refactor GLFWWindow
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0b8d56afe1
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@ -35,7 +35,7 @@
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#include "util/platform.hpp"
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#include "window/Camera.hpp"
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#include "window/input.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "world/Level.hpp"
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#include "Mainloop.hpp"
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#include "ServerMainloop.hpp"
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@ -95,7 +95,13 @@ void Engine::initialize(CoreParameters coreParameters) {
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controller = std::make_unique<EngineController>(*this);
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if (!params.headless) {
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auto [window, input] = display::initialize(&settings.display);
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std::string title = "VoxelCore v" +
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std::to_string(ENGINE_VERSION_MAJOR) + "." +
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std::to_string(ENGINE_VERSION_MINOR);
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if (ENGINE_DEBUG_BUILD) {
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title += " [debug]";
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}
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auto [window, input] = Window::initialize(&settings.display, title);
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if (!window || !input){
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throw initialize_error("could not initialize window");
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}
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@ -4,7 +4,7 @@
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#include "debug/Logger.hpp"
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#include "frontend/screens/MenuScreen.hpp"
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#include "frontend/screens/LevelScreen.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "world/Level.hpp"
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static debug::Logger logger("mainloop");
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@ -41,7 +41,7 @@
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#include "voxels/GlobalChunks.hpp"
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#include "window/Camera.hpp"
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#include "window/input.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "debug/Logger.hpp"
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@ -30,7 +30,7 @@
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#include "util/stringutil.hpp"
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#include "voxels/Chunks.hpp"
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#include "window/Camera.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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@ -7,7 +7,7 @@
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#include "graphics/core/Texture.hpp"
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#include "assets/Assets.hpp"
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#include "maths/UVRegion.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "window/Camera.hpp"
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#include "engine/Engine.hpp"
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@ -6,7 +6,7 @@
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#include "Batch2D.hpp"
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#include "Framebuffer.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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static void set_blend_mode(BlendMode mode) {
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switch (mode) {
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@ -6,7 +6,7 @@
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#include "frontend/ContentGfxCache.hpp"
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#include "voxels/Block.hpp"
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#include "window/Camera.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "graphics/core/Batch3D.hpp"
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#include "graphics/core/Framebuffer.hpp"
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@ -7,7 +7,7 @@
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#include "graphics/core/Cubemap.hpp"
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#include "graphics/core/Framebuffer.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "window/Camera.hpp"
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#include "maths/UVRegion.hpp"
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@ -28,7 +28,7 @@
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunks.hpp"
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#include "window/Camera.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "world/Level.hpp"
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#include "world/LevelEvents.hpp"
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#include "world/World.hpp"
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@ -20,7 +20,7 @@
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#include "graphics/core/Shader.hpp"
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#include "gui_util.hpp"
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#include "window/Camera.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "window/input.hpp"
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#include <algorithm>
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@ -15,7 +15,7 @@
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#include "graphics/core/Font.hpp"
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#include "graphics/ui/markdown.hpp"
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#include "util/stringutil.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "devtools/actions.hpp"
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#include "../markdown.hpp"
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@ -23,7 +23,7 @@
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#include "voxels/Chunks.hpp"
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#include "voxels/voxel.hpp"
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#include "window/Camera.hpp"
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include "window/input.hpp"
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#include "world/Level.hpp"
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@ -44,16 +44,16 @@ public:
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const glm::ivec2& getSize() const {
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return size;
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}
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static std::tuple<
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std::unique_ptr<Window>,
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std::unique_ptr<Input>
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> initialize(DisplaySettings* settings, std::string title);
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protected:
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glm::ivec2 size;
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};
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namespace display {
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std::tuple<
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std::unique_ptr<Window>,
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std::unique_ptr<Input>
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> initialize(DisplaySettings* settings);
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void clear();
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void clearDepth();
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void setBgColor(glm::vec3 color);
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@ -1,4 +1,4 @@
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#include "window/display.hpp"
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#include "window/Window.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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@ -85,6 +85,45 @@ static void GLAPIENTRY gl_message_callback(
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<< gl_severity_name(severity) << ": " << message;
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}
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static bool initialize_gl(int width, int height) {
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glewExperimental = GL_TRUE;
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GLenum glewErr = glewInit();
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if (glewErr != GLEW_OK) {
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if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
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// see issue #240
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logger.warning()
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<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
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} else {
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logger.error() << "failed to initialize GLEW:\n"
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<< glewGetErrorString(glewErr);
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return true;
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}
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}
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(gl_message_callback, 0);
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glViewport(0, 0, width, height);
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glClearColor(0.0f, 0.0f, 0.0f, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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if (maxTextureSize[0] > 0) {
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Texture::MAX_RESOLUTION = maxTextureSize[0];
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logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
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}
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
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logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
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logger.info() << "GLFW: " << glfwGetVersionString();
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return false;
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}
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static const char* glfw_error_name(int error) {
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switch (error) {
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case GLFW_NO_ERROR:
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@ -124,7 +163,7 @@ static void glfw_error_callback(int error, const char* description) {
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}
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inline constexpr short KEYS_BUFFER_SIZE = 1036;
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inline constexpr short _MOUSE_KEYS_OFFSET = 1024;
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inline constexpr short MOUSE_KEYS_OFFSET = 1024;
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static GLFWcursor* standard_cursors[static_cast<int>(CursorShape::LAST) + 1] = {};
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@ -201,7 +240,7 @@ public:
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}
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void onMouseCallback(int button, bool pressed) {
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int key = button + _MOUSE_KEYS_OFFSET;
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int key = button + MOUSE_KEYS_OFFSET;
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onKeyCallback(key, pressed);
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}
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@ -231,12 +270,12 @@ public:
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bool clicked(mousecode code) const override {
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return pressed(
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static_cast<keycode>(_MOUSE_KEYS_OFFSET + static_cast<int>(code))
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static_cast<keycode>(MOUSE_KEYS_OFFSET + static_cast<int>(code))
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);
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}
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bool jclicked(mousecode code) const override {
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return clicked(code) &&
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frames[static_cast<int>(code) + _MOUSE_KEYS_OFFSET] ==
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frames[static_cast<int>(code) + MOUSE_KEYS_OFFSET] ==
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currentFrame;
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}
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@ -560,20 +599,34 @@ static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
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handler->input.setCursorPosition(xpos, ypos);
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}
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static void create_standard_cursors() {
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for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
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int cursor = GLFW_ARROW_CURSOR + i;
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// GLFW 3.3 does not support some cursors
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if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 &&
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cursor > GLFW_VRESIZE_CURSOR) {
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break;
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}
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standard_cursors[i] = glfwCreateStandardCursor(cursor);
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}
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}
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static void setup_callbacks(GLFWwindow* window) {
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glfwSetKeyCallback(window, key_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_pos_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetCharCallback(window, character_callback);
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glfwSetScrollCallback(window, scroll_callback);
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}
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std::tuple<
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std::unique_ptr<Window>,
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std::unique_ptr<Input>
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> display::initialize(DisplaySettings* settings) {
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> Window::initialize(DisplaySettings* settings, std::string title) {
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int width = settings->width.get();
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int height = settings->height.get();
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std::string title = "VoxelCore v" +
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std::to_string(ENGINE_VERSION_MAJOR) + "." +
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std::to_string(ENGINE_VERSION_MINOR);
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if (ENGINE_DEBUG_BUILD) {
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title += " [debug]";
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}
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glfwSetErrorCallback(glfw_error_callback);
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if (glfwInit() == GLFW_FALSE) {
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logger.error() << "failed to initialize GLFW";
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@ -632,34 +685,21 @@ std::tuple<
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Texture::MAX_RESOLUTION = maxTextureSize[0];
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logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
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}
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glfwSetKeyCallback(window, key_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_pos_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetCharCallback(window, character_callback);
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glfwSetScrollCallback(window, scroll_callback);
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setup_callbacks(window);
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glfwSwapInterval(1);
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
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logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
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logger.info() << "GLFW: " << glfwGetVersionString();
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input_util::initialize();
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create_standard_cursors();
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glm::vec2 scale;
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glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &scale.x, &scale.y);
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logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
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input_util::initialize();
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for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
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int cursor = GLFW_ARROW_CURSOR + i;
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// GLFW 3.3 does not support some cursors
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if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 && cursor > GLFW_VRESIZE_CURSOR) {
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break;
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}
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standard_cursors[i] = glfwCreateStandardCursor(cursor);
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if (initialize_gl(width, height)) {
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glfwTerminate();
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return {nullptr, nullptr};
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}
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auto inputPtr = std::make_unique<GLFWInput>(window);
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auto windowPtr = std::make_unique<GLFWWindow>(
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*inputPtr, window, settings, width, height
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