Merge pull request #439 from MihailRis/new-events

New events
This commit is contained in:
MihailRis 2025-01-12 20:13:26 +03:00 committed by GitHub
commit 7615c85738
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
12 changed files with 171 additions and 12 deletions

View File

@ -126,6 +126,34 @@ function on_block_interact(blockid, x, y, z, playerid) -> bool
Called on block RMB click interaction. Prevents block placing if **true** returned. Called on block RMB click interaction. Prevents block placing if **true** returned.
### Chunk Events (world.lua)
```lua
function on_chunk_present(x: int, z: int, loaded: bool)
```
Called after a chunk is generated/loaded. If a previously saved chunk is loaded, `loaded` will be true.
```lua
function on_chunk_remove(x: int, z: int)
```
Called when a chunk is unloaded from the world.
### Inventory Events (world.lua)
```lua
function on_inventory_open(invid: int, playerid: int)
```
Called when the inventory is opened. If the inventory was not opened directly by the player, playerid will be -1.
```lua
function on_inventory_closed(invid: int, playerid: int)
```
Called when the inventory is closed.
## Layout events ## Layout events
Script *layouts/layout_name.xml.lua* events. Script *layouts/layout_name.xml.lua* events.

View File

@ -126,6 +126,35 @@ function on_block_interact(blockid, x, y, z, playerid) -> bool
Вызывается при нажатии на блок ПКМ. Предотвращает установку блоков, если возвращает `true` Вызывается при нажатии на блок ПКМ. Предотвращает установку блоков, если возвращает `true`
### События чанков (world.lua)
```lua
function on_chunk_present(x: int, z: int, loaded: bool)
```
Вызывается после генерации/загрузки чанка. В случае загрузки ранее сохраненного чанка `loaded` будет истинным.
```lua
function on_chunk_remove(x: int, z: int)
```
Вызывается при выгрузке чанка из мира.
### События инвентарей (world.lua)
```lua
function on_inventory_open(invid: int, playerid: int)
```
Вызывается при открытии инвентаря. Если инвентарь был открыт не напрямую игроком, playerid будет равен -1.
```lua
function on_inventory_closed(invid: int, playerid: int)
```
Вызывается при закрытии инвентаря.
## События макета ## События макета
События прописываются в файле `layouts/имя_макета.xml.lua`. События прописываются в файле `layouts/имя_макета.xml.lua`.

View File

@ -109,6 +109,10 @@ struct WorldFuncsSet {
bool onblockbroken; bool onblockbroken;
bool onblockinteract; bool onblockinteract;
bool onplayertick; bool onplayertick;
bool onchunkpresent;
bool onchunkremove;
bool oninventoryopen;
bool oninventoryclosed;
}; };
class ContentPackRuntime { class ContentPackRuntime {

View File

@ -413,6 +413,7 @@ std::shared_ptr<Inventory> Hud::openInventory(
} }
secondInvView->bind(inv, &content); secondInvView->bind(inv, &content);
add(HudElement(hud_element_mode::inventory_bound, doc, secondUI, false)); add(HudElement(hud_element_mode::inventory_bound, doc, secondUI, false));
scripting::on_inventory_open(&player, *inv);
return inv; return inv;
} }
@ -447,6 +448,8 @@ void Hud::openInventory(
blockPos = block; blockPos = block;
currentblockid = chunks.require(block.x, block.y, block.z).id; currentblockid = chunks.require(block.x, block.y, block.z).id;
add(HudElement(hud_element_mode::inventory_bound, doc, blockUI, false)); add(HudElement(hud_element_mode::inventory_bound, doc, blockUI, false));
scripting::on_inventory_open(&player, *blockinv);
} }
void Hud::showExchangeSlot() { void Hud::showExchangeSlot() {
@ -461,7 +464,6 @@ void Hud::showExchangeSlot() {
exchangeSlot->setInteractive(false); exchangeSlot->setInteractive(false);
exchangeSlot->setZIndex(1); exchangeSlot->setZIndex(1);
gui.store(SlotView::EXCHANGE_SLOT_NAME, exchangeSlot); gui.store(SlotView::EXCHANGE_SLOT_NAME, exchangeSlot);
} }
void Hud::showOverlay( void Hud::showOverlay(
@ -517,13 +519,18 @@ void Hud::dropExchangeSlot() {
} }
void Hud::closeInventory() { void Hud::closeInventory() {
if (blockUI) {
scripting::on_inventory_closed(&player, *blockUI->getInventory());
blockUI = nullptr;
}
if (secondInvView) {
scripting::on_inventory_closed(&player, *secondInvView->getInventory());
}
dropExchangeSlot(); dropExchangeSlot();
gui.remove(SlotView::EXCHANGE_SLOT_NAME); gui.remove(SlotView::EXCHANGE_SLOT_NAME);
exchangeSlot = nullptr; exchangeSlot = nullptr;
exchangeSlotInv = nullptr; exchangeSlotInv = nullptr;
inventoryOpen = false; inventoryOpen = false;
inventoryView = nullptr;
blockUI = nullptr;
secondUI = nullptr; secondUI = nullptr;
for (auto& element : elements) { for (auto& element : elements) {

View File

@ -89,7 +89,7 @@ WorldRenderer::WorldRenderer(
) { ) {
auto& settings = engine.getSettings(); auto& settings = engine.getSettings();
level.events->listen( level.events->listen(
EVT_CHUNK_HIDDEN, LevelEventType::CHUNK_HIDDEN,
[this](LevelEventType, Chunk* chunk) { chunks->unload(chunk); } [this](LevelEventType, Chunk* chunk) { chunks->unload(chunk); }
); );
auto assets = engine.getAssets(); auto assets = engine.getAssets();

View File

@ -14,6 +14,7 @@
#include "scripting/scripting.hpp" #include "scripting/scripting.hpp"
#include "lighting/Lighting.hpp" #include "lighting/Lighting.hpp"
#include "settings.hpp" #include "settings.hpp"
#include "world/LevelEvents.hpp"
#include "world/Level.hpp" #include "world/Level.hpp"
#include "world/World.hpp" #include "world/World.hpp"
@ -26,6 +27,14 @@ LevelController::LevelController(
level(std::move(levelPtr)), level(std::move(levelPtr)),
chunks(std::make_unique<ChunksController>(*level)), chunks(std::make_unique<ChunksController>(*level)),
playerTickClock(20, 3) { playerTickClock(20, 3) {
level->events->listen(LevelEventType::CHUNK_PRESENT, [](auto, Chunk* chunk) {
scripting::on_chunk_present(*chunk, chunk->flags.loaded);
});
level->events->listen(LevelEventType::CHUNK_UNLOAD, [](auto, Chunk* chunk) {
scripting::on_chunk_remove(*chunk);
});
if (clientPlayer) { if (clientPlayer) {
chunks->lighting = std::make_unique<Lighting>( chunks->lighting = std::make_unique<Lighting>(
level->content, *clientPlayer->chunks level->content, *clientPlayer->chunks

View File

@ -24,6 +24,7 @@
#include "util/stringutil.hpp" #include "util/stringutil.hpp"
#include "util/timeutil.hpp" #include "util/timeutil.hpp"
#include "voxels/Block.hpp" #include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "world/Level.hpp" #include "world/Level.hpp"
#include "interfaces/Process.hpp" #include "interfaces/Process.hpp"
@ -411,6 +412,65 @@ bool scripting::on_block_interact(
); );
} }
void scripting::on_chunk_present(const Chunk& chunk, bool loaded) {
auto args = [&chunk, loaded](lua::State* L) {
lua::pushvec_stack<2>(L, {chunk.x, chunk.z});
lua::pushboolean(L, loaded);
return 3;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onchunkpresent) {
lua::emit_event(
lua::get_main_state(), packid + ":.chunkpresent", args
);
}
}
}
void scripting::on_chunk_remove(const Chunk& chunk) {
auto args = [&chunk](lua::State* L) {
lua::pushvec_stack<2>(L, {chunk.x, chunk.z});
return 2;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onchunkremove) {
lua::emit_event(
lua::get_main_state(), packid + ":.chunkremove", args
);
}
}
}
void scripting::on_inventory_open(const Player* player, const Inventory& inventory) {
auto args = [player, &inventory](lua::State* L) {
lua::pushinteger(L, inventory.getId());
lua::pushinteger(L, player ? player->getId() : -1);
return 2;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.oninventoryopen) {
lua::emit_event(
lua::get_main_state(), packid + ":.inventoryopen", args
);
}
}
}
void scripting::on_inventory_closed(const Player* player, const Inventory& inventory) {
auto args = [player, &inventory](lua::State* L) {
lua::pushinteger(L, inventory.getId());
lua::pushinteger(L, player ? player->getId() : -1);
return 2;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.oninventoryclosed) {
lua::emit_event(
lua::get_main_state(), packid + ":.inventoryclosed", args
);
}
}
}
void scripting::on_player_tick(Player* player, int tps) { void scripting::on_player_tick(Player* player, int tps) {
auto args = [=](lua::State* L) { auto args = [=](lua::State* L) {
lua::pushinteger(L, player ? player->getId() : -1); lua::pushinteger(L, player ? player->getId() : -1);
@ -837,6 +897,14 @@ void scripting::load_world_script(
register_event(env, "on_block_interact", prefix + ":.blockinteract"); register_event(env, "on_block_interact", prefix + ":.blockinteract");
funcsset.onplayertick = funcsset.onplayertick =
register_event(env, "on_player_tick", prefix + ":.playertick"); register_event(env, "on_player_tick", prefix + ":.playertick");
funcsset.onchunkpresent =
register_event(env, "on_chunk_present", prefix + ":.chunkpresent");
funcsset.onchunkremove =
register_event(env, "on_chunk_remove", prefix + ":.chunkremove");
funcsset.oninventoryopen =
register_event(env, "on_inventory_open", prefix + ":.inventoryopen");
funcsset.oninventoryclosed =
register_event(env, "on_inventory_closed", prefix + ":.inventoryclosed");
} }
void scripting::load_layout_script( void scripting::load_layout_script(

View File

@ -17,6 +17,7 @@ struct ContentPack;
class ContentIndices; class ContentIndices;
class Level; class Level;
class Block; class Block;
class Chunk;
class Player; class Player;
struct ItemDef; struct ItemDef;
class Inventory; class Inventory;
@ -84,6 +85,13 @@ namespace scripting {
Player* player, const Block& block, const glm::ivec3& pos Player* player, const Block& block, const glm::ivec3& pos
); );
bool on_block_interact(Player* player, const Block& block, const glm::ivec3& pos); bool on_block_interact(Player* player, const Block& block, const glm::ivec3& pos);
void on_chunk_present(const Chunk& chunk, bool loaded);
void on_chunk_remove(const Chunk& chunk);
void on_inventory_open(const Player* player, const Inventory& inventory);
void on_inventory_closed(const Player* player, const Inventory& inventory);
void on_player_tick(Player* player, int tps); void on_player_tick(Player* player, int tps);
/// @brief Called on RMB click with the item selected /// @brief Called on RMB click with the item selected

View File

@ -34,7 +34,7 @@ Chunks::Chunks(
areaMap(w, d) { areaMap(w, d) {
areaMap.setCenter(ox-w/2, oz-d/2); areaMap.setCenter(ox-w/2, oz-d/2);
areaMap.setOutCallback([this](int, int, const auto& chunk) { areaMap.setOutCallback([this](int, int, const auto& chunk) {
this->events->trigger(EVT_CHUNK_HIDDEN, chunk.get()); this->events->trigger(LevelEventType::CHUNK_HIDDEN, chunk.get());
}); });
} }
@ -323,7 +323,7 @@ void Chunks::resize(uint32_t newW, uint32_t newD) {
bool Chunks::putChunk(const std::shared_ptr<Chunk>& chunk) { bool Chunks::putChunk(const std::shared_ptr<Chunk>& chunk) {
if (areaMap.set(chunk->x, chunk->z, chunk)) { if (areaMap.set(chunk->x, chunk->z, chunk)) {
if (events) { if (events) {
events->trigger(LevelEventType::EVT_CHUNK_SHOWN, chunk.get()); events->trigger(LevelEventType::CHUNK_SHOWN, chunk.get());
} }
return true; return true;
} }

View File

@ -12,6 +12,7 @@
#include "objects/Entities.hpp" #include "objects/Entities.hpp"
#include "voxels/blocks_agent.hpp" #include "voxels/blocks_agent.hpp"
#include "typedefs.hpp" #include "typedefs.hpp"
#include "world/LevelEvents.hpp"
#include "world/Level.hpp" #include "world/Level.hpp"
#include "world/World.hpp" #include "world/World.hpp"
#include "Block.hpp" #include "Block.hpp"
@ -125,6 +126,8 @@ std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
chunk->flags.loadedLights = true; chunk->flags.loadedLights = true;
} }
chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z); chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
level.events->trigger(LevelEventType::CHUNK_PRESENT, chunk.get());
return chunk; return chunk;
} }

View File

@ -52,13 +52,14 @@ Level::Level(
entities->setNextID(worldInfo.nextEntityId); entities->setNextID(worldInfo.nextEntityId);
} }
events->listen(LevelEventType::EVT_CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) { events->listen(LevelEventType::CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) {
chunks->incref(chunk); chunks->incref(chunk);
}); });
events->listen(LevelEventType::EVT_CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) { events->listen(LevelEventType::CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) {
chunks->decref(chunk); chunks->decref(chunk);
}); });
chunks->setOnUnload([this](const Chunk& chunk) { chunks->setOnUnload([this](Chunk& chunk) {
events->trigger(LevelEventType::CHUNK_UNLOAD, &chunk);
AABB aabb = chunk.getAABB(); AABB aabb = chunk.getAABB();
entities->despawn(entities->getAllInside(aabb)); entities->despawn(entities->getAllInside(aabb));
}); });

View File

@ -6,9 +6,11 @@
class Chunk; class Chunk;
enum LevelEventType { enum class LevelEventType {
EVT_CHUNK_SHOWN, CHUNK_SHOWN,
EVT_CHUNK_HIDDEN, CHUNK_HIDDEN,
CHUNK_PRESENT,
CHUNK_UNLOAD,
}; };
using ChunkEventFunc = std::function<void(LevelEventType, Chunk*)>; using ChunkEventFunc = std::function<void(LevelEventType, Chunk*)>;