Settings menu + TrackBar
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f375e66ad1
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7608300750
@ -45,11 +45,11 @@ void GUI::act(float delta) {
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}
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this->hover = hover;
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if (Events::clicked(0)) {
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if (Events::jclicked(0)) {
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if (pressed == nullptr && this->hover) {
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pressed = hover;
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pressed->click(this, mx, my);
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if (focus) {
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if (focus && focus != pressed) {
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focus->defocus();
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}
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focus = pressed;
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@ -75,6 +75,9 @@ void GUI::act(float delta) {
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for (auto key : Events::pressedKeys) {
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focus->keyPressed(key);
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}
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if (Events::clicked(mousecode::BUTTON_1)) {
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focus->mouseMove(this, mx, my);
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}
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}
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}
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}
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@ -57,6 +57,7 @@ namespace gui {
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glm::vec4 margin() const;
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virtual void click(GUI*, int x, int y);
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virtual void mouseMove(GUI*, int x, int y) {};
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virtual void mouseRelease(GUI*, int x, int y);
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bool ispressed() const;
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@ -148,4 +148,46 @@ wstring TextBox::text() const {
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if (input.empty())
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return placeholder;
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return input;
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}
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TrackBar::TrackBar(double min, double max, double value, double step)
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: UINode(vec2(), vec2(32)), min(min), max(max), value(value), step(step) {
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color(vec4(0.f, 0.f, 0.f, 0.4f));
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}
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void TrackBar::draw(Batch2D* batch, Assets* assets) {
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if (supplier_) {
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value = supplier_();
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}
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vec2 coord = calcCoord();
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batch->texture(nullptr);
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batch->color = (hover_ ? hoverColor : color_);
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batch->rect(coord.x, coord.y, size_.x, size_.y);
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float width = size_.x;
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float t = (value - min) / (max-min+trackWidth);
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batch->color = trackColor;
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batch->rect(coord.x + width * t, coord.y, size_.x * (trackWidth / (max-min)), size_.y);
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}
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void TrackBar::supplier(doublesupplier supplier) {
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this->supplier_ = supplier;
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}
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void TrackBar::consumer(doubleconsumer consumer) {
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this->consumer_ = consumer;
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}
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void TrackBar::mouseMove(GUI*, int x, int y) {
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vec2 coord = calcCoord();
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x -= coord.x;
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x = x/size_.x * (max-min+trackWidth);
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x = (x > max) ? max : x;
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x = (x < min) ? min : x;
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x = (int)(x / step) * step;
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value = x;
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if (consumer_) {
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consumer_(value);
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}
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}
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@ -16,6 +16,9 @@ namespace gui {
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typedef std::function<std::wstring()> wstringsupplier;
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typedef std::function<void(std::wstring)> wstringconsumer;
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typedef std::function<double()> doublesupplier;
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typedef std::function<void(double)> doubleconsumer;
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class Label : public UINode {
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protected:
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std::wstring text_;
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@ -27,10 +30,11 @@ namespace gui {
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virtual Label& text(std::wstring text);
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std::wstring text() const;
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virtual void draw(Batch2D* batch, Assets* assets);
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual void textSupplier(wstringsupplier supplier);
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};
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class Button : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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@ -70,6 +74,28 @@ namespace gui {
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virtual bool isfocuskeeper() const override {return true;}
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virtual std::wstring text() const;
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};
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class TrackBar : public UINode {
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protected:
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glm::vec4 hoverColor {0.01f, 0.02f, 0.03f, 0.5f};
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glm::vec4 trackColor {1.0f, 1.0f, 1.0f, 0.4f};
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Label* label;
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doublesupplier supplier_ = nullptr;
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doubleconsumer consumer_ = nullptr;
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double min;
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double max;
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double value;
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double step;
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int trackWidth = 3;
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public:
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TrackBar(double min, double max, double value, double step=1.0);
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual void supplier(doublesupplier supplier);
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virtual void consumer(doubleconsumer consumer);
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virtual void mouseMove(GUI*, int x, int y) override;
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};
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}
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#endif // FRONTEND_GUI_CONTROLS_H_
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@ -51,6 +51,7 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
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uicamera->flipped = true;
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Panel* panel = new Panel(vec2(250, 200), vec4(5.0f), 1.0f);
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debugPanel = shared_ptr<UINode>(panel);
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panel->listenInterval(1.0f, [this]() {
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fpsString = std::to_wstring(fpsMax)+L" / "+std::to_wstring(fpsMin);
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fpsMin = fps;
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@ -112,26 +113,32 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
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panel->add(shared_ptr<UINode>(sub));
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}
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panel->refresh();
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debugPanel = shared_ptr<UINode>(panel);
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Panel* pauseMenu = new Panel(vec2(350, 200));
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pauseMenu->color(vec4(0.0f));
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panel = new Panel(vec2(350, 200));
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pauseMenu = shared_ptr<UINode>(panel);
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panel->color(vec4(0.0f));
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{
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Button* button = new Button(L"Continue", vec4(10.0f));
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button->listenAction([this](GUI*){
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this->pause = false;
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pauseMenu->visible(false);
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});
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pauseMenu->add(shared_ptr<UINode>(button));
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panel->add(shared_ptr<UINode>(button));
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}
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panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
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pauseMenu->visible(false);
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gui->store("back", pauseMenu);
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gui->get("settings")->visible(true);
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}));
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{
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Button* button = new Button(L"Save and Quit to Menu", vec4(10.f));
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button->listenAction([this, engine](GUI*){
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this->pauseMenu->visible(false);
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engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine)));
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});
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pauseMenu->add(shared_ptr<UINode>(button));
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panel->add(shared_ptr<UINode>(button));
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}
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this->pauseMenu = std::shared_ptr<gui::UINode>(pauseMenu);
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panel->visible(false);
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guiController->add(this->debugPanel);
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guiController->add(this->pauseMenu);
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}
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@ -229,9 +236,11 @@ void HudRenderer::drawInventory(Player* player) {
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void HudRenderer::draw(){
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debugPanel->visible(level->player->debug);
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pauseMenu->visible(pause);
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pauseMenu->setCoord((Window::size() - pauseMenu->size()) / 2.0f);
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auto settingsPanel = guiController->get("settings");
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settingsPanel->setCoord((Window::size() - settingsPanel->size()) / 2.0f);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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@ -288,10 +297,13 @@ void HudRenderer::draw(){
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if (Events::jpressed(keycode::ESCAPE) && !guiController->isFocusCaught()) {
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if (pause) {
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pause = false;
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pauseMenu->visible(false);
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settingsPanel->visible(false);
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} else if (inventoryOpen) {
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inventoryOpen = false;
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} else {
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pause = true;
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pauseMenu->visible(true);
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}
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}
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if (Events::jpressed(keycode::TAB)) {
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@ -37,8 +37,9 @@ using std::filesystem::u8path;
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using std::filesystem::directory_iterator;
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using namespace gui;
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Panel* create_main_menu_panel(Engine* engine) {
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shared_ptr<UINode> create_main_menu_panel(Engine* engine) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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shared_ptr<UINode> panelptr(panel);
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panel->color(vec4(0.0f));
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panel->setCoord(vec2(10, 10));
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@ -65,15 +66,22 @@ Panel* create_main_menu_panel(Engine* engine) {
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worldsPanel->add(button);
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}
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panel->add(worldsPanel);
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panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
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panel->visible(false);
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gui->store("back", panelptr);
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gui->get("settings")->visible(true);
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}));
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panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) {
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Window::setShouldClose(true);
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}));
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return panel;
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return panelptr;
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}
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Panel* create_new_world_panel(Engine* engine) {
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shared_ptr<UINode> create_new_world_panel(Engine* engine) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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shared_ptr<UINode> panelptr(panel);
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panel->color(vec4(0.0f));
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panel->setCoord(vec2(10, 10));
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@ -157,19 +165,56 @@ Panel* create_new_world_panel(Engine* engine) {
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gui->get("main-menu")->visible(true);
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}));
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return panelptr;
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}
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Panel* create_settings_panel(Engine* engine) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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panel->setCoord(vec2(10, 10));
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{
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Label* label = new Label(L"");
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label->textSupplier([=]() {
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return L"Load Distance: " +
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std::to_wstring(engine->getSettings().chunks.loadDistance);
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});
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panel->add(label);
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TrackBar* trackbar = new TrackBar(0, 64, 10);
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trackbar->supplier([=]() {
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return engine->getSettings().chunks.loadDistance;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().chunks.loadDistance = value;
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});
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panel->add(trackbar);
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}
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panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
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panel->visible(false);
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gui->get("back")->visible(true);
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}));
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return panel;
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}
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MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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GUI* gui = engine->getGUI();
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panel = shared_ptr<UINode>(create_main_menu_panel(engine));
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newWorldPanel = shared_ptr<UINode>(create_new_world_panel(engine));
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panel = create_main_menu_panel(engine);
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newWorldPanel = create_new_world_panel(engine);
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newWorldPanel->visible(false);
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auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine));
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settingsPanel->visible(false);
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gui->store("main-menu", panel);
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gui->store("new-world", newWorldPanel);
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if (gui->get("settings") == nullptr) {
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gui->store("settings", settingsPanel);
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}
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gui->add(panel);
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gui->add(newWorldPanel);
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gui->add(settingsPanel);
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batch = new Batch2D(1024);
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uicamera = new Camera(vec3(), Window::height);
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@ -196,6 +241,9 @@ void MenuScreen::draw(float delta) {
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panel->setCoord((Window::size() - panel->size()) / 2.0f);
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newWorldPanel->setCoord((Window::size() - newWorldPanel->size()) / 2.0f);
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auto settingsPanel = engine->getGUI()->get("settings");
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settingsPanel->setCoord((Window::size() - settingsPanel->size()) / 2.0f);
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Window::clear();
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Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
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@ -261,6 +309,7 @@ void LevelScreen::update(float delta) {
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}
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level->updatePlayer(delta, !inputLocked, hud->isPause(), !inputLocked);
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level->update();
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level->chunksController->update(settings.chunks.loadSpeed);
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}
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@ -16,7 +16,6 @@ namespace gui {
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class UINode;
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}
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/* Screen is a mainloop state */
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class Screen {
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protected:
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@ -11,11 +11,12 @@
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#include "../objects/Player.h"
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#include "../objects/player_control.h"
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Level::Level(World* world, Player* player, EngineSettings& settings)
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Level::Level(World* world, Player* player, EngineSettings& settings)
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: world(world),
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player(player),
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chunksStorage(new ChunksStorage(this)),
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events(new LevelEvents()) {
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events(new LevelEvents()) ,
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settings(settings) {
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physics = new PhysicsSolver(vec3(0, -19.6f, 0));
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uint matrixSize = (settings.chunks.loadDistance+
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@ -70,4 +71,10 @@ void Level::updatePlayer(float delta,
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void Level::update() {
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vec3 position = player->hitbox->position;
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chunks->setCenter(position.x, position.z);
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int matrixSize = (settings.chunks.loadDistance+
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settings.chunks.padding) * 2;
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if (chunks->w != matrixSize) {
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chunks->resize(matrixSize, matrixSize);
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}
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}
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@ -25,6 +25,7 @@ public:
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ChunksController* chunksController;
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PlayerController* playerController;
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LevelEvents* events;
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const EngineSettings& settings;
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Level(World* world,
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Player* player,
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