Merge pull request #150 from DanielProl1xy/spawn_objects

Spawning objects within the level
This commit is contained in:
MihailRis 2024-02-21 16:03:10 +03:00 committed by GitHub
commit 6ee63eb717
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GPG Key ID: B5690EEEBB952194
16 changed files with 107 additions and 42 deletions

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@ -559,11 +559,11 @@ bool WorldFiles::readWorldInfo(World* world) {
return true; return true;
} }
void WorldFiles::writePlayer(Player* player) { void WorldFiles::writePlayer(std::shared_ptr<Player> player) {
files::write_json(getPlayerFile(), player->serialize().release()); files::write_json(getPlayerFile(), player->serialize().release());
} }
bool WorldFiles::readPlayer(Player* player) { bool WorldFiles::readPlayer(std::shared_ptr<Player> player) {
fs::path file = getPlayerFile(); fs::path file = getPlayerFile();
if (!fs::is_regular_file(file)) { if (!fs::is_regular_file(file)) {
std::cerr << "warning: player.json does not exists" << std::endl; std::cerr << "warning: player.json does not exists" << std::endl;

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@ -143,13 +143,13 @@ public:
chunk_inventories_map fetchInventories(int x, int z); chunk_inventories_map fetchInventories(int x, int z);
bool readWorldInfo(World* world); bool readWorldInfo(World* world);
bool readPlayer(Player* player); bool readPlayer(std::shared_ptr<Player> player);
void writeRegion(int x, int y, void writeRegion(int x, int y,
WorldRegion* entry, WorldRegion* entry,
fs::path file, fs::path file,
int layer); int layer);
void writePlayer(Player* player); void writePlayer(std::shared_ptr<Player> player);
/* @param world world info to save (nullable) */ /* @param world world info to save (nullable) */
void write(const World* world, const Content* content); void write(const World* world, const Content* content);
void writePacks(const World* world); void writePacks(const World* world);

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@ -645,6 +645,6 @@ void Hud::setPause(bool pause) {
menu->setVisible(pause); menu->setVisible(pause);
} }
Player* Hud::getPlayer() const { std::shared_ptr<Player> Hud::getPlayer() const {
return frontend->getLevel()->player; return frontend->getLevel()->player;
} }

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@ -118,7 +118,7 @@ public:
void remove(HudElement& element); void remove(HudElement& element);
void remove(std::shared_ptr<gui::UINode> node); void remove(std::shared_ptr<gui::UINode> node);
Player* getPlayer() const; std::shared_ptr<Player> getPlayer() const;
}; };
#endif /* SRC_HUD_H_ */ #endif /* SRC_HUD_H_ */

25
src/interfaces/Object.h Normal file
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@ -0,0 +1,25 @@
#ifndef OBJECT_H
#define OBJECT_H
#include "stdlib.h"
#include <iostream>
class Level;
class Object {
private:
public:
uint64_t objectUID;
bool shouldUpdate = true;
public:
~Object() { destroyed(); }
public:
virtual void spawned() { }
virtual void update(float delta) { }
virtual void destroyed() { }
};
#endif /* OBJECT_H */

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@ -4,12 +4,11 @@
#include <memory> #include <memory>
#include "../coders/json.h" #include "../coders/json.h"
class Serializable class Serializable {
{
public: public:
virtual ~Serializable() { } virtual ~Serializable() { }
virtual std::unique_ptr<dynamic::Map> serialize() const = 0; virtual std::unique_ptr<dynamic::Map> serialize() const = 0;
virtual void deserialize(dynamic::Map* src) = 0; virtual void deserialize(dynamic::Map* src) = 0;
}; };
#endif #endif /* SERIALIZABLE_H */

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@ -13,7 +13,7 @@
class ContentLUT; class ContentLUT;
class ContentIndices; class ContentIndices;
class Inventory : Serializable { class Inventory : public Serializable {
int64_t id; int64_t id;
std::vector<ItemStack> slots; std::vector<ItemStack> slots;
public: public:

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@ -6,6 +6,7 @@
#include "ChunksController.h" #include "ChunksController.h"
#include "scripting/scripting.h" #include "scripting/scripting.h"
#include "../interfaces/Object.h"
LevelController::LevelController(EngineSettings& settings, Level* level) LevelController::LevelController(EngineSettings& settings, Level* level)
: settings(settings), level(level) { : settings(settings), level(level) {
@ -23,7 +24,20 @@ void LevelController::update(float delta, bool input, bool pause) {
player->update(delta, input, pause); player->update(delta, input, pause);
level->update(); level->update();
chunks->update(settings.chunks.loadSpeed); chunks->update(settings.chunks.loadSpeed);
// erease null pointers
level->objects.remove_if([](auto obj) { return obj == nullptr; });
if (!pause) { if (!pause) {
// update all objects that needed
for(auto obj : level->objects)
{
if(obj) {
if(obj->shouldUpdate) {
obj->update(delta);
}
}
}
blocks->update(delta); blocks->update(delta);
} }
} }

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@ -31,7 +31,7 @@ const float C_ZOOM = 0.1f;
const float CROUCH_SHIFT_Y = -0.2f; const float CROUCH_SHIFT_Y = -0.2f;
CameraControl::CameraControl(Player* player, const CameraSettings& settings) CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
: player(player), : player(player),
camera(player->camera), camera(player->camera),
currentViewCamera(player->currentCamera), currentViewCamera(player->currentCamera),
@ -202,13 +202,13 @@ void PlayerController::resetKeyboard() {
} }
void PlayerController::updateControls(float delta){ void PlayerController::updateControls(float delta){
player->update(level, input, delta); player->updateInput(level, input, delta);
} }
void PlayerController::updateInteraction(){ void PlayerController::updateInteraction(){
auto indices = level->content->getIndices(); auto indices = level->content->getIndices();
Chunks* chunks = level->chunks; Chunks* chunks = level->chunks;
Player* player = level->player; Player* player = level->player.get();
Lighting* lighting = level->lighting; Lighting* lighting = level->lighting;
Camera* camera = player->camera.get(); Camera* camera = player->camera.get();
glm::vec3 end; glm::vec3 end;

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@ -12,7 +12,7 @@ class Level;
class BlocksController; class BlocksController;
class CameraControl { class CameraControl {
Player* player; std::shared_ptr<Player> player;
std::shared_ptr<Camera> camera, currentViewCamera; std::shared_ptr<Camera> camera, currentViewCamera;
const CameraSettings& settings; const CameraSettings& settings;
glm::vec3 offset; glm::vec3 offset;
@ -20,7 +20,7 @@ class CameraControl {
float shakeTimer = 0.0f; float shakeTimer = 0.0f;
glm::vec3 interpVel {0.0f}; glm::vec3 interpVel {0.0f};
public: public:
CameraControl(Player* player, const CameraSettings& settings); CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
void updateMouse(PlayerInput& input); void updateMouse(PlayerInput& input);
void update(PlayerInput& input, float delta, Chunks* chunks); void update(PlayerInput& input, float delta, Chunks* chunks);
void refresh(); void refresh();
@ -28,7 +28,7 @@ public:
class PlayerController { class PlayerController {
Level* level; Level* level;
Player* player; std::shared_ptr<Player> player;
PlayerInput input; PlayerInput input;
CameraControl camControl; CameraControl camControl;
BlocksController* blocksController; BlocksController* blocksController;

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@ -33,7 +33,7 @@ Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv)
Player::~Player() { Player::~Player() {
} }
void Player::update( void Player::updateInput(
Level* level, Level* level,
PlayerInput& input, PlayerInput& input,
float delta) { float delta) {

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@ -8,6 +8,7 @@
#include "../voxels/voxel.h" #include "../voxels/voxel.h"
#include "../settings.h" #include "../settings.h"
#include "../interfaces/Serializable.h" #include "../interfaces/Serializable.h"
#include "../interfaces/Object.h"
class Camera; class Camera;
class Hitbox; class Hitbox;
@ -32,7 +33,7 @@ struct PlayerInput {
bool flight; bool flight;
}; };
class Player : Serializable { class Player : public Object, public Serializable {
float speed; float speed;
int chosenSlot; int chosenSlot;
glm::vec3 spawnpoint {}; glm::vec3 spawnpoint {};
@ -52,7 +53,7 @@ public:
~Player(); ~Player();
void teleport(glm::vec3 position); void teleport(glm::vec3 position);
void update(Level* level, PlayerInput& input, float delta); void updateInput(Level* level, PlayerInput& input, float delta);
void attemptToFindSpawnpoint(Level* level); void attemptToFindSpawnpoint(Level* level);

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@ -8,19 +8,27 @@
#include "../voxels/ChunksStorage.h" #include "../voxels/ChunksStorage.h"
#include "../physics/Hitbox.h" #include "../physics/Hitbox.h"
#include "../physics/PhysicsSolver.h" #include "../physics/PhysicsSolver.h"
#include "../interfaces/Object.h"
#include "../objects/Player.h" #include "../objects/Player.h"
#include "../items/Inventory.h" #include "../items/Inventory.h"
#include "../items/Inventories.h" #include "../items/Inventories.h"
Level::Level(World* world, const Content* content, Player* player, EngineSettings& settings)
const float DEF_PLAYER_Y = 100.0f;
const float DEF_PLAYER_SPEED = 4.0f;
const int DEF_PLAYER_INVENTORY_SIZE = 40;
Level::Level(World* world, const Content* content, EngineSettings& settings)
: world(world), : world(world),
content(content), content(content),
player(player),
chunksStorage(new ChunksStorage(this)), chunksStorage(new ChunksStorage(this)),
events(new LevelEvents()) , events(new LevelEvents()) ,
settings(settings) settings(settings)
{ {
objCounter = 0;
physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0)); physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
player = spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv);
uint matrixSize = (settings.chunks.loadDistance+ uint matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2; settings.chunks.padding) * 2;
@ -33,15 +41,20 @@ Level::Level(World* world, const Content* content, Player* player, EngineSetting
}); });
inventories = std::make_unique<Inventories>(*this); inventories = std::make_unique<Inventories>(*this);
inventories->store(player->getInventory());
} }
Level::~Level(){ Level::~Level(){
delete chunks; delete chunks;
delete events; delete events;
delete physics; delete physics;
delete player;
delete lighting; delete lighting;
delete chunksStorage; delete chunksStorage;
for(auto obj : objects)
{
obj.reset();
}
} }
void Level::update() { void Level::update() {
@ -58,3 +71,18 @@ void Level::update() {
World* Level::getWorld() { World* Level::getWorld() {
return world.get(); return world.get();
} }
template<class T, typename... Args>
std::shared_ptr<T> Level::spawnObject(Args&&... args)
{
static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
std::shared_ptr<T> tObj = std::make_shared<T>(args...);
std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
objects.push_back(obj);
obj->objectUID = objCounter;
obj->spawned();
objCounter += 1;
return tObj;
}

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@ -5,10 +5,14 @@
#include "../typedefs.h" #include "../typedefs.h"
#include "../settings.h" #include "../settings.h"
#include <list>
#include <vector>
#include <chrono>
class Content; class Content;
class World; class World;
class Player; class Player;
class Object;
class Chunks; class Chunks;
class Inventory; class Inventory;
class Inventories; class Inventories;
@ -18,10 +22,13 @@ class PhysicsSolver;
class ChunksStorage; class ChunksStorage;
class Level { class Level {
private:
int objCounter;
public: public:
std::unique_ptr<World> world; std::unique_ptr<World> world;
const Content* const content; const Content* const content;
Player* player; std::list<std::shared_ptr<Object>> objects;
std::shared_ptr<Player> player;
Chunks* chunks; Chunks* chunks;
ChunksStorage* chunksStorage; ChunksStorage* chunksStorage;
std::unique_ptr<Inventories> inventories; std::unique_ptr<Inventories> inventories;
@ -34,13 +41,18 @@ public:
Level(World* world, Level(World* world,
const Content* content, const Content* content,
Player* player,
EngineSettings& settings); EngineSettings& settings);
~Level(); ~Level();
void update(); void update();
World* getWorld(); World* getWorld();
// Spawns object of class T and returns pointer to it.
// @param T class that derives the Object class
// @param args pass arguments needed for T class constructor
template<class T, typename... Args>
std::shared_ptr<T> spawnObject(Args&&... args);
}; };
#endif /* WORLD_LEVEL_H_ */ #endif /* WORLD_LEVEL_H_ */

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@ -64,10 +64,6 @@ void World::write(Level* level) {
wfile->writePlayer(level->player); wfile->writePlayer(level->player);
} }
const float DEF_PLAYER_Y = 100.0f;
const float DEF_PLAYER_SPEED = 4.0f;
const int DEF_PLAYER_INVENTORY_SIZE = 40;
Level* World::create(std::string name, Level* World::create(std::string name,
fs::path directory, fs::path directory,
uint64_t seed, uint64_t seed,
@ -75,12 +71,7 @@ Level* World::create(std::string name,
const Content* content, const Content* content,
const std::vector<ContentPack>& packs) { const std::vector<ContentPack>& packs) {
auto world = new World(name, directory, seed, settings, content, packs); auto world = new World(name, directory, seed, settings, content, packs);
auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE); auto level = new Level(world, content, settings);
auto player = new Player(
glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
);
auto level = new Level(world, content, player, settings);
level->inventories->store(player->getInventory());
return level; return level;
} }
@ -97,13 +88,8 @@ Level* World::load(fs::path directory,
throw world_load_error("could not to find world.json"); throw world_load_error("could not to find world.json");
} }
auto inv = std::make_shared<Inventory>(0, DEF_PLAYER_INVENTORY_SIZE); auto level = new Level(world.get(), content, settings);
auto player = new Player( wfile->readPlayer(level->player);
glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
);
auto level = new Level(world.get(), content, player, settings);
wfile->readPlayer(player);
level->inventories->store(player->getInventory());
world.release(); world.release();
return level; return level;
} }

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@ -26,7 +26,7 @@ public:
world_load_error(std::string message); world_load_error(std::string message);
}; };
class World : Serializable { class World : public Serializable {
std::string name; std::string name;
uint64_t seed; uint64_t seed;
EngineSettings& settings; EngineSettings& settings;