Controllers minor refactor
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@ -126,7 +126,7 @@ void PlayerController::update(float delta, bool input, bool pause) {
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updateControls(delta);
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}
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refreshCamera();
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camControl.refresh();
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if (input) {
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updateInteraction();
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} else {
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@ -179,10 +179,6 @@ void PlayerController::updateControls(float delta){
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player->update(level, input, delta);
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}
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void PlayerController::refreshCamera() {
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camControl.refresh();
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}
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void PlayerController::updateInteraction(){
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const ContentIndices* contentIds = level->contentIds;
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Chunks* chunks = level->chunks;
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@ -32,11 +32,9 @@ class PlayerController {
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void updateKeyboard();
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void updateCamera(float delta, bool movement);
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void refreshCamera();
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void resetKeyboard();
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void updateControls(float delta);
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void updateInteraction();
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public:
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static glm::vec3 selectedBlockPosition;
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static int selectedBlockId;
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