fix collision detection bug

This commit is contained in:
MihailRis 2024-11-04 23:57:10 +03:00
parent a230f727bf
commit 7fcc34ba4c

View File

@ -152,7 +152,7 @@ static bool calc_collision_neg(
return false;
}
glm::vec3 offset(0.0f, stepHeight, 0.0f);
for (int iy = 0; iy <= ((half-offset)[ny]-E)*2/s; iy++) {
for (int iy = 0; iy <= ((half-offset*0.5f)[ny]-E)*2/s; iy++) {
glm::vec3 coord;
coord[ny] = ((pos+offset)[ny]-half[ny]+E) + iy * s;
for (int iz = 0; iz <= (half[nz]-E)*2/s; iz++){
@ -185,7 +185,7 @@ static void calc_collision_pos(
return;
}
glm::vec3 offset(0.0f, stepHeight, 0.0f);
for (int iy = 0; iy <= ((half-offset)[ny]-E)*2/s; iy++) {
for (int iy = 0; iy <= ((half-offset*0.5f)[ny]-E)*2/s; iy++) {
glm::vec3 coord;
coord[ny] = ((pos+offset)[ny]-half[ny]+E) + iy * s;
for (int iz = 0; iz <= (half[nz]-E)*2/s; iz++) {