This commit is contained in:
MihailRis 2025-03-09 23:10:22 +03:00
parent db620010a3
commit 70b3a4d91e
4 changed files with 90 additions and 84 deletions

View File

@ -66,22 +66,22 @@ LevelScreen::LevelScreen(
frontend = std::make_unique<LevelFrontend>(
player, controller.get(), assets, settings
);
worldRenderer = std::make_unique<WorldRenderer>(
renderer = std::make_unique<WorldRenderer>(
engine, *frontend, *player
);
hud = std::make_unique<Hud>(engine, *frontend, *player);
decorator = std::make_unique<Decorator>(
engine, *controller, *worldRenderer, assets, *player
engine, *controller, *renderer, assets, *player
);
keepAlive(settings.graphics.backlight.observe([=](bool) {
player->chunks->saveAndClear();
worldRenderer->clear();
renderer->clear();
}));
keepAlive(settings.graphics.denseRender.observe([=](bool) {
player->chunks->saveAndClear();
worldRenderer->clear();
renderer->clear();
frontend->getContentGfxCache().refresh();
}));
keepAlive(settings.camera.fov.observe([=](double value) {
@ -89,7 +89,7 @@ LevelScreen::LevelScreen(
}));
keepAlive(Events::getBinding(BIND_CHUNKS_RELOAD).onactived.add([=](){
player->chunks->saveAndClear();
worldRenderer->clear();
renderer->clear();
return false;
}));
@ -117,7 +117,7 @@ void LevelScreen::initializeContent() {
for (auto& entry : content.getPacks()) {
initializePack(entry.second.get());
}
scripting::on_frontend_init(hud.get(), worldRenderer.get());
scripting::on_frontend_init(hud.get(), renderer.get());
}
void LevelScreen::initializePack(ContentPackRuntime* pack) {
@ -139,7 +139,7 @@ void LevelScreen::loadDecorations() {
}
auto data = io::read_object(CLIENT_FILE);
if (data.has("weather")) {
worldRenderer->getWeather().deserialize(data["weather"]);
renderer->getWeather().deserialize(data["weather"]);
}
}
@ -147,7 +147,7 @@ void LevelScreen::saveDecorations() {
io::create_directory("world:client");
auto data = dv::object();
data["weather"] = worldRenderer->getWeather().serialize();
data["weather"] = renderer->getWeather().serialize();
io::write_json(CLIENT_FILE, data, true);
}
@ -168,7 +168,7 @@ void LevelScreen::saveWorldPreview() {
Viewport viewport(previewSize * 1.5, previewSize);
DrawContext ctx(&pctx, viewport, batch.get());
worldRenderer->draw(ctx, camera, false, true, 0.0f, *postProcessing);
renderer->draw(ctx, camera, false, true, 0.0f, *postProcessing);
auto image = postProcessing->toImage();
image->flipY();
imageio::write("world:preview.png", image.get());
@ -188,26 +188,15 @@ void LevelScreen::updateHotkeys() {
if (Events::jpressed(keycode::F3)) {
debug = !debug;
hud->setDebug(debug);
worldRenderer->setDebug(debug);
renderer->setDebug(debug);
}
}
void LevelScreen::update(float delta) {
gui::GUI* gui = engine.getGUI();
auto menu = gui->getMenu();
bool inputLocked = menu->hasOpenPage() ||
hud->isInventoryOpen() ||
gui->isFocusCaught();
if (!gui->isFocusCaught()) {
updateHotkeys();
}
auto level = controller->getLevel();
void LevelScreen::updateAudio() {
auto player = playerController->getPlayer();
auto camera = player->currentCamera;
bool paused = hud->isPause();
audio::get_channel("regular")->setPaused(paused);
audio::get_channel("ambient")->setPaused(paused);
glm::vec3 velocity {};
@ -220,24 +209,34 @@ void LevelScreen::update(float delta) {
camera->dir,
glm::vec3(0, 1, 0)
);
const auto& settings = engine.getSettings();
}
if (!hud->isPause()) {
level->getWorld()->updateTimers(delta);
animator->update(delta);
void LevelScreen::update(float delta) {
auto& gui = *engine.getGUI();
if (!gui.isFocusCaught()) {
updateHotkeys();
}
if (!hud->isPause()) {
updateAudio();
auto menu = gui.getMenu();
bool inputLocked =
menu->hasOpenPage() || hud->isInventoryOpen() || gui.isFocusCaught();
bool paused = hud->isPause();
if (!paused) {
world.updateTimers(delta);
animator->update(delta);
playerController->update(delta, !inputLocked);
}
controller->update(glm::min(delta, 0.2f), hud->isPause());
playerController->postUpdate(delta, !inputLocked, hud->isPause());
controller->update(glm::min(delta, 0.2f), paused);
playerController->postUpdate(delta, !inputLocked, paused);
hud->update(hudVisible);
const auto& weather = worldRenderer->getWeather();
decorator->update(
hud->isPause() ? 0.0f : delta, *camera, weather.a, weather.b
);
const auto& weather = renderer->getWeather();
const auto& player = *playerController->getPlayer();
const auto& camera = *player.currentCamera;
decorator->update(paused ? 0.0f : delta, camera, weather);
}
void LevelScreen::draw(float delta) {
@ -249,7 +248,7 @@ void LevelScreen::draw(float delta) {
if (!hud->isPause()) {
scripting::on_entities_render(engine.getTime().getDelta());
}
worldRenderer->draw(
renderer->draw(
ctx, *camera, hudVisible, hud->isPause(), delta, *postProcessing
);
@ -264,8 +263,3 @@ void LevelScreen::onEngineShutdown() {
}
controller->saveWorld();
}
LevelController* LevelScreen::getLevelController() const {
return controller.get();
}

View File

@ -22,7 +22,7 @@ class LevelScreen : public Screen {
std::unique_ptr<LevelFrontend> frontend;
std::unique_ptr<LevelController> controller;
std::unique_ptr<PlayerController> playerController;
std::unique_ptr<WorldRenderer> worldRenderer;
std::unique_ptr<WorldRenderer> renderer;
std::unique_ptr<TextureAnimator> animator;
std::unique_ptr<PostProcessing> postProcessing;
std::unique_ptr<Decorator> decorator;
@ -38,6 +38,7 @@ class LevelScreen : public Screen {
void loadDecorations();
void saveDecorations();
void updateAudio();
public:
LevelScreen(
Engine& engine, std::unique_ptr<Level> level, int64_t localPlayer
@ -48,6 +49,4 @@ public:
void draw(float delta) override;
void onEngineShutdown() override;
LevelController* getLevelController() const;
};

View File

@ -173,45 +173,7 @@ void Decorator::update(
}
}
void Decorator::update(
float delta,
const Camera& camera,
const WeatherPreset& weatherA,
const WeatherPreset& weatherB
) {
float thunderRate = weatherA.thunderRate * weatherA.intensity +
weatherB.thunderRate * weatherB.intensity;
thunderTimer += delta;
util::PseudoRandom random(rand());
if (thunderTimer >= 1.0f) {
thunderTimer = 0.0f;
if (random.randFloat() < thunderRate) {
audio::play(
assets.get<audio::Sound>("ambient/thunder"),
glm::vec3(),
false,
1.0f,
1.0f + random.randFloat() - 0.5f,
false,
audio::PRIORITY_NORMAL,
audio::get_channel_index("ambient")
);
}
}
glm::ivec3 pos = camera.position;
for (int i = 0; i < ITERATIONS; i++) {
update(delta, pos - glm::ivec3(UPDATE_AREA_DIAMETER / 2), pos);
}
int randIters = std::min(50'000, static_cast<int>(delta * 24'000));
for (int i = 0; i < randIters; i++) {
if (weatherA.intensity > 1.e-3f) {
updateRandom(delta, pos, weatherA);
}
if (weatherB.intensity > 1.e-3f) {
updateRandom(delta, pos, weatherB);
}
}
void Decorator::updateBlockEmitters(const Camera& camera) {
const auto& chunks = *player.chunks;
const auto& indices = *level.content.getIndices();
auto iter = blockEmitters.begin();
@ -243,7 +205,9 @@ void Decorator::update(
}
iter++;
}
}
void Decorator::updateTextNotes() {
for (const auto& [id, player] : *level.players) {
if (id == this->player.getId() ||
playerTexts.find(id) != playerTexts.end()) {
@ -273,3 +237,49 @@ void Decorator::update(
}
}
}
void Decorator::updateRandomSounds(float delta, const Weather& weather) {
float thunderRate = weather.a.thunderRate * weather.a.intensity +
weather.b.thunderRate * weather.b.intensity;
thunderTimer += delta;
util::PseudoRandom random(rand());
if (thunderTimer >= 1.0f) {
thunderTimer = 0.0f;
if (random.randFloat() < thunderRate) {
audio::play(
assets.get<audio::Sound>("ambient/thunder"),
glm::vec3(),
false,
1.0f,
1.0f + random.randFloat() - 0.5f,
false,
audio::PRIORITY_NORMAL,
audio::get_channel_index("ambient")
);
}
}
}
void Decorator::update(
float delta,
const Camera& camera,
const Weather& weather
) {
updateRandomSounds(delta, weather);
glm::ivec3 pos = camera.position;
for (int i = 0; i < ITERATIONS; i++) {
update(delta, pos - glm::ivec3(UPDATE_AREA_DIAMETER / 2), pos);
}
int randIters = std::min(50'000, static_cast<int>(delta * 24'000));
for (int i = 0; i < randIters; i++) {
if (weather.a.intensity > 1.e-3f) {
updateRandom(delta, pos, weather.a);
}
if (weather.b.intensity > 1.e-3f) {
updateRandom(delta, pos, weather.b);
}
}
updateBlockEmitters(camera);
updateTextNotes();
}

View File

@ -18,6 +18,7 @@ class Block;
class Engine;
class LevelController;
class WorldRenderer;
class Weather;
struct WeatherPreset;
class Decorator {
@ -44,6 +45,9 @@ class Decorator {
const glm::ivec3& areaCenter,
const WeatherPreset& weather
);
void updateRandomSounds(float delta, const Weather& weather);
void updateBlockEmitters(const Camera& camera);
void updateTextNotes();
void addParticles(const Block& def, const glm::ivec3& pos);
public:
Decorator(
@ -57,7 +61,6 @@ public:
void update(
float delta,
const Camera& camera,
const WeatherPreset& weatherA,
const WeatherPreset& weatherB
const Weather& weather
);
};