From 75344023d8475cba78a1909aae4d4a534edc43b7 Mon Sep 17 00:00:00 2001 From: Cogi Asd Date: Mon, 8 Jul 2024 21:29:16 +0300 Subject: [PATCH] ref: name in libworld.cpp & docs --- doc/en/scripting.md | 17 ++++++++--------- doc/ru/scripting.md | 4 ++-- src/logic/scripting/lua/libworld.cpp | 8 ++++---- 3 files changed, 14 insertions(+), 15 deletions(-) diff --git a/doc/en/scripting.md b/doc/en/scripting.md index 38caddb9..ce062577 100644 --- a/doc/en/scripting.md +++ b/doc/en/scripting.md @@ -98,13 +98,6 @@ player.get_spawnpoint(playerid: int) -> number, number, number Point setter and getter added by player -```python -player.set_jump_force(playerid: int, force: number) -player.get_jump_force(playerid: int) -> number -``` - -Player jump force setter and getter - ```python player.get_selected_block(playerid: int) -> x,y,z ``` @@ -137,10 +130,16 @@ world.set_day_time(time: number) Set day time value. ```python -world.set_speed_time(value: number) +world.set_day_time_speed(value: number) ``` -Sets the specified speed for the game time +Sets the specified speed for game time. + +```python +world.get_day_time_speed() -> number +``` + +Returns the speed for game time. ```python world.get_total_time() -> number diff --git a/doc/ru/scripting.md b/doc/ru/scripting.md index adf58025..6d2a0d53 100644 --- a/doc/ru/scripting.md +++ b/doc/ru/scripting.md @@ -124,13 +124,13 @@ world.set_day_time(time: number) Устанавливает указанное игровое время. ```python -world.set_vel_time(value: number) +world.set_day_time_speed(value: number) ``` Устанавливает указанную скорость для игрового времени. ```python -world.get_vel_time() -> number +world.get_day_time_speed() -> number ``` Возвращает скорость для игрового времени. diff --git a/src/logic/scripting/lua/libworld.cpp b/src/logic/scripting/lua/libworld.cpp index 6db890d7..e7d24005 100644 --- a/src/logic/scripting/lua/libworld.cpp +++ b/src/logic/scripting/lua/libworld.cpp @@ -54,13 +54,13 @@ static int l_world_set_day_time(lua::State* L) { return 0; } -static int l_wolrd_set_vel_time(lua::State* L) { +static int l_world_set_day_time_speed(lua::State* L) { auto value = lua::tonumber(L, 1); level->getWorld()->daytimeSpeed = std::abs(value); return 0; } -static int l_wolrd_get_vel_time(lua::State* L) { +static int l_world_get_day_time_speed(lua::State* L) { return lua::pushnumber(L, level->getWorld()->daytimeSpeed); } @@ -89,8 +89,8 @@ const luaL_Reg worldlib [] = { {"get_total_time", lua::wrap}, {"get_day_time", lua::wrap}, {"set_day_time", lua::wrap}, - {"set_vel_time", lua::wrap}, - {"get_vel_time", lua::wrap}, + {"set_day_time_speed", lua::wrap}, + {"get_day_time_speed", lua::wrap}, {"get_seed", lua::wrap}, {"is_day", lua::wrap}, {"is_night", lua::wrap},