move built-in components to separate cpp files

This commit is contained in:
MihailRis 2024-07-09 02:36:14 +03:00
parent b4cf00a8f1
commit 848de01448
5 changed files with 202 additions and 190 deletions

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@ -0,0 +1,56 @@
#include "libentity.hpp"
#include "../../../objects/rigging.hpp"
static int index_range_check(const rigging::Rig& rig, lua::Integer index) {
if (static_cast<size_t>(index) >= rig.pose.matrices.size()) {
throw std::runtime_error("index out of range [0, " +
std::to_string(rig.pose.matrices.size()) +
"]");
}
return static_cast<int>(index);
}
static int l_modeltree_get_model(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
auto* rigConfig = rig.config;
auto index = index_range_check(rig, lua::tointeger(L, 2));
return lua::pushstring(L, rigConfig->getNodes()[index]->getModelName());
}
return 0;
}
static int l_modeltree_get_matrix(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
auto index = index_range_check(rig, lua::tointeger(L, 2));
return lua::pushmat4(L, rig.pose.matrices[index]);
}
return 0;
}
static int l_modeltree_set_matrix(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
auto index = index_range_check(rig, lua::tointeger(L, 2));
rig.pose.matrices[index] = lua::tomat4(L, 3);
}
return 0;
}
static int l_modeltree_set_texture(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
rig.textures[lua::require_string(L, 2)] = lua::require_string(L, 3);
}
return 0;
}
const luaL_Reg modeltreelib [] = {
{"get_model", lua::wrap<l_modeltree_get_model>},
{"get_matrix", lua::wrap<l_modeltree_get_matrix>},
{"set_matrix", lua::wrap<l_modeltree_set_matrix>},
{"set_texture", lua::wrap<l_modeltree_set_texture>},
{NULL, NULL}
};

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@ -0,0 +1,69 @@
#include "libentity.hpp"
static int l_rigidbody_get_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.velocity);
}
return 0;
}
static int l_rigidbody_set_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.velocity = lua::tovec3(L, 2);
}
return 0;
}
static int l_rigidbody_is_enabled(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
lua::pushboolean(L, entity->getRigidbody().enabled);
}
return 0;
}
static int l_rigidbody_set_enabled(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().enabled = lua::toboolean(L, 2);
}
return 0;
}
static int l_rigidbody_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.halfsize * 2.0f);
}
return 0;
}
static int l_rigidbody_set_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.halfsize = lua::tovec3(L, 2) * 0.5f;
}
return 0;
}
static int l_rigidbody_get_gravity_scale(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushnumber(L, entity->getRigidbody().hitbox.gravityScale);
}
return 0;
}
static int l_rigidbody_set_gravity_scale(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.gravityScale = lua::tonumber(L, 2);
}
return 0;
}
const luaL_Reg rigidbodylib [] = {
{"is_enabled", lua::wrap<l_rigidbody_is_enabled>},
{"set_enabled", lua::wrap<l_rigidbody_set_enabled>},
{"get_vel", lua::wrap<l_rigidbody_get_vel>},
{"set_vel", lua::wrap<l_rigidbody_set_vel>},
{"get_size", lua::wrap<l_rigidbody_get_size>},
{"set_size", lua::wrap<l_rigidbody_set_size>},
{"get_gravity_scale", lua::wrap<l_rigidbody_get_gravity_scale>},
{"set_gravity_scale", lua::wrap<l_rigidbody_set_gravity_scale>},
{NULL, NULL}
};

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@ -0,0 +1,53 @@
#include "libentity.hpp"
static int l_transform_get_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().pos);
}
return 0;
}
static int l_transform_set_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setPos(lua::tovec3(L, 2));
}
return 0;
}
static int l_transform_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().size);
}
return 0;
}
static int l_transform_set_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setSize(lua::tovec3(L, 2));
}
return 0;
}
static int l_transform_get_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushmat4(L, entity->getTransform().rot);
}
return 0;
}
static int l_transform_set_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setRot(lua::tomat4(L, 2));
}
return 0;
}
const luaL_Reg transformlib [] = {
{"get_pos", lua::wrap<l_transform_get_pos>},
{"set_pos", lua::wrap<l_transform_set_pos>},
{"get_size", lua::wrap<l_transform_get_size>},
{"set_size", lua::wrap<l_transform_set_size>},
{"get_rot", lua::wrap<l_transform_get_rot>},
{"set_rot", lua::wrap<l_transform_set_rot>},
{NULL, NULL}
};

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@ -1,29 +1,13 @@
#include "api_lua.hpp"
#include "libentity.hpp"
#include "../../LevelController.hpp"
#include "../../../world/Level.hpp"
#include "../../../objects/Player.hpp"
#include "../../../objects/Entities.hpp"
#include "../../../objects/rigging.hpp"
#include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp"
#include "../../../frontend/hud.hpp"
#include "../../../content/Content.hpp"
#include "../../../engine.hpp"
#include <optional>
namespace scripting {
extern Hud* hud;
}
using namespace scripting;
static std::optional<Entity> get_entity(lua::State* L, int idx) {
auto id = lua::tointeger(L, idx);
auto level = controller->getLevel();
return level->entities->get(id);
}
static int l_entity_exists(lua::State* L) {
return lua::pushboolean(L, get_entity(L, 1).has_value());
}
@ -60,149 +44,6 @@ static int l_entity_set_rig(lua::State* L) {
return 0;
}
static int l_transform_get_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().pos);
}
return 0;
}
static int l_transform_set_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setPos(lua::tovec3(L, 2));
}
return 0;
}
static int l_transform_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().size);
}
return 0;
}
static int l_transform_set_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setSize(lua::tovec3(L, 2));
}
return 0;
}
static int l_transform_get_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushmat4(L, entity->getTransform().rot);
}
return 0;
}
static int l_transform_set_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setRot(lua::tomat4(L, 2));
}
return 0;
}
static int l_rigidbody_get_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.velocity);
}
return 0;
}
static int l_rigidbody_set_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.velocity = lua::tovec3(L, 2);
}
return 0;
}
static int l_rigidbody_is_enabled(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
lua::pushboolean(L, entity->getRigidbody().enabled);
}
return 0;
}
static int l_rigidbody_set_enabled(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().enabled = lua::toboolean(L, 2);
}
return 0;
}
static int l_rigidbody_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.halfsize * 2.0f);
}
return 0;
}
static int l_rigidbody_set_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.halfsize = lua::tovec3(L, 2) * 0.5f;
}
return 0;
}
static int l_rigidbody_get_gravity_scale(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushnumber(L, entity->getRigidbody().hitbox.gravityScale);
}
return 0;
}
static int l_rigidbody_set_gravity_scale(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.gravityScale = lua::tonumber(L, 2);
}
return 0;
}
static int index_range_check(const rigging::Rig& rig, lua::Integer index) {
if (static_cast<size_t>(index) >= rig.pose.matrices.size()) {
throw std::runtime_error("index out of range [0, " +
std::to_string(rig.pose.matrices.size()) +
"]");
}
return static_cast<int>(index);
}
static int l_modeltree_get_model(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
auto* rigConfig = rig.config;
auto index = index_range_check(rig, lua::tointeger(L, 2));
return lua::pushstring(L, rigConfig->getNodes()[index]->getModelName());
}
return 0;
}
static int l_modeltree_get_matrix(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
auto index = index_range_check(rig, lua::tointeger(L, 2));
return lua::pushmat4(L, rig.pose.matrices[index]);
}
return 0;
}
static int l_modeltree_set_matrix(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
auto index = index_range_check(rig, lua::tointeger(L, 2));
rig.pose.matrices[index] = lua::tomat4(L, 3);
}
return 0;
}
static int l_modeltree_set_texture(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
rig.textures[lua::require_string(L, 2)] = lua::require_string(L, 3);
}
return 0;
}
const luaL_Reg entitylib [] = {
{"exists", lua::wrap<l_entity_exists>},
{"spawn", lua::wrap<l_entity_spawn>},
@ -210,33 +51,3 @@ const luaL_Reg entitylib [] = {
{"set_rig", lua::wrap<l_entity_set_rig>},
{NULL, NULL}
};
const luaL_Reg modeltreelib [] = {
{"get_model", lua::wrap<l_modeltree_get_model>},
{"get_matrix", lua::wrap<l_modeltree_get_matrix>},
{"set_matrix", lua::wrap<l_modeltree_set_matrix>},
{"set_texture", lua::wrap<l_modeltree_set_texture>},
{NULL, NULL}
};
const luaL_Reg transformlib [] = {
{"get_pos", lua::wrap<l_transform_get_pos>},
{"set_pos", lua::wrap<l_transform_set_pos>},
{"get_size", lua::wrap<l_transform_get_size>},
{"set_size", lua::wrap<l_transform_set_size>},
{"get_rot", lua::wrap<l_transform_get_rot>},
{"set_rot", lua::wrap<l_transform_set_rot>},
{NULL, NULL}
};
const luaL_Reg rigidbodylib [] = {
{"is_enabled", lua::wrap<l_rigidbody_is_enabled>},
{"set_enabled", lua::wrap<l_rigidbody_set_enabled>},
{"get_vel", lua::wrap<l_rigidbody_get_vel>},
{"set_vel", lua::wrap<l_rigidbody_set_vel>},
{"get_size", lua::wrap<l_rigidbody_get_size>},
{"set_size", lua::wrap<l_rigidbody_set_size>},
{"get_gravity_scale", lua::wrap<l_rigidbody_get_gravity_scale>},
{"set_gravity_scale", lua::wrap<l_rigidbody_set_gravity_scale>},
{NULL, NULL}
};

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@ -0,0 +1,23 @@
#ifndef LOGIC_SCRIPTING_LUA_LIBENTITY_HPP_
#define LOGIC_SCRIPTING_LUA_LIBENTITY_HPP_
#include "api_lua.hpp"
#include "../../LevelController.hpp"
#include "../../../frontend/hud.hpp"
#include "../../../world/Level.hpp"
#include "../../../objects/Entities.hpp"
#include <optional>
namespace scripting {
extern Hud* hud;
}
inline std::optional<Entity> get_entity(lua::State* L, int idx) {
auto id = lua::tointeger(L, idx);
auto level = scripting::controller->getLevel();
return level->entities->get(id);
}
#endif // LOGIC_SCRIPTING_LUA_LIBENTITY_HPP_