refactor GLFWWindow

This commit is contained in:
MihailRis 2025-03-21 04:18:14 +03:00
parent 0b8d56afe1
commit 7262119f5b
14 changed files with 99 additions and 53 deletions

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@ -35,7 +35,7 @@
#include "util/platform.hpp"
#include "window/Camera.hpp"
#include "window/input.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "Mainloop.hpp"
#include "ServerMainloop.hpp"
@ -95,7 +95,13 @@ void Engine::initialize(CoreParameters coreParameters) {
controller = std::make_unique<EngineController>(*this);
if (!params.headless) {
auto [window, input] = display::initialize(&settings.display);
std::string title = "VoxelCore v" +
std::to_string(ENGINE_VERSION_MAJOR) + "." +
std::to_string(ENGINE_VERSION_MINOR);
if (ENGINE_DEBUG_BUILD) {
title += " [debug]";
}
auto [window, input] = Window::initialize(&settings.display, title);
if (!window || !input){
throw initialize_error("could not initialize window");
}

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@ -4,7 +4,7 @@
#include "debug/Logger.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "frontend/screens/LevelScreen.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
static debug::Logger logger("mainloop");

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@ -41,7 +41,7 @@
#include "voxels/GlobalChunks.hpp"
#include "window/Camera.hpp"
#include "window/input.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "debug/Logger.hpp"

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@ -30,7 +30,7 @@
#include "util/stringutil.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"

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@ -7,7 +7,7 @@
#include "graphics/core/Texture.hpp"
#include "assets/Assets.hpp"
#include "maths/UVRegion.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "window/Camera.hpp"
#include "engine/Engine.hpp"

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@ -6,7 +6,7 @@
#include "Batch2D.hpp"
#include "Framebuffer.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
static void set_blend_mode(BlendMode mode) {
switch (mode) {

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@ -6,7 +6,7 @@
#include "frontend/ContentGfxCache.hpp"
#include "voxels/Block.hpp"
#include "window/Camera.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Batch3D.hpp"
#include "graphics/core/Framebuffer.hpp"

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@ -7,7 +7,7 @@
#include "graphics/core/Cubemap.hpp"
#include "graphics/core/Framebuffer.hpp"
#include "graphics/core/DrawContext.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "window/Camera.hpp"
#include "maths/UVRegion.hpp"

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@ -28,7 +28,7 @@
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/LevelEvents.hpp"
#include "world/World.hpp"

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@ -20,7 +20,7 @@
#include "graphics/core/Shader.hpp"
#include "gui_util.hpp"
#include "window/Camera.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "window/input.hpp"
#include <algorithm>

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@ -15,7 +15,7 @@
#include "graphics/core/Font.hpp"
#include "graphics/ui/markdown.hpp"
#include "util/stringutil.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "devtools/actions.hpp"
#include "../markdown.hpp"

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@ -23,7 +23,7 @@
#include "voxels/Chunks.hpp"
#include "voxels/voxel.hpp"
#include "window/Camera.hpp"
#include "window/display.hpp"
#include "window/Window.hpp"
#include "window/input.hpp"
#include "world/Level.hpp"

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@ -44,16 +44,16 @@ public:
const glm::ivec2& getSize() const {
return size;
}
static std::tuple<
std::unique_ptr<Window>,
std::unique_ptr<Input>
> initialize(DisplaySettings* settings, std::string title);
protected:
glm::ivec2 size;
};
namespace display {
std::tuple<
std::unique_ptr<Window>,
std::unique_ptr<Input>
> initialize(DisplaySettings* settings);
void clear();
void clearDepth();
void setBgColor(glm::vec3 color);

View File

@ -1,4 +1,4 @@
#include "window/display.hpp"
#include "window/Window.hpp"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
@ -85,6 +85,45 @@ static void GLAPIENTRY gl_message_callback(
<< gl_severity_name(severity) << ": " << message;
}
static bool initialize_gl(int width, int height) {
glewExperimental = GL_TRUE;
GLenum glewErr = glewInit();
if (glewErr != GLEW_OK) {
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
// see issue #240
logger.warning()
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
} else {
logger.error() << "failed to initialize GLEW:\n"
<< glewGetErrorString(glewErr);
return true;
}
}
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(gl_message_callback, 0);
glViewport(0, 0, width, height);
glClearColor(0.0f, 0.0f, 0.0f, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
if (maxTextureSize[0] > 0) {
Texture::MAX_RESOLUTION = maxTextureSize[0];
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
}
const GLubyte* vendor = glGetString(GL_VENDOR);
const GLubyte* renderer = glGetString(GL_RENDERER);
logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
logger.info() << "GLFW: " << glfwGetVersionString();
return false;
}
static const char* glfw_error_name(int error) {
switch (error) {
case GLFW_NO_ERROR:
@ -124,7 +163,7 @@ static void glfw_error_callback(int error, const char* description) {
}
inline constexpr short KEYS_BUFFER_SIZE = 1036;
inline constexpr short _MOUSE_KEYS_OFFSET = 1024;
inline constexpr short MOUSE_KEYS_OFFSET = 1024;
static GLFWcursor* standard_cursors[static_cast<int>(CursorShape::LAST) + 1] = {};
@ -201,7 +240,7 @@ public:
}
void onMouseCallback(int button, bool pressed) {
int key = button + _MOUSE_KEYS_OFFSET;
int key = button + MOUSE_KEYS_OFFSET;
onKeyCallback(key, pressed);
}
@ -231,12 +270,12 @@ public:
bool clicked(mousecode code) const override {
return pressed(
static_cast<keycode>(_MOUSE_KEYS_OFFSET + static_cast<int>(code))
static_cast<keycode>(MOUSE_KEYS_OFFSET + static_cast<int>(code))
);
}
bool jclicked(mousecode code) const override {
return clicked(code) &&
frames[static_cast<int>(code) + _MOUSE_KEYS_OFFSET] ==
frames[static_cast<int>(code) + MOUSE_KEYS_OFFSET] ==
currentFrame;
}
@ -560,20 +599,34 @@ static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
handler->input.setCursorPosition(xpos, ypos);
}
static void create_standard_cursors() {
for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
int cursor = GLFW_ARROW_CURSOR + i;
// GLFW 3.3 does not support some cursors
if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 &&
cursor > GLFW_VRESIZE_CURSOR) {
break;
}
standard_cursors[i] = glfwCreateStandardCursor(cursor);
}
}
static void setup_callbacks(GLFWwindow* window) {
glfwSetKeyCallback(window, key_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_pos_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetCharCallback(window, character_callback);
glfwSetScrollCallback(window, scroll_callback);
}
std::tuple<
std::unique_ptr<Window>,
std::unique_ptr<Input>
> display::initialize(DisplaySettings* settings) {
> Window::initialize(DisplaySettings* settings, std::string title) {
int width = settings->width.get();
int height = settings->height.get();
std::string title = "VoxelCore v" +
std::to_string(ENGINE_VERSION_MAJOR) + "." +
std::to_string(ENGINE_VERSION_MINOR);
if (ENGINE_DEBUG_BUILD) {
title += " [debug]";
}
glfwSetErrorCallback(glfw_error_callback);
if (glfwInit() == GLFW_FALSE) {
logger.error() << "failed to initialize GLFW";
@ -632,34 +685,21 @@ std::tuple<
Texture::MAX_RESOLUTION = maxTextureSize[0];
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
}
glfwSetKeyCallback(window, key_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_pos_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetCharCallback(window, character_callback);
glfwSetScrollCallback(window, scroll_callback);
setup_callbacks(window);
glfwSwapInterval(1);
const GLubyte* vendor = glGetString(GL_VENDOR);
const GLubyte* renderer = glGetString(GL_RENDERER);
logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
logger.info() << "GLFW: " << glfwGetVersionString();
input_util::initialize();
create_standard_cursors();
glm::vec2 scale;
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &scale.x, &scale.y);
logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
input_util::initialize();
for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
int cursor = GLFW_ARROW_CURSOR + i;
// GLFW 3.3 does not support some cursors
if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 && cursor > GLFW_VRESIZE_CURSOR) {
break;
}
standard_cursors[i] = glfwCreateStandardCursor(cursor);
if (initialize_gl(width, height)) {
glfwTerminate();
return {nullptr, nullptr};
}
auto inputPtr = std::make_unique<GLFWInput>(window);
auto windowPtr = std::make_unique<GLFWWindow>(
*inputPtr, window, settings, width, height