another fix
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@ -154,7 +154,7 @@ void WorldRenderer::drawChunks(
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for (auto& index : indices) {
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float x = index.index % chunksWidth + chunksOffsetX - px;
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float z = index.index / chunksWidth + chunksOffsetY - pz;
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index.d = (x * x + z * z) * 16;
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index.d = (x * x + z * z) * 1024;
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}
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util::insertion_sort(indices.begin(), indices.end());
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