contentpack remove feature WIP
This commit is contained in:
parent
19a91fd4fa
commit
6f62ddea4b
@ -1,4 +1,5 @@
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// Example of a GLSL library
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#define PI 3.1415926535897932384626433832795
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#define PI2 (PI*2)
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vec4 decompress_light(float compressed_light) {
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vec4 result;
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@ -1,6 +1,7 @@
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# Menu
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menu.missing-content=Missing Content!
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world.convert-request=Content indices have changed! Convert world files?
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pack.remove-confirm=Do you want to erase all pack content from the world forever?
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error.pack-not-found=Could not to find pack
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error.dependency-not-found=Dependency pack is not found
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world.delete-confirm=Do you want to delete world forever?
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@ -10,6 +10,8 @@ Add=Добавить
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error.pack-not-found=Не удалось найти пакет
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error.dependency-not-found=Используемая зависимость не найдена
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pack.remove-confirm=Удалить весь поставляемый паком контент из мира (безвозвратно)?
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# Меню
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menu.New World=Новый Мир
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menu.Quit=Выход
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BIN
res/textures/gui/cross.png
Normal file
BIN
res/textures/gui/cross.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 6.1 KiB |
@ -70,6 +70,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/no_icon.png", "gui/no_icon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/warning.png", "gui/warning");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/error.png", "gui/error");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/cross.png", "gui/cross");
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if (content) {
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui3d", "ui3d");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/background", "background");
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@ -79,7 +80,8 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/crosshair.png", "gui/crosshair");
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addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
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for (auto& pack : content->getPacks()) {
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for (auto& entry : content->getPacks()) {
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auto pack = entry.second.get();
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auto& info = pack->getInfo();
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fs::path folder = info.folder / fs::path("layouts");
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addLayouts(pack->getEnvironment()->getId(), info.id, folder, loader);
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@ -26,7 +26,7 @@ void ContentBuilder::add(ItemDef* def) {
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}
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void ContentBuilder::add(ContentPackRuntime* pack) {
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packs.push_back(std::unique_ptr<ContentPackRuntime>(pack));
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packs.emplace(pack->getId(), pack);
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}
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Block& ContentBuilder::createBlock(std::string id) {
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@ -136,7 +136,7 @@ Content::Content(ContentIndices* indices,
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std::unique_ptr<DrawGroups> drawGroups,
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std::unordered_map<std::string, Block*> blockDefs,
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std::unordered_map<std::string, ItemDef*> itemDefs,
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std::vector<std::unique_ptr<ContentPackRuntime>> packs)
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std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs)
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: blockDefs(blockDefs),
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itemDefs(itemDefs),
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indices(indices),
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@ -179,6 +179,14 @@ ItemDef& Content::requireItem(std::string id) const {
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return *found->second;
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}
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const std::vector<std::unique_ptr<ContentPackRuntime>>& Content::getPacks() const {
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const ContentPackRuntime* Content::getPackRuntime(std::string id) const {
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auto found = packs.find(id);
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if (found == packs.end()) {
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return nullptr;
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}
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return found->second.get();
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}
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const std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>>& Content::getPacks() const {
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return packs;
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}
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@ -48,7 +48,7 @@ class ContentBuilder {
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std::unordered_map<std::string, ItemDef*> itemDefs;
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std::vector<std::string> itemIds;
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std::vector<std::unique_ptr<ContentPackRuntime>> packs;
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std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs;
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public:
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~ContentBuilder();
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@ -108,7 +108,7 @@ class Content {
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std::unordered_map<std::string, Block*> blockDefs;
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std::unordered_map<std::string, ItemDef*> itemDefs;
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std::unique_ptr<ContentIndices> indices;
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std::vector<std::unique_ptr<ContentPackRuntime>> packs;
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std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs;
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public:
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std::unique_ptr<DrawGroups> const drawGroups;
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@ -116,7 +116,7 @@ public:
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std::unique_ptr<DrawGroups> drawGroups,
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std::unordered_map<std::string, Block*> blockDefs,
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std::unordered_map<std::string, ItemDef*> itemDefs,
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std::vector<std::unique_ptr<ContentPackRuntime>> packs);
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std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs);
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~Content();
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inline ContentIndices* getIndices() const {
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@ -129,7 +129,9 @@ public:
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ItemDef* findItem(std::string id) const;
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ItemDef& requireItem(std::string id) const;
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const std::vector<std::unique_ptr<ContentPackRuntime>>& getPacks() const;
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const ContentPackRuntime* getPackRuntime(std::string id) const;
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const std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>>& getPacks() const;
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};
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#endif // CONTENT_CONTENT_H_
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@ -294,6 +294,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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auto runtime = new ContentPackRuntime(*pack, scripting::create_pack_environment(*pack));
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builder.add(runtime);
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env = runtime->getEnvironment()->getId();
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ContentPackStats& stats = runtime->getStatsWriteable();
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fixPackIndices();
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@ -306,6 +307,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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if (!fs::is_regular_file(pack->getContentFile()))
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return;
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auto root = files::read_json(pack->getContentFile());
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auto blocksarr = root->list("blocks");
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if (blocksarr) {
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@ -314,6 +316,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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std::string full = pack->id+":"+name;
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auto& def = builder.createBlock(full);
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loadBlock(def, full, name);
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stats.totalBlocks++;
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if (!def.hidden) {
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auto& item = builder.createItem(full+BLOCK_ITEM_SUFFIX);
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item.generated = true;
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@ -324,6 +327,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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for (uint j = 0; j < 4; j++) {
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item.emission[j] = def.emission[j];
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}
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stats.totalItems++;
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}
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}
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}
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@ -334,6 +338,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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std::string name = itemsarr->str(i);
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std::string full = pack->id+":"+name;
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loadItem(builder.createItem(full), full, name);
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stats.totalItems++;
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}
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}
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}
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@ -167,7 +167,7 @@ void ContentPack::readPacks(const EnginePaths* paths,
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}
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ContentPackRuntime::ContentPackRuntime(
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ContentPack info,
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ContentPack info,
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std::unique_ptr<scripting::Environment> env
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) : info(info), env(std::move(env))
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{
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@ -77,15 +77,33 @@ struct ContentPack {
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);
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};
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struct ContentPackStats {
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size_t totalBlocks;
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size_t totalItems;
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inline bool hasSavingContent() const {
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return totalBlocks + totalItems > 0;
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}
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};
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class ContentPackRuntime {
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ContentPack info;
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ContentPackStats stats {};
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std::unique_ptr<scripting::Environment> env;
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public:
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ContentPackRuntime(
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ContentPack info,
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ContentPack info,
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std::unique_ptr<scripting::Environment> env
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);
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inline const ContentPackStats& getStats() const {
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return stats;
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}
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inline ContentPackStats& getStatsWriteable() {
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return stats;
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}
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inline const std::string& getId() {
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return info.id;
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}
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@ -49,91 +49,91 @@ regfile::regfile(fs::path filename) : file(filename) {
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}
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WorldRegion::WorldRegion() {
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chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
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sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
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chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
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sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
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}
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WorldRegion::~WorldRegion() {
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for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
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delete[] chunksData[i];
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}
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delete[] sizes;
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delete[] chunksData;
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for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
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delete[] chunksData[i];
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}
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delete[] sizes;
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delete[] chunksData;
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}
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void WorldRegion::setUnsaved(bool unsaved) {
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this->unsaved = unsaved;
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this->unsaved = unsaved;
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}
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bool WorldRegion::isUnsaved() const {
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return unsaved;
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return unsaved;
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}
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ubyte** WorldRegion::getChunks() const {
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return chunksData;
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return chunksData;
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}
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uint32_t* WorldRegion::getSizes() const {
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return sizes;
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return sizes;
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}
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void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
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size_t chunk_index = z * REGION_SIZE + x;
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delete[] chunksData[chunk_index];
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chunksData[chunk_index] = data;
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sizes[chunk_index] = size;
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size_t chunk_index = z * REGION_SIZE + x;
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delete[] chunksData[chunk_index];
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chunksData[chunk_index] = data;
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sizes[chunk_index] = size;
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}
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ubyte* WorldRegion::getChunkData(uint x, uint z) {
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return chunksData[z * REGION_SIZE + x];
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return chunksData[z * REGION_SIZE + x];
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}
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uint WorldRegion::getChunkDataSize(uint x, uint z) {
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return sizes[z * REGION_SIZE + x];
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return sizes[z * REGION_SIZE + x];
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}
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const char* WorldFiles::WORLD_FILE = "world.json";
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WorldFiles::WorldFiles(fs::path directory, const DebugSettings& settings)
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: directory(directory),
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generatorTestMode(settings.generatorTestMode),
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doWriteLights(settings.doWriteLights) {
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compressionBuffer.reset(new ubyte[CHUNK_DATA_LEN * 2]);
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: directory(directory),
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generatorTestMode(settings.generatorTestMode),
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doWriteLights(settings.doWriteLights) {
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compressionBuffer.reset(new ubyte[CHUNK_DATA_LEN * 2]);
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}
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WorldFiles::~WorldFiles(){
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}
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WorldRegion* WorldFiles::getRegion(regionsmap& regions, int x, int z) {
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auto found = regions.find(glm::ivec2(x, z));
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if (found == regions.end())
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return nullptr;
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return found->second.get();
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auto found = regions.find(glm::ivec2(x, z));
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if (found == regions.end())
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return nullptr;
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return found->second.get();
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}
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WorldRegion* WorldFiles::getOrCreateRegion(regionsmap& regions, int x, int z) {
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WorldRegion* region = getRegion(regions, x, z);
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if (region == nullptr) {
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region = new WorldRegion();
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regions[glm::ivec2(x, z)].reset(region);
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}
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return region;
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WorldRegion* region = getRegion(regions, x, z);
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if (region == nullptr) {
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region = new WorldRegion();
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regions[glm::ivec2(x, z)].reset(region);
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}
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return region;
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}
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ubyte* WorldFiles::compress(const ubyte* src, size_t srclen, size_t& len) {
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ubyte* buffer = this->compressionBuffer.get();
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len = extrle::encode(src, srclen, buffer);
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ubyte* data = new ubyte[len];
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for (size_t i = 0; i < len; i++) {
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data[i] = buffer[i];
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}
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return data;
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len = extrle::encode(src, srclen, buffer);
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ubyte* data = new ubyte[len];
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for (size_t i = 0; i < len; i++) {
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data[i] = buffer[i];
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}
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return data;
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}
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ubyte* WorldFiles::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
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ubyte* decompressed = new ubyte[dstlen];
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extrle::decode(src, srclen, decompressed);
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return decompressed;
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ubyte* decompressed = new ubyte[dstlen];
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extrle::decode(src, srclen, decompressed);
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return decompressed;
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}
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int WorldFiles::getVoxelRegionVersion(int x, int z) {
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@ -168,49 +168,49 @@ int WorldFiles::getVoxelRegionsVersion() {
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*/
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void WorldFiles::put(int x, int z, const ubyte* voxelData) {
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int regionX = floordiv(x, REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localZ = z - (regionZ * REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localZ = z - (regionZ * REGION_SIZE);
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/* Writing Voxels */ {
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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region->setUnsaved(true);
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size_t compressedSize;
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ubyte* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
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region->put(localX, localZ, data, compressedSize);
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}
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/* Writing Voxels */ {
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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region->setUnsaved(true);
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size_t compressedSize;
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ubyte* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
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region->put(localX, localZ, data, compressedSize);
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}
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}
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/*
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* Store chunk (voxels and lights) in region (existing or new)
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*/
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void WorldFiles::put(Chunk* chunk){
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assert(chunk != nullptr);
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assert(chunk != nullptr);
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int regionX = floordiv(chunk->x, REGION_SIZE);
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int regionZ = floordiv(chunk->z, REGION_SIZE);
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int localX = chunk->x - (regionX * REGION_SIZE);
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int localZ = chunk->z - (regionZ * REGION_SIZE);
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int regionX = floordiv(chunk->x, REGION_SIZE);
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int regionZ = floordiv(chunk->z, REGION_SIZE);
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int localX = chunk->x - (regionX * REGION_SIZE);
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int localZ = chunk->z - (regionZ * REGION_SIZE);
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/* Writing voxels */ {
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/* Writing voxels */ {
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size_t compressedSize;
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std::unique_ptr<ubyte[]> chunk_data (chunk->encode());
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ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
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ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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region->setUnsaved(true);
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region->put(localX, localZ, data, compressedSize);
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}
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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region->setUnsaved(true);
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region->put(localX, localZ, data, compressedSize);
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}
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/* Writing lights cache */
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if (doWriteLights && chunk->isLighted()) {
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if (doWriteLights && chunk->isLighted()) {
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size_t compressedSize;
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std::unique_ptr<ubyte[]> light_data (chunk->lightmap.encode());
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ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
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ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
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WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
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region->setUnsaved(true);
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region->put(localX, localZ, data, compressedSize);
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}
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WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
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region->setUnsaved(true);
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region->put(localX, localZ, data, compressedSize);
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}
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/* Writing block inventories */
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if (!chunk->inventories.empty()){
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auto& inventories = chunk->inventories;
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@ -237,19 +237,19 @@ void WorldFiles::put(Chunk* chunk){
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}
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fs::path WorldFiles::getRegionsFolder() const {
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return directory/fs::path("regions");
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return directory/fs::path("regions");
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}
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fs::path WorldFiles::getLightsFolder() const {
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return directory/fs::path("lights");
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return directory/fs::path("lights");
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}
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fs::path WorldFiles::getInventoriesFolder() const {
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return directory/fs::path("inventories");
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return directory/fs::path("inventories");
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}
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fs::path WorldFiles::getRegionFilename(int x, int z) const {
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return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
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return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
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}
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/*
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@ -275,78 +275,78 @@ bool WorldFiles::parseRegionFilename(const std::string& name, int& x, int& z) {
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getPlayerFile() const {
|
||||
return directory/fs::path("player.json");
|
||||
return directory/fs::path("player.json");
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getWorldFile() const {
|
||||
return directory/fs::path(WORLD_FILE);
|
||||
return directory/fs::path(WORLD_FILE);
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getIndicesFile() const {
|
||||
return directory/fs::path("indices.json");
|
||||
return directory/fs::path("indices.json");
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getPacksFile() const {
|
||||
return directory/fs::path("packs.list");
|
||||
return directory/fs::path("packs.list");
|
||||
}
|
||||
|
||||
ubyte* WorldFiles::getChunk(int x, int z){
|
||||
return getData(regions, getRegionsFolder(), x, z, REGION_LAYER_VOXELS, true);
|
||||
return getData(regions, getRegionsFolder(), x, z, REGION_LAYER_VOXELS, true);
|
||||
}
|
||||
|
||||
/* Get cached lights for chunk at x,z
|
||||
* @return lights data or nullptr */
|
||||
light_t* WorldFiles::getLights(int x, int z) {
|
||||
std::unique_ptr<ubyte[]> data (getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS, true));
|
||||
if (data == nullptr)
|
||||
return nullptr;
|
||||
return Lightmap::decode(data.get());
|
||||
std::unique_ptr<ubyte[]> data (getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS, true));
|
||||
if (data == nullptr)
|
||||
return nullptr;
|
||||
return Lightmap::decode(data.get());
|
||||
}
|
||||
|
||||
chunk_inventories_map WorldFiles::fetchInventories(int x, int z) {
|
||||
chunk_inventories_map inventories;
|
||||
const ubyte* data = getData(storages, getInventoriesFolder(), x, z, REGION_LAYER_INVENTORIES, false);
|
||||
if (data == nullptr)
|
||||
return inventories;
|
||||
ByteReader reader(data, BUFFER_SIZE_UNKNOWN);
|
||||
int count = reader.getInt32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
uint index = reader.getInt32();
|
||||
uint size = reader.getInt32();
|
||||
auto map = json::from_binary(reader.pointer(), size);
|
||||
reader.skip(size);
|
||||
auto inv = std::make_shared<Inventory>(0, 0);
|
||||
inv->deserialize(map.get());
|
||||
inventories[index] = inv;
|
||||
}
|
||||
return inventories;
|
||||
chunk_inventories_map inventories;
|
||||
const ubyte* data = getData(storages, getInventoriesFolder(), x, z, REGION_LAYER_INVENTORIES, false);
|
||||
if (data == nullptr)
|
||||
return inventories;
|
||||
ByteReader reader(data, BUFFER_SIZE_UNKNOWN);
|
||||
int count = reader.getInt32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
uint index = reader.getInt32();
|
||||
uint size = reader.getInt32();
|
||||
auto map = json::from_binary(reader.pointer(), size);
|
||||
reader.skip(size);
|
||||
auto inv = std::make_shared<Inventory>(0, 0);
|
||||
inv->deserialize(map.get());
|
||||
inventories[index] = inv;
|
||||
}
|
||||
return inventories;
|
||||
}
|
||||
|
||||
ubyte* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
|
||||
int x, int z, int layer, bool compression) {
|
||||
int regionX = floordiv(x, REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
int regionX = floordiv(x, REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
|
||||
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
|
||||
ubyte* data = region->getChunkData(localX, localZ);
|
||||
if (data == nullptr) {
|
||||
uint32_t size;
|
||||
data = readChunkData(x, z, size, folder, layer);
|
||||
if (data != nullptr) {
|
||||
region->put(localX, localZ, data, size);
|
||||
}
|
||||
}
|
||||
if (data != nullptr) {
|
||||
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
|
||||
ubyte* data = region->getChunkData(localX, localZ);
|
||||
if (data == nullptr) {
|
||||
uint32_t size;
|
||||
data = readChunkData(x, z, size, folder, layer);
|
||||
if (data != nullptr) {
|
||||
region->put(localX, localZ, data, size);
|
||||
}
|
||||
}
|
||||
if (data != nullptr) {
|
||||
size_t size = region->getChunkDataSize(localX, localZ);
|
||||
if (compression) {
|
||||
return decompress(data, size, CHUNK_DATA_LEN);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
return nullptr;
|
||||
if (compression) {
|
||||
return decompress(data, size, CHUNK_DATA_LEN);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@ -360,7 +360,7 @@ regfile* WorldFiles::getRegFile(glm::ivec3 coord, const fs::path& folder) {
|
||||
auto iter = std::next(openRegFiles.begin(), rand() % openRegFiles.size());
|
||||
openRegFiles.erase(iter);
|
||||
}
|
||||
fs::path filename = folder / getRegionFilename(coord[0], coord[1]);
|
||||
fs::path filename = folder / getRegionFilename(coord[0], coord[1]);
|
||||
if (!fs::is_regular_file(filename)) {
|
||||
return nullptr;
|
||||
}
|
||||
@ -373,14 +373,14 @@ ubyte* WorldFiles::readChunkData(int x,
|
||||
uint32_t& length,
|
||||
fs::path folder,
|
||||
int layer){
|
||||
if (generatorTestMode)
|
||||
return nullptr;
|
||||
|
||||
int regionX = floordiv(x, REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
int chunkIndex = localZ * REGION_SIZE + localX;
|
||||
if (generatorTestMode)
|
||||
return nullptr;
|
||||
|
||||
int regionX = floordiv(x, REGION_SIZE);
|
||||
int regionZ = floordiv(z, REGION_SIZE);
|
||||
int localX = x - (regionX * REGION_SIZE);
|
||||
int localZ = z - (regionZ * REGION_SIZE);
|
||||
int chunkIndex = localZ * REGION_SIZE + localX;
|
||||
|
||||
glm::ivec3 coord(regionX, regionZ, layer);
|
||||
regfile* rfile = WorldFiles::getRegFile(coord, folder);
|
||||
@ -389,24 +389,24 @@ ubyte* WorldFiles::readChunkData(int x,
|
||||
}
|
||||
files::rafile& file = rfile->file;
|
||||
|
||||
size_t file_size = file.length();
|
||||
size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
|
||||
size_t file_size = file.length();
|
||||
size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
|
||||
|
||||
uint32_t offset;
|
||||
file.seekg(table_offset + chunkIndex * 4);
|
||||
file.read((char*)(&offset), 4);
|
||||
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
uint32_t offset;
|
||||
file.seekg(table_offset + chunkIndex * 4);
|
||||
file.read((char*)(&offset), 4);
|
||||
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
|
||||
if (offset == 0){
|
||||
return nullptr;
|
||||
}
|
||||
if (offset == 0){
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
file.seekg(offset);
|
||||
file.read((char*)(&offset), 4);
|
||||
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
ubyte* data = new ubyte[length]{};
|
||||
file.read((char*)data, length);
|
||||
return data;
|
||||
file.seekg(offset);
|
||||
file.read((char*)(&offset), 4);
|
||||
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
ubyte* data = new ubyte[length]{};
|
||||
file.read((char*)data, length);
|
||||
return data;
|
||||
}
|
||||
|
||||
/* Read missing chunks data (null pointers) from region file
|
||||
@ -415,7 +415,7 @@ ubyte* WorldFiles::readChunkData(int x,
|
||||
*/
|
||||
void WorldFiles::fetchChunks(WorldRegion* region, int x, int z, fs::path folder, int layer) {
|
||||
ubyte** chunks = region->getChunks();
|
||||
uint32_t* sizes = region->getSizes();
|
||||
uint32_t* sizes = region->getSizes();
|
||||
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
|
||||
@ -441,70 +441,70 @@ void WorldFiles::writeRegion(int x, int z, WorldRegion* entry, fs::path folder,
|
||||
openRegFiles.erase(regcoord);
|
||||
}
|
||||
|
||||
char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
|
||||
header[8] = REGION_FORMAT_VERSION;
|
||||
header[9] = 0; // flags
|
||||
std::ofstream file(filename, std::ios::out | std::ios::binary);
|
||||
file.write(header, REGION_HEADER_SIZE);
|
||||
char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
|
||||
header[8] = REGION_FORMAT_VERSION;
|
||||
header[9] = 0; // flags
|
||||
std::ofstream file(filename, std::ios::out | std::ios::binary);
|
||||
file.write(header, REGION_HEADER_SIZE);
|
||||
|
||||
size_t offset = REGION_HEADER_SIZE;
|
||||
char intbuf[4]{};
|
||||
uint offsets[REGION_CHUNKS_COUNT]{};
|
||||
|
||||
ubyte** region = entry->getChunks();
|
||||
uint32_t* sizes = entry->getSizes();
|
||||
size_t offset = REGION_HEADER_SIZE;
|
||||
char intbuf[4]{};
|
||||
uint offsets[REGION_CHUNKS_COUNT]{};
|
||||
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
ubyte* chunk = region[i];
|
||||
if (chunk == nullptr){
|
||||
offsets[i] = 0;
|
||||
} else {
|
||||
offsets[i] = offset;
|
||||
ubyte** region = entry->getChunks();
|
||||
uint32_t* sizes = entry->getSizes();
|
||||
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
ubyte* chunk = region[i];
|
||||
if (chunk == nullptr){
|
||||
offsets[i] = 0;
|
||||
} else {
|
||||
offsets[i] = offset;
|
||||
|
||||
size_t compressedSize = sizes[i];
|
||||
dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
|
||||
offset += 4 + compressedSize;
|
||||
size_t compressedSize = sizes[i];
|
||||
dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
|
||||
offset += 4 + compressedSize;
|
||||
|
||||
file.write(intbuf, 4);
|
||||
file.write((const char*)chunk, compressedSize);
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
|
||||
file.write(intbuf, 4);
|
||||
}
|
||||
file.write(intbuf, 4);
|
||||
file.write((const char*)chunk, compressedSize);
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
|
||||
file.write(intbuf, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldFiles::writeRegions(regionsmap& regions, const fs::path& folder, int layer) {
|
||||
for (auto& it : regions){
|
||||
WorldRegion* region = it.second.get();
|
||||
if (region->getChunks() == nullptr || !region->isUnsaved())
|
||||
continue;
|
||||
glm::ivec2 key = it.first;
|
||||
writeRegion(key[0], key[1], region, folder, layer);
|
||||
}
|
||||
for (auto& it : regions){
|
||||
WorldRegion* region = it.second.get();
|
||||
if (region->getChunks() == nullptr || !region->isUnsaved())
|
||||
continue;
|
||||
glm::ivec2 key = it.first;
|
||||
writeRegion(key[0], key[1], region, folder, layer);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldFiles::write(const World* world, const Content* content) {
|
||||
fs::path regionsFolder = getRegionsFolder();
|
||||
fs::path lightsFolder = getLightsFolder();
|
||||
fs::path regionsFolder = getRegionsFolder();
|
||||
fs::path lightsFolder = getLightsFolder();
|
||||
fs::path inventoriesFolder = getInventoriesFolder();
|
||||
|
||||
fs::create_directories(regionsFolder);
|
||||
fs::create_directories(regionsFolder);
|
||||
fs::create_directories(inventoriesFolder);
|
||||
fs::create_directories(lightsFolder);
|
||||
fs::create_directories(lightsFolder);
|
||||
|
||||
if (world) {
|
||||
writeWorldInfo(world);
|
||||
writePacks(world);
|
||||
}
|
||||
if (generatorTestMode) {
|
||||
return;
|
||||
writeWorldInfo(world);
|
||||
writePacks(world);
|
||||
}
|
||||
|
||||
writeIndices(content->getIndices());
|
||||
writeRegions(regions, regionsFolder, REGION_LAYER_VOXELS);
|
||||
writeRegions(lights, lightsFolder, REGION_LAYER_LIGHTS);
|
||||
if (generatorTestMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
writeIndices(content->getIndices());
|
||||
writeRegions(regions, regionsFolder, REGION_LAYER_VOXELS);
|
||||
writeRegions(lights, lightsFolder, REGION_LAYER_LIGHTS);
|
||||
writeRegions(storages, inventoriesFolder, REGION_LAYER_INVENTORIES);
|
||||
}
|
||||
|
||||
@ -514,64 +514,64 @@ void WorldFiles::writePacks(const World* world) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& packs = world->getPacks();
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack.id << "\n";
|
||||
}
|
||||
files::write_string(packsFile, ss.str());
|
||||
const auto& packs = world->getPacks();
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack.id << "\n";
|
||||
}
|
||||
files::write_string(packsFile, ss.str());
|
||||
}
|
||||
|
||||
void WorldFiles::writeIndices(const ContentIndices* indices) {
|
||||
dynamic::Map root;
|
||||
dynamic::Map root;
|
||||
uint count;
|
||||
auto& blocks = root.putList("blocks");
|
||||
count = indices->countBlockDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const Block* def = indices->getBlockDef(i);
|
||||
blocks.put(def->name);
|
||||
}
|
||||
auto& blocks = root.putList("blocks");
|
||||
count = indices->countBlockDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const Block* def = indices->getBlockDef(i);
|
||||
blocks.put(def->name);
|
||||
}
|
||||
|
||||
auto& items = root.putList("items");
|
||||
count = indices->countItemDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const ItemDef* def = indices->getItemDef(i);
|
||||
items.put(def->name);
|
||||
}
|
||||
count = indices->countItemDefs();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
const ItemDef* def = indices->getItemDef(i);
|
||||
items.put(def->name);
|
||||
}
|
||||
|
||||
files::write_json(getIndicesFile(), &root);
|
||||
files::write_json(getIndicesFile(), &root);
|
||||
}
|
||||
|
||||
void WorldFiles::writeWorldInfo(const World* world) {
|
||||
files::write_json(getWorldFile(), world->serialize().get());
|
||||
files::write_json(getWorldFile(), world->serialize().get());
|
||||
}
|
||||
|
||||
bool WorldFiles::readWorldInfo(World* world) {
|
||||
fs::path file = getWorldFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: world.json does not exists" << std::endl;
|
||||
return false;
|
||||
}
|
||||
fs::path file = getWorldFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: world.json does not exists" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto root = files::read_json(file);
|
||||
auto root = files::read_json(file);
|
||||
world->deserialize(root.get());
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldFiles::writePlayer(std::shared_ptr<Player> player) {
|
||||
files::write_json(getPlayerFile(), player->serialize().release());
|
||||
files::write_json(getPlayerFile(), player->serialize().release());
|
||||
}
|
||||
|
||||
bool WorldFiles::readPlayer(std::shared_ptr<Player> player) {
|
||||
fs::path file = getPlayerFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: player.json does not exists" << std::endl;
|
||||
return false;
|
||||
}
|
||||
fs::path file = getPlayerFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
std::cerr << "warning: player.json does not exists" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
player->deserialize(files::read_json(file).get());
|
||||
return true;
|
||||
player->deserialize(files::read_json(file).get());
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldFiles::addPack(const World* world, const std::string& id) {
|
||||
@ -585,10 +585,32 @@ void WorldFiles::addPack(const World* world, const std::string& id) {
|
||||
auto packs = files::read_list(file);
|
||||
packs.push_back(id);
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack << "\n";
|
||||
}
|
||||
files::write_string(file, ss.str());
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack << "\n";
|
||||
}
|
||||
files::write_string(file, ss.str());
|
||||
}
|
||||
|
||||
void WorldFiles::removePack(const World* world, const std::string& id) {
|
||||
fs::path file = getPacksFile();
|
||||
if (!fs::is_regular_file(file)) {
|
||||
if (!fs::is_directory(directory)) {
|
||||
fs::create_directories(directory);
|
||||
}
|
||||
writePacks(world);
|
||||
}
|
||||
auto packs = files::read_list(file);
|
||||
auto found = std::find(packs.begin(), packs.end(), id);
|
||||
if (found != packs.end()) {
|
||||
packs.erase(found);
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "# autogenerated; do not modify\n";
|
||||
for (const auto& pack : packs) {
|
||||
ss << pack << "\n";
|
||||
}
|
||||
files::write_string(file, ss.str());
|
||||
}
|
||||
|
||||
@ -47,22 +47,22 @@ public:
|
||||
};
|
||||
|
||||
class WorldRegion {
|
||||
ubyte** chunksData;
|
||||
uint32_t* sizes;
|
||||
bool unsaved = false;
|
||||
ubyte** chunksData;
|
||||
uint32_t* sizes;
|
||||
bool unsaved = false;
|
||||
public:
|
||||
WorldRegion();
|
||||
~WorldRegion();
|
||||
WorldRegion();
|
||||
~WorldRegion();
|
||||
|
||||
void put(uint x, uint z, ubyte* data, uint32_t size);
|
||||
ubyte* getChunkData(uint x, uint z);
|
||||
uint getChunkDataSize(uint x, uint z);
|
||||
void put(uint x, uint z, ubyte* data, uint32_t size);
|
||||
ubyte* getChunkData(uint x, uint z);
|
||||
uint getChunkDataSize(uint x, uint z);
|
||||
|
||||
void setUnsaved(bool unsaved);
|
||||
bool isUnsaved() const;
|
||||
void setUnsaved(bool unsaved);
|
||||
bool isUnsaved() const;
|
||||
|
||||
ubyte** getChunks() const;
|
||||
uint32_t* getSizes() const;
|
||||
ubyte** getChunks() const;
|
||||
uint32_t* getSizes() const;
|
||||
};
|
||||
|
||||
struct regfile {
|
||||
@ -77,85 +77,94 @@ typedef std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>> regionsmap;
|
||||
class WorldFiles {
|
||||
std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
|
||||
|
||||
void writeWorldInfo(const World* world);
|
||||
void writeWorldInfo(const World* world);
|
||||
fs::path getRegionFilename(int x, int y) const;
|
||||
fs::path getWorldFile() const;
|
||||
fs::path getIndicesFile() const;
|
||||
fs::path getPacksFile() const;
|
||||
|
||||
WorldRegion* getRegion(regionsmap& regions, int x, int z);
|
||||
WorldRegion* getOrCreateRegion(regionsmap& regions, int x, int z);
|
||||
fs::path getWorldFile() const;
|
||||
fs::path getIndicesFile() const;
|
||||
fs::path getPacksFile() const;
|
||||
|
||||
WorldRegion* getRegion(regionsmap& regions, int x, int z);
|
||||
WorldRegion* getOrCreateRegion(regionsmap& regions, int x, int z);
|
||||
|
||||
/* Compress buffer with extrle
|
||||
@param src source buffer
|
||||
@param srclen length of source buffer
|
||||
@param len (out argument) length of result buffer */
|
||||
ubyte* compress(const ubyte* src, size_t srclen, size_t& len);
|
||||
/// @brief Compress buffer with extrle
|
||||
/// @param src source buffer
|
||||
/// @param srclen length of the source buffer
|
||||
/// @param len (out argument) length of result buffer
|
||||
/// @return compressed bytes array
|
||||
ubyte* compress(const ubyte* src, size_t srclen, size_t& len);
|
||||
|
||||
/* Decompress buffer with extrle
|
||||
@param src compressed buffer
|
||||
@param srclen length of compressed buffer
|
||||
@param dstlen max expected length of source buffer */
|
||||
ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
|
||||
/// @brief Decompress buffer with extrle
|
||||
/// @param src compressed buffer
|
||||
/// @param srclen length of compressed buffer
|
||||
/// @param dstlen max expected length of source buffer
|
||||
/// @return decompressed bytes array
|
||||
ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
|
||||
|
||||
ubyte* readChunkData(int x, int y,
|
||||
uint32_t& length,
|
||||
fs::path folder,
|
||||
int layer);
|
||||
void fetchChunks(WorldRegion* region, int x, int y,
|
||||
fs::path folder, int layer);
|
||||
ubyte* readChunkData(int x, int y, uint32_t& length, fs::path folder, int layer);
|
||||
|
||||
void writeRegions(regionsmap& regions,
|
||||
const fs::path& folder, int layer);
|
||||
void fetchChunks(WorldRegion* region, int x, int y, fs::path folder, int layer);
|
||||
|
||||
ubyte* getData(regionsmap& regions,
|
||||
const fs::path& folder,
|
||||
int x, int z, int layer, bool compression);
|
||||
void writeRegions(regionsmap& regions, const fs::path& folder, int layer);
|
||||
|
||||
ubyte* getData(regionsmap& regions, const fs::path& folder, int x, int z, int layer, bool compression);
|
||||
|
||||
regfile* getRegFile(glm::ivec3 coord, const fs::path& folder);
|
||||
|
||||
fs::path getLightsFolder() const;
|
||||
fs::path getInventoriesFolder() const;
|
||||
fs::path getInventoriesFolder() const;
|
||||
public:
|
||||
static bool parseRegionFilename(const std::string& name, int& x, int& y);
|
||||
fs::path getRegionsFolder() const;
|
||||
fs::path getPlayerFile() const;
|
||||
|
||||
regionsmap regions;
|
||||
regionsmap regions;
|
||||
regionsmap storages;
|
||||
regionsmap lights;
|
||||
fs::path directory;
|
||||
std::unique_ptr<ubyte[]> compressionBuffer;
|
||||
bool generatorTestMode;
|
||||
bool doWriteLights;
|
||||
regionsmap lights;
|
||||
fs::path directory;
|
||||
std::unique_ptr<ubyte[]> compressionBuffer;
|
||||
bool generatorTestMode;
|
||||
bool doWriteLights;
|
||||
|
||||
WorldFiles(fs::path directory, const DebugSettings& settings);
|
||||
~WorldFiles();
|
||||
WorldFiles(fs::path directory, const DebugSettings& settings);
|
||||
~WorldFiles();
|
||||
|
||||
void put(Chunk* chunk);
|
||||
void put(Chunk* chunk);
|
||||
void put(int x, int z, const ubyte* voxelData);
|
||||
|
||||
int getVoxelRegionVersion(int x, int z);
|
||||
int getVoxelRegionsVersion();
|
||||
|
||||
ubyte* getChunk(int x, int z);
|
||||
light_t* getLights(int x, int z);
|
||||
chunk_inventories_map fetchInventories(int x, int z);
|
||||
ubyte* getChunk(int x, int z);
|
||||
light_t* getLights(int x, int z);
|
||||
chunk_inventories_map fetchInventories(int x, int z);
|
||||
|
||||
bool readWorldInfo(World* world);
|
||||
bool readPlayer(std::shared_ptr<Player> player);
|
||||
bool readWorldInfo(World* world);
|
||||
bool readPlayer(std::shared_ptr<Player> player);
|
||||
|
||||
void writeRegion(int x, int y,
|
||||
WorldRegion* entry,
|
||||
fs::path file,
|
||||
int layer);
|
||||
void writePlayer(std::shared_ptr<Player> player);
|
||||
/* @param world world info to save (nullable) */
|
||||
void write(const World* world, const Content* content);
|
||||
void writePacks(const World* world);
|
||||
void writeIndices(const ContentIndices* indices);
|
||||
/* Append pack to packs.list without duplicate check */
|
||||
void writeRegion(int x, int y, WorldRegion* entry, fs::path file, int layer);
|
||||
|
||||
/// @brief Write player data to world files
|
||||
/// @param player target player
|
||||
void writePlayer(std::shared_ptr<Player> player);
|
||||
|
||||
/// @brief Write all unsaved data to world files
|
||||
/// @param world target world
|
||||
/// @param content world content
|
||||
void write(const World* world, const Content* content);
|
||||
|
||||
void writePacks(const World* world);
|
||||
void writeIndices(const ContentIndices* indices);
|
||||
|
||||
/// @brief Append pack to the packs list without duplicate check and
|
||||
/// dependencies resolve
|
||||
/// @param world target world
|
||||
/// @param id pack id
|
||||
void addPack(const World* world, const std::string& id);
|
||||
|
||||
/// @brief Remove pack from the list (does not remove indices)
|
||||
/// @param world target world
|
||||
/// @param id pack id
|
||||
void removePack(const World* world, const std::string& id);
|
||||
|
||||
static const char* WORLD_FILE;
|
||||
};
|
||||
|
||||
@ -170,6 +170,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool hudVisible
|
||||
shader->uniform1f("u_gamma", settings.graphics.gamma);
|
||||
shader->uniform1f("u_fogFactor", fogFactor);
|
||||
shader->uniform1f("u_fogCurve", settings.graphics.fogCurve);
|
||||
shader->uniform1f("u_dayTime", level->world->daytime);
|
||||
shader->uniform3f("u_cameraPos", camera->position);
|
||||
shader->uniform1i("u_cubemap", 1);
|
||||
{
|
||||
|
||||
@ -342,7 +342,8 @@ std::shared_ptr<Panel> create_packs_panel(
|
||||
const std::vector<ContentPack>& packs,
|
||||
Engine* engine,
|
||||
bool backbutton,
|
||||
packconsumer callback
|
||||
packconsumer callback,
|
||||
packconsumer remover
|
||||
){
|
||||
auto assets = engine->getAssets();
|
||||
auto panel = std::make_shared<Panel>(vec2(550, 200), vec4(5.0f));
|
||||
@ -358,7 +359,12 @@ std::shared_ptr<Panel> create_packs_panel(
|
||||
callback(pack);
|
||||
});
|
||||
}
|
||||
auto idlabel = std::make_shared<Label>("["+pack.id+"]");
|
||||
auto runtime = engine->getContent()->getPackRuntime(pack.id);
|
||||
auto idlabel = std::make_shared<Label>(
|
||||
(runtime && runtime->getStats().hasSavingContent())
|
||||
? "*["+pack.id+"]"
|
||||
: "["+pack.id+"]"
|
||||
);
|
||||
idlabel->setColor(vec4(1, 1, 1, 0.5f));
|
||||
idlabel->setSize(vec2(300, 25));
|
||||
idlabel->setAlign(Align::right);
|
||||
@ -390,6 +396,19 @@ std::shared_ptr<Panel> create_packs_panel(
|
||||
packpanel->add(descriptionlabel, vec2(80, 28));
|
||||
|
||||
packpanel->add(std::make_shared<Image>(icon, vec2(64)), vec2(8));
|
||||
|
||||
if (remover && pack.id != "base") {
|
||||
auto remimg = std::make_shared<Image>("gui/cross", vec2(32));
|
||||
remimg->setColor(vec4(1.f, 1.f, 1.f, 0.5f));
|
||||
auto rembtn = std::make_shared<Button>(remimg, vec4(2));
|
||||
rembtn->setColor(vec4(0.0f));
|
||||
rembtn->setHoverColor(vec4(1.0f, 1.0f, 1.0f, 0.17f));
|
||||
rembtn->listenAction([=](GUI* gui) {
|
||||
remover(pack);
|
||||
});
|
||||
packpanel->add(rembtn, vec2(470, 22));
|
||||
}
|
||||
|
||||
panel->add(packpanel);
|
||||
}
|
||||
if (backbutton) {
|
||||
@ -398,8 +417,15 @@ std::shared_ptr<Panel> create_packs_panel(
|
||||
return panel;
|
||||
}
|
||||
|
||||
static void reopen_world(Engine* engine, World* world) {
|
||||
std::string wname = world->getName();
|
||||
engine->setScreen(nullptr);
|
||||
engine->setScreen(std::make_shared<MenuScreen>(engine));
|
||||
open_world(wname, engine);
|
||||
}
|
||||
|
||||
// TODO: refactor
|
||||
void create_content_panel(Engine* engine) {
|
||||
void create_content_panel(Engine* engine, Level* level) {
|
||||
auto menu = engine->getGUI()->getMenu();
|
||||
auto paths = engine->getPaths();
|
||||
auto mainPanel = create_page(engine, "content", 550, 0.0f, 5);
|
||||
@ -415,16 +441,29 @@ void create_content_panel(Engine* engine) {
|
||||
}
|
||||
}
|
||||
|
||||
auto panel = create_packs_panel(engine->getContentPacks(), engine, false, nullptr);
|
||||
auto panel = create_packs_panel(
|
||||
engine->getContentPacks(), engine, false, nullptr,
|
||||
[=](const ContentPack& pack) {
|
||||
auto runtime = engine->getContent()->getPackRuntime(pack.id);
|
||||
if (runtime->getStats().hasSavingContent()) {
|
||||
guiutil::confirm(engine->getGUI(), langs::get(L"remove-confirm", L"pack")+
|
||||
L" ("+util::str2wstr_utf8(pack.id)+L")", [=]() {
|
||||
// FIXME: work in progress
|
||||
});
|
||||
} else {
|
||||
auto world = level->getWorld();
|
||||
world->wfile->removePack(world, pack.id);
|
||||
|
||||
reopen_world(engine, world);
|
||||
}
|
||||
}
|
||||
);
|
||||
mainPanel->add(panel);
|
||||
mainPanel->add(create_button(
|
||||
langs::get(L"Add", L"content"), vec4(10.0f), vec4(1), [=](GUI* gui) {
|
||||
auto panel = create_packs_panel(scanned, engine, true,
|
||||
[=](const ContentPack& pack) {
|
||||
auto screen = dynamic_cast<LevelScreen*>(engine->getScreen().get());
|
||||
auto level = screen->getLevel();
|
||||
auto world = level->getWorld();
|
||||
|
||||
auto worldFolder = paths->getWorldFolder();
|
||||
for (const auto& dependency : pack.dependencies) {
|
||||
fs::path folder = ContentPack::findPack(paths, worldFolder, dependency);
|
||||
@ -437,14 +476,9 @@ void create_content_panel(Engine* engine) {
|
||||
world->wfile->addPack(world, dependency);
|
||||
}
|
||||
}
|
||||
|
||||
world->wfile->addPack(world, pack.id);
|
||||
|
||||
std::string wname = world->getName();
|
||||
engine->setScreen(nullptr);
|
||||
engine->setScreen(std::make_shared<MenuScreen>(engine));
|
||||
open_world(wname, engine);
|
||||
});
|
||||
reopen_world(engine, world);
|
||||
}, nullptr);
|
||||
menu->addPage("content-packs", panel);
|
||||
menu->setPage("content-packs");
|
||||
}));
|
||||
@ -691,7 +725,7 @@ void create_settings_panel(Engine* engine) {
|
||||
panel->add(guiutil::backButton(menu));
|
||||
}
|
||||
|
||||
void create_pause_panel(Engine* engine) {
|
||||
void menus::create_pause_panel(Engine* engine, Level* level) {
|
||||
auto menu = engine->getGUI()->getMenu();
|
||||
auto panel = create_page(engine, "pause", 400, 0.0f, 1);
|
||||
|
||||
@ -699,7 +733,7 @@ void create_pause_panel(Engine* engine) {
|
||||
menu->reset();
|
||||
}));
|
||||
panel->add(create_button(L"Content", vec4(10.0f), vec4(1), [=](GUI*) {
|
||||
create_content_panel(engine);
|
||||
create_content_panel(engine, level);
|
||||
menu->setPage("content");
|
||||
}));
|
||||
panel->add(guiutil::gotoButton(L"Settings", "settings", menu));
|
||||
@ -717,10 +751,9 @@ void menus::create_menus(Engine* engine) {
|
||||
create_new_world_panel(engine);
|
||||
create_settings_panel(engine);
|
||||
create_controls_panel(engine);
|
||||
create_pause_panel(engine);
|
||||
create_languages_panel(engine);
|
||||
create_world_generators_panel(engine);
|
||||
create_main_menu_panel(engine);
|
||||
create_world_generators_panel(engine);
|
||||
}
|
||||
|
||||
void menus::refresh_menus(Engine* engine) {
|
||||
|
||||
@ -2,9 +2,11 @@
|
||||
#define FRONTEND_MENU_H_
|
||||
|
||||
class Engine;
|
||||
class Level;
|
||||
|
||||
namespace menus {
|
||||
void create_version_label(Engine* engine);
|
||||
void create_pause_panel(Engine* engine, Level* level);
|
||||
void create_menus(Engine* engine);
|
||||
void refresh_menus(Engine* engine);
|
||||
}
|
||||
|
||||
@ -89,22 +89,25 @@ void MenuScreen::draw(float delta) {
|
||||
|
||||
static bool backlight;
|
||||
|
||||
LevelScreen::LevelScreen(Engine* engine, Level* level)
|
||||
: Screen(engine),
|
||||
level(level),
|
||||
frontend(std::make_unique<LevelFrontend>(level, engine->getAssets())),
|
||||
hud(std::make_unique<Hud>(engine, frontend.get())),
|
||||
worldRenderer(std::make_unique<WorldRenderer>(engine, frontend.get())),
|
||||
controller(std::make_unique<LevelController>(engine->getSettings(), level)) {
|
||||
|
||||
LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine), level(level){
|
||||
menus::create_pause_panel(engine, level);
|
||||
|
||||
auto& settings = engine->getSettings();
|
||||
auto assets = engine->getAssets();
|
||||
|
||||
controller = std::make_unique<LevelController>(settings, level);
|
||||
frontend = std::make_unique<LevelFrontend>(level, assets);
|
||||
worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get());
|
||||
hud = std::make_unique<Hud>(engine, frontend.get());
|
||||
|
||||
backlight = settings.graphics.backlight;
|
||||
|
||||
animator.reset(new TextureAnimator());
|
||||
animator->addAnimations(engine->getAssets()->getAnimations());
|
||||
animator = std::make_unique<TextureAnimator>();
|
||||
animator->addAnimations(assets->getAnimations());
|
||||
|
||||
auto content = level->content;
|
||||
for (auto& pack : content->getPacks()) {
|
||||
for (auto& entry : content->getPacks()) {
|
||||
auto pack = entry.second.get();
|
||||
const ContentPack& info = pack->getInfo();
|
||||
fs::path scriptFile = info.folder/fs::path("scripts/hud.lua");
|
||||
if (fs::is_regular_file(scriptFile)) {
|
||||
|
||||
@ -4,9 +4,11 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <string.h>
|
||||
|
||||
bool Events::_keys[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::_frames[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::_current = 0;
|
||||
inline constexpr short _MOUSE_KEYS_OFFSET = 1024;
|
||||
|
||||
bool Events::keys[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::frames[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::currentFrame = 0;
|
||||
int Events::scroll = 0;
|
||||
glm::vec2 Events::delta = {};
|
||||
glm::vec2 Events::cursor = {};
|
||||
@ -17,125 +19,124 @@ std::vector<keycode> Events::pressedKeys;
|
||||
std::unordered_map<std::string, Binding> Events::bindings;
|
||||
|
||||
bool Events::pressed(keycode keycode) {
|
||||
return pressed(static_cast<int>(keycode));
|
||||
return pressed(static_cast<int>(keycode));
|
||||
}
|
||||
|
||||
bool Events::pressed(int keycode) {
|
||||
if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
|
||||
fprintf(stderr, "pressed %i\n", keycode); //FIXME: unreasonable cstdio usage
|
||||
return false;
|
||||
}
|
||||
return _keys[keycode];
|
||||
if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
|
||||
return false;
|
||||
}
|
||||
return keys[keycode];
|
||||
}
|
||||
|
||||
bool Events::jpressed(keycode keycode) {
|
||||
return jpressed(static_cast<int>(keycode));
|
||||
return jpressed(static_cast<int>(keycode));
|
||||
}
|
||||
|
||||
bool Events::jpressed(int keycode) {
|
||||
return Events::pressed(keycode) && _frames[keycode] == _current;
|
||||
return Events::pressed(keycode) && frames[keycode] == currentFrame;
|
||||
}
|
||||
|
||||
bool Events::clicked(mousecode button) {
|
||||
return clicked(static_cast<int>(button));
|
||||
return clicked(static_cast<int>(button));
|
||||
}
|
||||
|
||||
bool Events::clicked(int button) {
|
||||
return Events::pressed(_MOUSE_KEYS_OFFSET + button);
|
||||
return Events::pressed(_MOUSE_KEYS_OFFSET + button);
|
||||
}
|
||||
|
||||
bool Events::jclicked(mousecode button) {
|
||||
return jclicked(static_cast<int>(button));
|
||||
return jclicked(static_cast<int>(button));
|
||||
}
|
||||
|
||||
bool Events::jclicked(int button) {
|
||||
return Events::jpressed(_MOUSE_KEYS_OFFSET + button);
|
||||
return Events::jpressed(_MOUSE_KEYS_OFFSET + button);
|
||||
}
|
||||
|
||||
void Events::toggleCursor() {
|
||||
_cursor_locked = !_cursor_locked;
|
||||
Window::setCursorMode(_cursor_locked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
|
||||
_cursor_locked = !_cursor_locked;
|
||||
Window::setCursorMode(_cursor_locked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
|
||||
void Events::pollEvents() {
|
||||
_current++;
|
||||
delta.x = 0.f;
|
||||
delta.y = 0.f;
|
||||
scroll = 0;
|
||||
codepoints.clear();
|
||||
pressedKeys.clear();
|
||||
glfwPollEvents();
|
||||
currentFrame++;
|
||||
delta.x = 0.f;
|
||||
delta.y = 0.f;
|
||||
scroll = 0;
|
||||
codepoints.clear();
|
||||
pressedKeys.clear();
|
||||
glfwPollEvents();
|
||||
|
||||
for (auto& entry : bindings) {
|
||||
auto& binding = entry.second;
|
||||
binding.justChange = false;
|
||||
for (auto& entry : bindings) {
|
||||
auto& binding = entry.second;
|
||||
binding.justChange = false;
|
||||
|
||||
bool newstate = false;
|
||||
switch (binding.type) {
|
||||
case inputtype::keyboard: newstate = pressed(binding.code); break;
|
||||
case inputtype::mouse: newstate = clicked(binding.code); break;
|
||||
}
|
||||
bool newstate = false;
|
||||
switch (binding.type) {
|
||||
case inputtype::keyboard: newstate = pressed(binding.code); break;
|
||||
case inputtype::mouse: newstate = clicked(binding.code); break;
|
||||
}
|
||||
|
||||
if (newstate) {
|
||||
if (!binding.state) {
|
||||
binding.state = true;
|
||||
binding.justChange = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (binding.state) {
|
||||
binding.state = false;
|
||||
binding.justChange = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (newstate) {
|
||||
if (!binding.state) {
|
||||
binding.state = true;
|
||||
binding.justChange = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (binding.state) {
|
||||
binding.state = false;
|
||||
binding.justChange = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Events::bind(std::string name, inputtype type, keycode code) {
|
||||
bind(name, type, static_cast<int>(code));
|
||||
bind(name, type, static_cast<int>(code));
|
||||
}
|
||||
|
||||
void Events::bind(std::string name, inputtype type, mousecode code) {
|
||||
bind(name, type, static_cast<int>(code));
|
||||
bind(name, type, static_cast<int>(code));
|
||||
}
|
||||
|
||||
void Events::bind(std::string name, inputtype type, int code) {
|
||||
bindings[name] = { type, code, false, false };
|
||||
bindings[name] = { type, code, false, false };
|
||||
}
|
||||
|
||||
bool Events::active(std::string name) {
|
||||
const auto& found = bindings.find(name);
|
||||
if (found == bindings.end()) {
|
||||
return false;
|
||||
}
|
||||
return found->second.active();
|
||||
const auto& found = bindings.find(name);
|
||||
if (found == bindings.end()) {
|
||||
return false;
|
||||
}
|
||||
return found->second.active();
|
||||
}
|
||||
|
||||
bool Events::jactive(std::string name) {
|
||||
const auto& found = bindings.find(name);
|
||||
if (found == bindings.end()) {
|
||||
return false;
|
||||
}
|
||||
return found->second.jactive();
|
||||
const auto& found = bindings.find(name);
|
||||
if (found == bindings.end()) {
|
||||
return false;
|
||||
}
|
||||
return found->second.jactive();
|
||||
}
|
||||
|
||||
void Events::setKey(int key, bool b) {
|
||||
Events::_keys[key] = b;
|
||||
Events::_frames[key] = Events::_current;
|
||||
Events::keys[key] = b;
|
||||
Events::frames[key] = currentFrame;
|
||||
}
|
||||
|
||||
void Events::setButton(int button, bool b) {
|
||||
setKey(_MOUSE_KEYS_OFFSET + button, b);
|
||||
setKey(_MOUSE_KEYS_OFFSET + button, b);
|
||||
}
|
||||
|
||||
void Events::setPosition(float xpos, float ypos) {
|
||||
if (Events::cursor_drag) {
|
||||
Events::delta.x += xpos - Events::cursor.x;
|
||||
Events::delta.y += ypos - Events::cursor.y;
|
||||
}
|
||||
else {
|
||||
Events::cursor_drag = true;
|
||||
}
|
||||
Events::cursor.x = xpos;
|
||||
Events::cursor.y = ypos;
|
||||
if (Events::cursor_drag) {
|
||||
Events::delta.x += xpos - Events::cursor.x;
|
||||
Events::delta.y += ypos - Events::cursor.y;
|
||||
}
|
||||
else {
|
||||
Events::cursor_drag = true;
|
||||
}
|
||||
Events::cursor.x = xpos;
|
||||
Events::cursor.y = ypos;
|
||||
}
|
||||
|
||||
@ -7,45 +7,43 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include "../typedefs.h"
|
||||
|
||||
typedef unsigned int uint;
|
||||
|
||||
const short KEYS_BUFFER_SIZE = 1036;
|
||||
const short _MOUSE_KEYS_OFFSET = 1024;
|
||||
inline constexpr short KEYS_BUFFER_SIZE = 1036;
|
||||
|
||||
class Events {
|
||||
static bool keys[KEYS_BUFFER_SIZE];
|
||||
static uint frames[KEYS_BUFFER_SIZE];
|
||||
static uint currentFrame;
|
||||
static bool cursor_drag;
|
||||
public:
|
||||
static bool _keys[KEYS_BUFFER_SIZE];
|
||||
static uint _frames[KEYS_BUFFER_SIZE];
|
||||
static uint _current;
|
||||
static int scroll;
|
||||
static glm::vec2 delta;
|
||||
static glm::vec2 cursor;
|
||||
static bool cursor_drag;
|
||||
static bool _cursor_locked;
|
||||
static std::vector<uint> codepoints;
|
||||
static std::vector<keycode> pressedKeys;
|
||||
static std::unordered_map<std::string, Binding> bindings;
|
||||
static bool _cursor_locked;
|
||||
static std::vector<uint> codepoints;
|
||||
static std::vector<keycode> pressedKeys;
|
||||
static std::unordered_map<std::string, Binding> bindings;
|
||||
|
||||
static void pollEvents();
|
||||
static void pollEvents();
|
||||
|
||||
static bool pressed(keycode keycode);
|
||||
static bool pressed(int keycode);
|
||||
static bool jpressed(keycode keycode);
|
||||
static bool jpressed(int keycode);
|
||||
static bool pressed(keycode keycode);
|
||||
static bool pressed(int keycode);
|
||||
static bool jpressed(keycode keycode);
|
||||
static bool jpressed(int keycode);
|
||||
|
||||
static bool clicked(mousecode button);
|
||||
static bool clicked(int button);
|
||||
static bool jclicked(mousecode button);
|
||||
static bool jclicked(int button);
|
||||
static bool clicked(mousecode button);
|
||||
static bool clicked(int button);
|
||||
static bool jclicked(mousecode button);
|
||||
static bool jclicked(int button);
|
||||
|
||||
static void toggleCursor();
|
||||
static void toggleCursor();
|
||||
|
||||
static void bind(std::string name, inputtype type, keycode code);
|
||||
static void bind(std::string name, inputtype type, mousecode code);
|
||||
static void bind(std::string name, inputtype type, int code);
|
||||
static bool active(std::string name);
|
||||
static bool jactive(std::string name);
|
||||
static void bind(std::string name, inputtype type, keycode code);
|
||||
static void bind(std::string name, inputtype type, mousecode code);
|
||||
static void bind(std::string name, inputtype type, int code);
|
||||
static bool active(std::string name);
|
||||
static bool jactive(std::string name);
|
||||
|
||||
static void setKey(int key, bool b);
|
||||
static void setButton(int button, bool b);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user