fix: bad_alloc if canvas element size is negative

This commit is contained in:
MihailRis 2025-11-30 14:01:59 +03:00
parent 3a999c6b19
commit 7c74eece99

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@ -22,6 +22,6 @@ void gui::Canvas::draw(const DrawContext& pctx, const Assets& assets) {
void gui::Canvas::setSize(const glm::vec2& size) {
UINode::setSize(size);
data->extend(size.x, size.y);
data->extend(std::max<int>(1, size.x), std::max<int>(1, size.y));
texture->reload(*data);
}