Merge branch 'MihailRis:main' into Fix-usage-vcpkg-for-windows-and-add-cmake-preset-for-vscode

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Ygrik2003 2024-12-20 15:39:34 +03:00 committed by GitHub
commit 75f5a47c9e
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9 changed files with 43 additions and 12 deletions

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@ -60,7 +60,7 @@ Library **audio** contains available Audio API in Lua scripts.
```lua
audio.play_stream(
-- audio file location
-- audio file location (without entry point, but with extension included)
name: string,
-- audio source world position
x: number, y: number, z: number,
@ -79,7 +79,7 @@ Plays streaming audio from the specified file at the specified world position. R
```lua
audio.play_stream_2d(
-- audio file location
-- audio file location (without entry point, but with extension included)
name: string,
-- audio gain (0.0 - 1.0)
volume: number
@ -202,4 +202,4 @@ audio.count_speakers() -> integer
-- get current number of playing streams
audio.count_streams() -> integer
```
```

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@ -52,6 +52,7 @@ The main properties described in the configuration file:
- **biomes-bpd** - number of blocks per point of the biome selection parameter map. Default: 4.
- **heights-bpd** - number of blocks per point of the height map. Default: 4.
- **wide-structs-chunks-radius** - maximum radius for placing 'wide' structures, measured in chunks.
- **heightmap-inputs** - an array of parameter map numbers that will be passed by the inputs table to the height map generation function.
## Global variables

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@ -61,7 +61,7 @@
```lua
audio.play_stream(
-- путь к аудио-файлу
-- путь к аудио-файлу (без точки входа, но с указанием расширения)
name: string,
-- позиция источника аудио в мире
x: number, y: number, z: number,
@ -80,7 +80,7 @@ audio.play_stream(
```lua
audio.play_stream_2d(
-- путь к аудио-файлу
-- путь к аудио-файлу (без точки входа, но с указанием расширения)
name: string,
-- громкость аудио (от 0.0 до 1.0)
volume: number

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@ -52,6 +52,7 @@
- **biomes-bpd** - количество блоков на точку карты параметра выбора биомов. По-умолчанию: 4.
- **heights-bpd** - количество блоков на точку карты высот. По-умолчанию: 4.
- **wide-structs-chunks-radius** - масимальный радиус размещения 'широких' структур, измеряемый в чанках.
- **heightmap-inputs** - массив номеров карт параметров, которые будут переданы таблицей inputs в функцию генерации карты высот.
## Глобальные переменные

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@ -74,7 +74,7 @@ function table.deep_copy(t)
end
end
return copied
return setmetatable(copied, getmetatable(t))
end
function table.count_pairs(t)

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@ -220,11 +220,11 @@ void ContentLoader::loadBlock(
}
// block model
std::string modelTypeName;
std::string modelTypeName = to_string(def.model);
root.at("model").get(modelTypeName);
root.at("model-name").get(def.modelName);
if (auto model = BlockModel_from(modelTypeName)) {
if (*model == BlockModel::custom) {
if (*model == BlockModel::custom && def.customModelRaw == nullptr) {
if (root.has("model-primitives")) {
def.customModelRaw = root["model-primitives"];
} else if (def.modelName.empty()) {
@ -246,7 +246,7 @@ void ContentLoader::loadBlock(
root.at("material").get(def.material);
// rotation profile
std::string profile = "none";
std::string profile = def.rotations.name;
root.at("rotation").get(profile);
def.rotatable = profile != "none";
@ -285,8 +285,6 @@ void ContentLoader::loadBlock(
);
aabb.b += aabb.a;
def.hitboxes = {aabb};
} else {
def.hitboxes = {AABB()};
}
// block light emission [r, g, b] where r,g,b in range [0..15]

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@ -47,6 +47,7 @@
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "debug/Logger.hpp"
#include <assert.h>
#include <memory>
@ -56,6 +57,8 @@
using namespace gui;
static debug::Logger logger("hud");
bool Hud::showGeneratorMinimap = false;
// implemented in debug_panel.cpp
@ -486,7 +489,32 @@ void Hud::openPermanent(UiDocument* doc) {
add(HudElement(hud_element_mode::permanent, doc, doc->getRoot(), false));
}
void Hud::dropExchangeSlot() {
auto slotView = std::dynamic_pointer_cast<SlotView>(
gui->get(SlotView::EXCHANGE_SLOT_NAME)
);
if (slotView == nullptr) {
return;
}
ItemStack& stack = slotView->getStack();
auto indices = frontend.getLevel().content->getIndices();
if (auto invView = std::dynamic_pointer_cast<InventoryView>(blockUI)) {
invView->getInventory()->move(stack, indices);
}
if (stack.isEmpty()) {
return;
}
player->getInventory()->move(stack, indices);
if (!stack.isEmpty()) {
logger.warning() << "discard item [" << stack.getItemId() << ":"
<< stack.getCount();
stack.clear();
}
}
void Hud::closeInventory() {
dropExchangeSlot();
gui->remove(SlotView::EXCHANGE_SLOT_NAME);
exchangeSlot = nullptr;
exchangeSlotInv = nullptr;

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@ -128,6 +128,9 @@ class Hud : public util::ObjectsKeeper {
void updateHotbarControl();
void cleanup();
/// @brief Perform exchange slot removal when it's not empty.
void dropExchangeSlot();
void showExchangeSlot();
void updateWorldGenDebugVisualization();
public:

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@ -181,7 +181,7 @@ public:
bool translucent = false;
/// @brief Set of block physical hitboxes
std::vector<AABB> hitboxes;
std::vector<AABB> hitboxes {AABB()};
/// @brief Set of available block rotations (coord-systems)
BlockRotProfile rotations = BlockRotProfile::NONE;