binding lock/unlock refactoring

This commit is contained in:
ChancellorIkseew 2024-11-02 19:44:27 +10:00
parent 4a4e9e8330
commit 7e25b6f825

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@ -133,23 +133,14 @@ static int l_reset_bindings(lua::State*) {
return 0;
}
static void enableBinding(std::string& bindname, bool enable) {
static int l_enable_binding(lua::State* L) {
std::string bindname = lua::require_string(L, 1);
bool enable = lua::toboolean(L, 2);
const auto& bind = Events::bindings.find(bindname);
if (bind == Events::bindings.end()) {
throw std::runtime_error("unknown binding " + util::quote(bindname));
}
Events::bindings[bindname].enable = enable;
}
static int l_enable_binding(lua::State* L) {
std::string bindname = lua::require_string(L, 1);
enableBinding(bindname, true);
return 0;
}
static int l_disable_binding(lua::State* L) {
std::string bindname = lua::require_string(L, 1);
enableBinding(bindname, false);
return 0;
}
@ -164,5 +155,4 @@ const luaL_Reg inputlib[] = {
{"is_pressed", lua::wrap<l_is_pressed>},
{"reset_bindings", lua::wrap<l_reset_bindings>},
{"enable_binding", lua::wrap<l_enable_binding>},
{"disable_binding", lua::wrap<l_disable_binding>},
{NULL, NULL}};