fix: player step height
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@ -45,7 +45,7 @@ void PhysicsSolver::step(
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vel.z *= glm::max(0.0f, 1.0f - dt * linear_damping);
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pos += vel * dt + gravity * gravityScale * dt * dt * 0.5f;
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if (hitbox->grounded) {
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if (hitbox->grounded && pos.y < py) {
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pos.y = py;
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}
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