optimize (part 3)

This commit is contained in:
MihailRis 2024-11-16 15:24:46 +03:00
parent 1ff89491e6
commit 7bdeba982b
2 changed files with 29 additions and 18 deletions

View File

@ -257,31 +257,42 @@ void ChunksRenderer::drawSortedMeshes(const Camera& camera, Shader& shader) {
if (chunkEntries.size() == 1) {
auto& entry = chunkEntries.at(0);
if (found->second.planesMesh == nullptr) {
found->second.planesMesh = std::make_shared<Mesh>(
if (found->second.sortedMesh == nullptr) {
found->second.sortedMesh = std::make_shared<Mesh>(
entry.vertexData.data(), entry.vertexData.size() / 6, ATTRS
);
}
found->second.planesMesh->draw();
found->second.sortedMesh->draw();
continue;
}
std::sort(chunkEntries.begin(), chunkEntries.end());
size_t size = 0;
for (const auto& entry : chunkEntries) {
size += entry.vertexData.size();
if (chunkEntries.empty()) {
continue;
}
util::Buffer<float> buffer(size);
size_t offset = 0;
for (const auto& entry : chunkEntries) {
std::memcpy(
(buffer.data() + offset),
entry.vertexData.data(),
entry.vertexData.size() * sizeof(float)
if (found->second.sortedMesh == nullptr) {
std::sort(chunkEntries.begin(), chunkEntries.end());
size_t size = 0;
for (const auto& entry : chunkEntries) {
size += entry.vertexData.size();
}
static util::Buffer<float> buffer;
if (buffer.size() < size) {
buffer = util::Buffer<float>(size);
}
size_t offset = 0;
for (const auto& entry : chunkEntries) {
std::memcpy(
(buffer.data() + offset),
entry.vertexData.data(),
entry.vertexData.size() * sizeof(float)
);
offset += entry.vertexData.size();
}
found->second.sortedMesh = std::make_shared<Mesh>(
buffer.data(), size / 6, ATTRS
);
offset += entry.vertexData.size();
}
sortedMesh->reload(buffer.data(), size / 6);
sortedMesh->draw();
found->second.sortedMesh->draw();
}
}

View File

@ -31,5 +31,5 @@ struct ChunkMeshData {
struct ChunkMesh {
std::shared_ptr<Mesh> mesh;
SortingMeshData sortingMeshData;
std::shared_ptr<Mesh> planesMesh = nullptr;
std::shared_ptr<Mesh> sortedMesh = nullptr;
};