audio: channels
This commit is contained in:
parent
5657457edb
commit
75ee269db3
@ -162,7 +162,7 @@ bool assetload::sound(
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std::shared_ptr<AssetCfg> config
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) {
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auto cfg = dynamic_cast<SoundCfg*>(config.get());
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auto sound = audio::loadSound(paths->find(file), cfg->keepPCM);
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auto sound = audio::load_sound(paths->find(file), cfg->keepPCM);
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if (sound == nullptr) {
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std::cerr << "failed to load sound '" << name << "' from '";
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std::cerr << file << "'" << std::endl;
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@ -172,11 +172,13 @@ bool assetload::sound(
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return true;
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}
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bool assetload::animation(Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas) {
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bool assetload::animation(
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Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas
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) {
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std::string animsDir = directory + "/animations";
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std::string blocksDir = directory + "/blocks";
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@ -19,13 +19,13 @@ ALSound::~ALSound() {
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buffer = 0;
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}
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Speaker* ALSound::newInstance(int priority) const {
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Speaker* ALSound::newInstance(int priority, int channel) const {
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uint source = al->getFreeSource();
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if (source == 0) {
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return nullptr;
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}
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AL_CHECK(alSourcei(source, AL_BUFFER, buffer));
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return new ALSpeaker(al, source, priority);
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return new ALSpeaker(al, source, priority, channel);
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}
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ALStream::ALStream(ALAudio* al, std::shared_ptr<PCMStream> source, bool keepSource)
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@ -54,7 +54,7 @@ bool ALStream::preloadBuffer(uint buffer, bool loop) {
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return true;
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}
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Speaker* ALStream::createSpeaker(bool loop) {
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Speaker* ALStream::createSpeaker(bool loop, int channel) {
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this->loop = loop;
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uint source = al->getFreeSource();
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if (source == 0) {
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@ -67,7 +67,7 @@ Speaker* ALStream::createSpeaker(bool loop) {
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}
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AL_CHECK(alSourceQueueBuffers(source, 1, &buffer));
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}
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return new ALSpeaker(al, source, PRIORITY_HIGH);
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return new ALSpeaker(al, source, PRIORITY_HIGH, channel);
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}
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@ -111,7 +111,7 @@ void ALStream::update(double delta) {
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AL_CHECK(alSourceQueueBuffers(source, 1, &buffer));
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}
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}
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if (speaker->isStopped() && !speaker->isStoppedManually()) {
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if (speaker->isStopped() && !alspeaker->stopped) {
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if (preloaded) {
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speaker->play();
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} else {
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@ -124,7 +124,8 @@ void ALStream::setTime(duration_t time) {
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// TODO: implement
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}
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ALSpeaker::ALSpeaker(ALAudio* al, uint source, int priority) : al(al), priority(priority), source(source) {
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ALSpeaker::ALSpeaker(ALAudio* al, uint source, int priority, int channel)
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: al(al), priority(priority), channel(channel), source(source) {
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}
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ALSpeaker::~ALSpeaker() {
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@ -133,6 +134,23 @@ ALSpeaker::~ALSpeaker() {
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}
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}
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void ALSpeaker::update(const Channel* channel, float masterVolume) {
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float gain = this->volume * channel->getVolume()*masterVolume;
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AL_CHECK(alSourcef(source, AL_GAIN, gain));
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if (!paused) {
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if (isPaused() && !channel->isPaused()) {
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play();
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} else if (isPlaying() && channel->isPaused()) {
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AL_CHECK(alSourcePause(source));
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}
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}
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}
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int ALSpeaker::getChannel() const {
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return channel;
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}
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State ALSpeaker::getState() const {
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int state = AL::getSourcei(source, AL_SOURCE_STATE, AL_STOPPED);
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switch (state) {
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@ -147,7 +165,7 @@ float ALSpeaker::getVolume() const {
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}
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void ALSpeaker::setVolume(float volume) {
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AL_CHECK(alSourcef(source, AL_GAIN, volume));
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this->volume = volume;
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}
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float ALSpeaker::getPitch() const {
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@ -167,16 +185,18 @@ void ALSpeaker::setLoop(bool loop) {
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}
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void ALSpeaker::play() {
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stoppedManually = false;
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paused = false;
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stopped = false;
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AL_CHECK(alSourcePlay(source));
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}
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void ALSpeaker::pause() {
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paused = true;
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AL_CHECK(alSourcePause(source));
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}
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void ALSpeaker::stop() {
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stoppedManually = true;
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stopped = true;
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if (source) {
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AL_CHECK(alSourceStop(source));
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al->freeSource(source);
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@ -184,10 +204,6 @@ void ALSpeaker::stop() {
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}
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}
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bool ALSpeaker::isStoppedManually() const {
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return stoppedManually;
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}
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duration_t ALSpeaker::getTime() const {
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return static_cast<duration_t>(AL::getSourcef(source, AL_SEC_OFFSET));
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}
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@ -40,7 +40,7 @@ namespace audio {
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return pcm;
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}
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Speaker* newInstance(int priority) const override;
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Speaker* newInstance(int priority, int channel) const override;
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};
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class ALStream : public Stream {
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@ -61,7 +61,7 @@ namespace audio {
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std::shared_ptr<PCMStream> getSource() const override;
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void bindSpeaker(speakerid_t speaker) override;
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Speaker* createSpeaker(bool loop) override;
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Speaker* createSpeaker(bool loop, int channel) override;
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speakerid_t getSpeaker() const override;
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void update(double delta) override;
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void setTime(duration_t time) override;
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@ -73,13 +73,19 @@ namespace audio {
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class ALSpeaker : public Speaker {
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ALAudio* al;
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int priority;
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bool stoppedManually = false;
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int channel;
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float volume = 0.0f;
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public:
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bool stopped = true;
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bool paused = false;
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uint source;
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ALSpeaker(ALAudio* al, uint source, int priority);
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ALSpeaker(ALAudio* al, uint source, int priority, int channel);
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~ALSpeaker();
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void update(const Channel* channel, float masterVolume) override;
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int getChannel() const override;
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State getState() const override;
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float getVolume() const override;
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@ -94,7 +100,6 @@ namespace audio {
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void play() override;
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void pause() override;
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void stop() override;
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bool isStoppedManually() const override;
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duration_t getTime() const override;
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void setTime(duration_t time) override;
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@ -19,7 +19,7 @@ namespace audio {
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return pcm;
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}
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Speaker* newInstance(int priority) const override {
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Speaker* newInstance(int priority, int channel) const override {
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return nullptr;
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}
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};
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@ -42,7 +42,7 @@ namespace audio {
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void bindSpeaker(speakerid_t speaker) override {
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}
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Speaker* createSpeaker(bool loop) override{
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Speaker* createSpeaker(bool loop, int channel) override{
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return nullptr;
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}
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@ -14,20 +14,50 @@ namespace audio {
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static Backend* backend;
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static std::unordered_map<speakerid_t, std::unique_ptr<Speaker>> speakers;
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static std::unordered_map<speakerid_t, std::shared_ptr<Stream>> streams;
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static std::vector<std::unique_ptr<Channel>> channels;
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}
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using namespace audio;
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Channel::Channel(std::string name) : name(name) {
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}
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float Channel::getVolume() const {
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return volume;
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}
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void Channel::setVolume(float volume) {
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this->volume = std::max(0.0f, std::min(volume, 1.0f));
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}
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const std::string& Channel::getName() const {
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return name;
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}
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// see pause logic in audio::update
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void Channel::pause() {
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paused = true;
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}
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// see pause logic in audio::update
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void Channel::resume() {
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paused = false;
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}
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bool Channel::isPaused() const {
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return paused;
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}
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size_t PCMStream::readFully(char* buffer, size_t bufferSize, bool loop) {
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if (!isOpen()) {
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return 0;
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}
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long bytes = 0;
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size_t size = 0;
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do {
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size_t bytes = 0;
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do {
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bytes = read(buffer, bufferSize);
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if (bytes < 0) {
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if (bytes == PCMStream::ERROR) {
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return size;
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}
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size += bytes;
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@ -126,9 +156,14 @@ void audio::initialize(bool enabled) {
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std::cerr << "could not to initialize audio" << std::endl;
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backend = NoAudio::create();
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}
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create_channel("master");
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create_channel("regular");
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create_channel("music");
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create_channel("ambient");
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create_channel("ui");
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}
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PCM* audio::loadPCM(const fs::path& file, bool headerOnly) {
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PCM* audio::load_PCM(const fs::path& file, bool headerOnly) {
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if (!fs::exists(file)) {
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throw std::runtime_error("file not found '"+file.u8string()+"'");
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}
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@ -141,16 +176,16 @@ PCM* audio::loadPCM(const fs::path& file, bool headerOnly) {
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throw std::runtime_error("unsupported audio format");
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}
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Sound* audio::loadSound(const fs::path& file, bool keepPCM) {
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std::shared_ptr<PCM> pcm(loadPCM(file, !keepPCM && backend->isDummy()));
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return createSound(pcm, keepPCM);
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Sound* audio::load_sound(const fs::path& file, bool keepPCM) {
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std::shared_ptr<PCM> pcm(load_PCM(file, !keepPCM && backend->isDummy()));
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return create_sound(pcm, keepPCM);
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}
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Sound* audio::createSound(std::shared_ptr<PCM> pcm, bool keepPCM) {
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Sound* audio::create_sound(std::shared_ptr<PCM> pcm, bool keepPCM) {
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return backend->createSound(pcm, keepPCM);
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}
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PCMStream* audio::openPCMStream(const fs::path& file) {
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PCMStream* audio::open_PCM_stream(const fs::path& file) {
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std::string ext = file.extension().u8string();
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if (ext == ".wav" || ext == ".WAV") {
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return wav::create_stream(file);
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@ -160,27 +195,27 @@ PCMStream* audio::openPCMStream(const fs::path& file) {
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throw std::runtime_error("unsupported audio stream format");
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}
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Stream* audio::openStream(const fs::path& file, bool keepSource) {
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Stream* audio::open_stream(const fs::path& file, bool keepSource) {
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if (!keepSource && backend->isDummy()) {
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auto header = loadPCM(file, true);
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auto header = load_PCM(file, true);
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// using void source sized as audio instead of actual audio file
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return openStream(
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return open_stream(
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std::make_shared<PCMVoidSource>(header->totalSamples, header->sampleRate, header->seekable),
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keepSource
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);
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}
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return openStream(
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std::shared_ptr<PCMStream>(openPCMStream(file)),
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return open_stream(
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std::shared_ptr<PCMStream>(open_PCM_stream(file)),
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keepSource
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);
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}
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Stream* audio::openStream(std::shared_ptr<PCMStream> stream, bool keepSource) {
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Stream* audio::open_stream(std::shared_ptr<PCMStream> stream, bool keepSource) {
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return backend->openStream(stream, keepSource);
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}
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void audio::setListener(
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void audio::set_listener(
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glm::vec3 position,
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glm::vec3 velocity,
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glm::vec3 lookAt,
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@ -215,12 +250,13 @@ speakerid_t audio::play(
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float volume,
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float pitch,
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bool loop,
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int priority
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int priority,
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int channel
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) {
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Speaker* speaker = sound->newInstance(priority);
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Speaker* speaker = sound->newInstance(priority, channel);
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if (speaker == nullptr) {
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remove_lower_priority_speaker(priority);
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speaker = sound->newInstance(priority);
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speaker = sound->newInstance(priority, channel);
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}
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if (speaker == nullptr) {
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return 0;
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@ -242,12 +278,13 @@ speakerid_t audio::play(
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bool relative,
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float volume,
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float pitch,
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bool loop
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bool loop,
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int channel
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) {
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Speaker* speaker = stream->createSpeaker(loop);
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Speaker* speaker = stream->createSpeaker(loop, channel);
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if (speaker == nullptr) {
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remove_lower_priority_speaker(PRIORITY_HIGH);
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speaker = stream->createSpeaker(loop);
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speaker = stream->createSpeaker(loop, channel);
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}
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if (speaker == nullptr) {
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return 0;
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@ -266,16 +303,17 @@ speakerid_t audio::play(
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return id;
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}
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speakerid_t audio::playStream(
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speakerid_t audio::play_stream(
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const fs::path& file,
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glm::vec3 position,
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bool relative,
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float volume,
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float pitch,
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bool loop
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bool loop,
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int channel
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) {
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std::shared_ptr<Stream> stream (openStream(file, false));
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return play(stream, position, relative, volume, pitch, loop);
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std::shared_ptr<Stream> stream (open_stream(file, false));
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return play(stream, position, relative, volume, pitch, loop, channel);
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}
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Speaker* audio::get(speakerid_t id) {
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@ -286,6 +324,37 @@ Speaker* audio::get(speakerid_t id) {
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return found->second.get();
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}
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int audio::create_channel(const std::string& name) {
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int index = get_channel_index(name);
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if (index != -1) {
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return index;
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}
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channels.emplace_back(new Channel(name));
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return channels.size()-1;
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}
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int audio::get_channel_index(const std::string& name) {
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int index = 0;
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for (auto& channel : channels) {
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if (channel->getName() == name) {
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return index;
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}
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index++;
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}
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return -1;
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}
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Channel* audio::get_channel(int index) {
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if (index < 0 || index >= int(channels.size())) {
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return nullptr;
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}
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return channels.at(index).get();
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}
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float audio::get_master_volume() {
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return channels.at(0)->getVolume();
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}
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void audio::update(double delta) {
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backend->update(delta);
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@ -293,8 +362,15 @@ void audio::update(double delta) {
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entry.second->update(delta);
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}
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float masterVolume = get_master_volume();
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for (auto it = speakers.begin(); it != speakers.end();) {
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if (it->second->isStoppedManually()) {
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auto speaker = it->second.get();
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int speakerChannel = speaker->getChannel();
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auto channel = get_channel(speakerChannel);
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if (channel != nullptr) {
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speaker->update(channel, speakerChannel == 0 ? 1.0f : masterVolume);
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}
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if (speaker->isStopped()) {
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streams.erase(it->first);
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it = speakers.erase(it);
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} else {
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@ -303,6 +379,22 @@ void audio::update(double delta) {
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}
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}
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void audio::reset() {
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for (auto& entry : speakers) {
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entry.second->stop();
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}
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for (auto& entry : streams) {
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entry.second->update(0.0f);
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}
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for (auto& channel : channels) {
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if (channel->isPaused()) {
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channel->resume();
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}
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}
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streams.clear();
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speakers.clear();
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}
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void audio::close() {
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speakers.clear();
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delete backend;
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@ -34,6 +34,37 @@ namespace audio {
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stopped
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};
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/// @brief Mixer channel controls speakers volume and effects
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/// There is main channel 'master' and sub-channels like 'regular', 'music', 'ambient'...
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class Channel {
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/// @brief Channel name
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std::string name;
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/// @brief Channel volume setting
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float volume = 1.0f;
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bool paused = false;
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public:
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Channel(std::string name);
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/// @brief Get channel volume
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float getVolume() const;
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/// @brief Set channel volume
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/// @param volume value in range [0.0, 1.0]
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void setVolume(float volume);
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/// @brief Get channel name
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const std::string& getName() const;
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/// @brief Pause all speakers in channel
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void pause();
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|
||||
/// @brief Unpause all speakers paused by this channel
|
||||
void resume();
|
||||
|
||||
/// @brief Check if the channel is paused
|
||||
bool isPaused() const;
|
||||
};
|
||||
|
||||
/// @brief Pulse-code modulation data
|
||||
struct PCM {
|
||||
/// @brief May contain 8 bit and 16 bit PCM data
|
||||
@ -64,6 +95,8 @@ namespace audio {
|
||||
sampleRate(sampleRate),
|
||||
seekable(seekable) {}
|
||||
|
||||
/// @brief Get total audio duration
|
||||
/// @return duration in seconds
|
||||
inline duration_t getDuration() const {
|
||||
return static_cast<duration_t>(totalSamples) /
|
||||
static_cast<duration_t>(sampleRate);
|
||||
@ -115,6 +148,9 @@ namespace audio {
|
||||
/// @brief Move playhead to the selected sample number
|
||||
/// @param position selected sample number
|
||||
virtual void seek(size_t position) = 0;
|
||||
|
||||
/// @brief Value returning by read(...) in case of error
|
||||
static const size_t ERROR = -1;
|
||||
};
|
||||
|
||||
/// @brief Audio streaming interface
|
||||
@ -130,8 +166,9 @@ namespace audio {
|
||||
/// @brief Create new speaker bound to the Stream
|
||||
/// and having high priority
|
||||
/// @param loop is stream looped (required for correct buffers preload)
|
||||
/// @param channel channel index
|
||||
/// @return speaker id or 0
|
||||
virtual Speaker* createSpeaker(bool loop) = 0;
|
||||
virtual Speaker* createSpeaker(bool loop, int channel) = 0;
|
||||
|
||||
/// @brief Unbind previous speaker and bind new speaker to the stream
|
||||
/// @param speaker speaker id or 0 if all you need is unbind speaker
|
||||
@ -168,16 +205,26 @@ namespace audio {
|
||||
/// @brief Create new sound instance
|
||||
/// @param priority instance priority. High priority instance can
|
||||
/// take out speaker from low priority instance
|
||||
/// @param channel channel index
|
||||
/// @return new speaker with sound bound or nullptr
|
||||
/// if all speakers are in use
|
||||
virtual Speaker* newInstance(int priority) const = 0;
|
||||
virtual Speaker* newInstance(int priority, int channel) const = 0;
|
||||
};
|
||||
|
||||
/// @brief Audio source controller interface
|
||||
/// @brief Audio source controller interface.
|
||||
/// @attention Speaker is not supposed to be reused
|
||||
class Speaker {
|
||||
public:
|
||||
virtual ~Speaker() {}
|
||||
|
||||
/// @brief Synchronize the speaker with channel settings
|
||||
/// @param channel speaker channel
|
||||
/// @param masterVolume volume of the master channel
|
||||
virtual void update(const Channel* channel, float masterVolume) = 0;
|
||||
|
||||
/// @brief Check speaker channel index
|
||||
virtual int getChannel() const = 0;
|
||||
|
||||
/// @brief Get current speaker state
|
||||
/// @return speaker state
|
||||
virtual State getState() const = 0;
|
||||
@ -214,9 +261,6 @@ namespace audio {
|
||||
|
||||
/// @brief Stop and destroy speaker
|
||||
virtual void stop() = 0;
|
||||
|
||||
/// @brief Check if the speaker has stopped by calling stop()
|
||||
virtual bool isStoppedManually() const = 0;
|
||||
|
||||
/// @brief Get current time position of playing audio
|
||||
/// @return time position in seconds
|
||||
@ -297,45 +341,45 @@ namespace audio {
|
||||
/// @param headerOnly read header only
|
||||
/// @throws std::runtime_error if I/O error ocurred or format is unknown
|
||||
/// @return PCM audio data
|
||||
extern PCM* loadPCM(const fs::path& file, bool headerOnly);
|
||||
extern PCM* load_PCM(const fs::path& file, bool headerOnly);
|
||||
|
||||
/// @brief Load sound from file
|
||||
/// @param file audio file path
|
||||
/// @param keepPCM store PCM data in sound to make it accessible with Sound::getPCM
|
||||
/// @throws std::runtime_error if I/O error ocurred or format is unknown
|
||||
/// @return new Sound instance
|
||||
extern Sound* loadSound(const fs::path& file, bool keepPCM);
|
||||
extern Sound* load_sound(const fs::path& file, bool keepPCM);
|
||||
|
||||
/// @brief Create new sound from PCM data
|
||||
/// @param pcm PCM data
|
||||
/// @param keepPCM store PCM data in sound to make it accessible with Sound::getPCM
|
||||
/// @return new Sound instance
|
||||
extern Sound* createSound(std::shared_ptr<PCM> pcm, bool keepPCM);
|
||||
extern Sound* create_sound(std::shared_ptr<PCM> pcm, bool keepPCM);
|
||||
|
||||
/// @brief Open new PCM stream from file
|
||||
/// @param file audio file path
|
||||
/// @throws std::runtime_error if I/O error ocurred or format is unknown
|
||||
/// @return new PCMStream instance
|
||||
extern PCMStream* openPCMStream(const fs::path& file);
|
||||
extern PCMStream* open_PCM_stream(const fs::path& file);
|
||||
|
||||
/// @brief Open new audio stream from file
|
||||
/// @param file audio file path
|
||||
/// @param keepSource store PCMStream in stream to make it accessible with Stream::getSource
|
||||
/// @return new Stream instance
|
||||
extern Stream* openStream(const fs::path& file, bool keepSource);
|
||||
extern Stream* open_stream(const fs::path& file, bool keepSource);
|
||||
|
||||
/// @brief Open new audio stream from source
|
||||
/// @param stream PCM data source
|
||||
/// @param keepSource store PCMStream in stream to make it accessible with Stream::getSource
|
||||
/// @return new Stream instance
|
||||
extern Stream* openStream(std::shared_ptr<PCMStream> stream, bool keepSource);
|
||||
extern Stream* open_stream(std::shared_ptr<PCMStream> stream, bool keepSource);
|
||||
|
||||
/// @brief Configure 3D listener
|
||||
/// @param position listener position
|
||||
/// @param velocity listener velocity (used for Doppler effect)
|
||||
/// @param lookAt point the listener look at
|
||||
/// @param up camera up vector
|
||||
extern void setListener(
|
||||
extern void set_listener(
|
||||
glm::vec3 position,
|
||||
glm::vec3 velocity,
|
||||
glm::vec3 lookAt,
|
||||
@ -351,6 +395,7 @@ namespace audio {
|
||||
/// @param loop loop sound
|
||||
/// @param priority sound priority
|
||||
/// (PRIORITY_LOW, PRIORITY_NORMAL, PRIORITY_HIGH)
|
||||
/// @param channel channel index
|
||||
/// @return speaker id or 0
|
||||
extern speakerid_t play(
|
||||
Sound* sound,
|
||||
@ -359,7 +404,8 @@ namespace audio {
|
||||
float volume,
|
||||
float pitch,
|
||||
bool loop,
|
||||
int priority
|
||||
int priority,
|
||||
int channel
|
||||
);
|
||||
|
||||
/// @brief Play stream
|
||||
@ -369,6 +415,7 @@ namespace audio {
|
||||
/// @param volume stream volume [0.0-1.0]
|
||||
/// @param pitch stream pitch multiplier [0.0-...]
|
||||
/// @param loop loop stream
|
||||
/// @param channel channel index
|
||||
/// @return speaker id or 0
|
||||
extern speakerid_t play(
|
||||
std::shared_ptr<Stream> stream,
|
||||
@ -376,7 +423,8 @@ namespace audio {
|
||||
bool relative,
|
||||
float volume,
|
||||
float pitch,
|
||||
bool loop
|
||||
bool loop,
|
||||
int channel
|
||||
);
|
||||
|
||||
/// @brief Play stream from file
|
||||
@ -386,25 +434,48 @@ namespace audio {
|
||||
/// @param volume stream volume [0.0-1.0]
|
||||
/// @param pitch stream pitch multiplier [0.0-...]
|
||||
/// @param loop loop stream
|
||||
/// @param channel channel index
|
||||
/// @return speaker id or 0
|
||||
/// @return
|
||||
extern speakerid_t playStream(
|
||||
extern speakerid_t play_stream(
|
||||
const fs::path& file,
|
||||
glm::vec3 position,
|
||||
bool relative,
|
||||
float volume,
|
||||
float pitch,
|
||||
bool loop
|
||||
bool loop,
|
||||
int channel
|
||||
);
|
||||
|
||||
/// @brief Get speaker by id
|
||||
/// @param id speaker id
|
||||
/// @return speaker or nullptr
|
||||
extern Speaker* get(speakerid_t id);
|
||||
|
||||
|
||||
/// @brief Create new channel.
|
||||
/// All non-builtin channels will be destroyed on audio::reset() call
|
||||
/// @param name channel name
|
||||
/// @return new channel index
|
||||
extern int create_channel(const std::string& name);
|
||||
|
||||
/// @brief Get channel index by name
|
||||
/// @param name channel name
|
||||
/// @return channel index or -1
|
||||
extern int get_channel_index(const std::string& name);
|
||||
|
||||
/// @brief Get channel by index. 0 - is master channel
|
||||
/// @param name channel index
|
||||
/// @return channel or nullptr
|
||||
extern Channel* get_channel(int index);
|
||||
|
||||
/// @brief Get volume of the master channel
|
||||
extern float get_master_volume();
|
||||
|
||||
/// @brief Update audio streams and sound instanced
|
||||
/// @param delta time elapsed since the last update (seconds)
|
||||
extern void update(double delta);
|
||||
|
||||
/// @brief Stop all playing audio, destroy all non-builtin channels
|
||||
extern void reset();
|
||||
|
||||
/// @brief Finalize audio system
|
||||
extern void close();
|
||||
|
||||
@ -91,7 +91,7 @@ public:
|
||||
long bytes = ov_read(&vf, buffer, bufferSize, 0, 2, true, &bitstream);
|
||||
if (bytes < 0) {
|
||||
std::cerr << "ogg::load_pcm: " << vorbis_error_message(bytes) << " " << bytes << std::endl;
|
||||
return 0;
|
||||
return PCMStream::ERROR;
|
||||
}
|
||||
return bytes;
|
||||
}
|
||||
|
||||
@ -153,7 +153,7 @@ void LevelScreen::update(float delta) {
|
||||
|
||||
auto player = controller->getPlayer();
|
||||
auto camera = player->camera;
|
||||
audio::setListener(
|
||||
audio::set_listener(
|
||||
camera->position,
|
||||
player->hitbox->velocity,
|
||||
camera->position+camera->dir,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user