ -1,6 +1,6 @@
#include "gui_util.h"
#include "elements/controls.h"
#include "elements/containers.h"
#include "elements/Menu.hpp"
#include "gui_xml.h"
#include <glm/glm.hpp>

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@ -3,7 +3,7 @@
#include <charconv>
#include <stdexcept>
#include "elements/containers.h"
#include "elements/Panel.hpp"
#include "elements/controls.h"
#include "../../frontend/locale/langs.h"

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@ -10,6 +10,8 @@
#include "../../../assets/Assets.h"
#include "../../../graphics/ui/gui_util.h"
#include "../../../graphics/ui/elements/UINode.h"
#include "../../../graphics/ui/elements/Panel.hpp"
#include "../../../graphics/ui/elements/Menu.hpp"
#include "../../../graphics/ui/elements/controls.h"
#include "../../../frontend/UiDocument.h"
#include "../../../frontend/locale/langs.h"