This commit is contained in:
MihailRis 2025-07-07 02:15:59 +03:00
parent 559322f70a
commit 85212e271d

View File

@ -8,7 +8,7 @@ uniform float u_weatherFogDencity;
uniform float u_weatherFogCurve;
float calc_torch_light(vec3 normal, vec3 modelpos) {
return max(0.0, 1.0 - distance(u_cameraPos, modelpos) / u_torchlightDistance) * -dot(normal, normalize(modelpos - u_cameraPos));
return max(0.0, 1.0 - distance(u_cameraPos, modelpos) / u_torchlightDistance) * max(0.0, -dot(normal, normalize(modelpos - u_cameraPos)));
}
vec3 calc_screen_normal(vec3 normal) {