Fixed Framebuffer
This commit is contained in:
parent
6fcfc7e272
commit
7b4cc8f650
@ -3,46 +3,24 @@
|
||||
#include <GL/glew.h>
|
||||
#include "Texture.h"
|
||||
|
||||
Framebuffer::Framebuffer(int width, int height) : width(width), height(height) {
|
||||
// glGenFramebuffers(1, &fbo);
|
||||
// bind();
|
||||
// GLuint tex;
|
||||
// glGenTextures(1, &tex);
|
||||
// // glBindTexture(GL_TEXTURE_2D, tex);
|
||||
// glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
|
||||
// // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
||||
// glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGB, width, height, GL_TRUE);
|
||||
// glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
// glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
// glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
// glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
// glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
|
||||
// texture = new Texture(tex, width, height);
|
||||
// glGenRenderbuffers(1, &depth);
|
||||
// glBindRenderbuffer(GL_RENDERBUFFER, depth);
|
||||
// glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT24, width, height);
|
||||
// // glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
|
||||
// glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
|
||||
// unbind();
|
||||
|
||||
|
||||
// bind();
|
||||
// glGenFramebuffers(1, &fbo);
|
||||
// // create a multisampled color attachment texture
|
||||
// unsigned int textureColorBufferMultiSampled;
|
||||
// glGenTextures(1, &textureColorBufferMultiSampled);
|
||||
// glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureColorBufferMultiSampled);
|
||||
// glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGB, width, height, GL_TRUE);
|
||||
// glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
|
||||
// glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, textureColorBufferMultiSampled, 0);
|
||||
// // create a (also multisampled) renderbuffer object for depth and stencil attachments
|
||||
// unsigned int rbo;
|
||||
// glGenRenderbuffers(1, &rbo);
|
||||
// glBindRenderbuffer(GL_RENDERBUFFER, rbo);
|
||||
// glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, width, height);
|
||||
// glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
// glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
|
||||
// unbind();
|
||||
Framebuffer::Framebuffer(uint width, uint height) : width(width), height(height) {
|
||||
glGenFramebuffers(1, &fbo);
|
||||
bind();
|
||||
GLuint tex;
|
||||
glGenTextures(1, &tex);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
||||
texture = new Texture(tex, width, height);
|
||||
glGenRenderbuffers(1, &depth);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, depth);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
|
||||
unbind();
|
||||
}
|
||||
|
||||
Framebuffer::~Framebuffer() {
|
||||
@ -56,4 +34,4 @@ void Framebuffer::bind() {
|
||||
|
||||
void Framebuffer::unbind() {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
}
|
||||
@ -1,16 +1,18 @@
|
||||
#ifndef SRC_GRAPHICS_FRAMEBUFFER_H_
|
||||
#define SRC_GRAPHICS_FRAMEBUFFER_H_
|
||||
|
||||
#include "../typedefs.h"
|
||||
|
||||
class Texture;
|
||||
|
||||
class Framebuffer {
|
||||
unsigned int fbo;
|
||||
unsigned int depth;
|
||||
uint fbo;
|
||||
uint depth;
|
||||
public:
|
||||
int width;
|
||||
int height;
|
||||
uint width;
|
||||
uint height;
|
||||
Texture* texture;
|
||||
Framebuffer(int width, int height);
|
||||
Framebuffer(uint width, uint height);
|
||||
~Framebuffer();
|
||||
|
||||
void bind();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user