lua: audio speakers manipulation functions

This commit is contained in:
MihailRis 2024-03-05 14:28:25 +03:00
parent f65599ef2a
commit 6f63a6ea54

View File

@ -7,6 +7,15 @@
inline const char* DEFAULT_CHANNEL = "regular";
/// @brief audio.play_sound(
/// name: string,
/// x: number,
/// y: number,
/// z: number,
/// volume: number,
/// pitch: number,
/// channel: string = "regular"
/// )
static int l_audio_play_sound(lua_State* L) {
const char* name = lua_tostring(L, 1);
lua::luanumber x = lua_tonumber(L, 2);
@ -35,7 +44,100 @@ static int l_audio_play_sound(lua_State* L) {
return 1;
}
/// @brief audio.stop(speakerid: integer) -> nil
static int l_audio_stop(lua_State* L) {
lua::luaint id = lua_tonumber(L, 1);
auto speaker = audio::get(id);
if (speaker != nullptr) {
speaker->stop();
}
return 0;
}
/// @brief audio.pause(speakerid: integer) -> nil
static int l_audio_pause(lua_State* L) {
lua::luaint id = lua_tonumber(L, 1);
auto speaker = audio::get(id);
if (speaker != nullptr) {
speaker->pause();
}
return 0;
}
/// @brief audio.resume(speakerid: integer) -> nil
static int l_audio_resume(lua_State* L) {
lua::luaint id = lua_tonumber(L, 1);
auto speaker = audio::get(id);
if (speaker != nullptr && speaker->isPaused()) {
speaker->play();
}
return 0;
}
/// @brief audio.set_volume(speakerid: integer, value: number) -> nil
static int l_audio_set_volume(lua_State* L) {
lua::luaint id = lua_tonumber(L, 1);
auto speaker = audio::get(id);
if (speaker != nullptr) {
lua::luanumber value = lua_tonumber(L, 2);
speaker->setVolume(static_cast<float>(value));
}
return 0;
}
/// @brief audio.set_pitch(speakerid: integer, value: number) -> nil
static int l_audio_set_pitch(lua_State* L) {
lua::luaint id = lua_tonumber(L, 1);
auto speaker = audio::get(id);
if (speaker != nullptr) {
lua::luanumber value = lua_tonumber(L, 2);
speaker->setPitch(static_cast<float>(value));
}
return 0;
}
/// @brief audio.set_position(speakerid: integer, x: number, y: number, z: number) -> nil
static int l_audio_set_position(lua_State* L) {
lua::luaint id = lua_tonumber(L, 1);
auto speaker = audio::get(id);
if (speaker != nullptr) {
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
speaker->setPosition(glm::vec3(
static_cast<float>(x),
static_cast<float>(y),
static_cast<float>(z)
));
}
return 0;
}
/// @brief audio.set_velocity(speakerid: integer, x: number, y: number, z: number) -> nil
static int l_audio_set_velocity(lua_State* L) {
lua::luaint id = lua_tonumber(L, 1);
auto speaker = audio::get(id);
if (speaker != nullptr) {
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
speaker->setVelocity(glm::vec3(
static_cast<float>(x),
static_cast<float>(y),
static_cast<float>(z)
));
}
return 0;
}
const luaL_Reg audiolib [] = {
{"play_sound", lua_wrap_errors<l_audio_play_sound>},
{"stop", lua_wrap_errors<l_audio_stop>},
{"pause", lua_wrap_errors<l_audio_pause>},
{"resume", lua_wrap_errors<l_audio_resume>},
{"set_volume", lua_wrap_errors<l_audio_set_volume>},
{"set_pitch", lua_wrap_errors<l_audio_set_pitch>},
{"set_position", lua_wrap_errors<l_audio_set_position>},
{"set_velocity", lua_wrap_errors<l_audio_set_velocity>},
{NULL, NULL}
};