world previews demo
This commit is contained in:
parent
5afa5304ff
commit
6e2bc9ca95
@ -1,6 +1,6 @@
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function on_open()
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local worlds = core.get_worlds_list()
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for _, name in ipairs(worlds) do
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document.worlds:add(gui.template("world", {name=name}))
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local worlds = world.get_list()
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for _, info in ipairs(worlds) do
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document.worlds:add(gui.template("world", info))
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end
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end
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@ -1,10 +1,11 @@
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<container
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size='380,46'
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size='380,66'
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color='#0F1E2DB2'
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hover-color='#162B3399'
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onclick='core.open_world("%{name}")'
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>
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<label pos='8,8'>%{name}</label>
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<image pos='1' src='%{icon}' size='96,64'></image>
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<label pos='104,8'>%{name}</label>
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<button pos='350,5'
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color='#00000000'
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hover-color='#FFFFFF2B'
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Binary file not shown.
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Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 953 B |
BIN
res/textures/gui/no_world_icon.png
Normal file
BIN
res/textures/gui/no_world_icon.png
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Binary file not shown.
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After Width: | Height: | Size: 510 B |
@ -178,6 +178,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/error", "gui/error");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
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@ -77,8 +77,7 @@ static bool appendAtlas(AtlasBuilder& atlas, const fs::path& file) {
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}
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auto image = imageio::read(file.string());
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image->fixAlphaColor();
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atlas.add(name, image.release());
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atlas.add(name, std::move(image));
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return true;
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}
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@ -141,6 +141,7 @@ toml::Wrapper* create_wrapper(EngineSettings& settings) {
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toml::Section& ui = wrapper->add("ui");
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ui.add("language", &settings.ui.language);
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ui.add("world-preview-size", &*settings.ui.worldPreviewSize);
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return wrapper.release();
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}
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@ -2,9 +2,13 @@
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#include "../hud.h"
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#include "../LevelFrontend.h"
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#include "../../debug/Logger.h"
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#include "../../audio/audio.h"
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#include "../../coders/imageio.h"
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#include "../../graphics/core/PostProcessing.h"
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#include "../../graphics/core/GfxContext.h"
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#include "../../graphics/core/Viewport.h"
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#include "../../graphics/core/ImageData.h"
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#include "../../graphics/ui/GUI.h"
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#include "../../graphics/ui/elements/Menu.hpp"
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#include "../../graphics/render/WorldRenderer.h"
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@ -18,7 +22,11 @@
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#include "../../window/Events.h"
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#include "../../engine.h"
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static debug::Logger logger("level-screen");
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LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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postProcessing = std::make_unique<PostProcessing>();
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auto& settings = engine->getSettings();
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auto assets = engine->getAssets();
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auto menu = engine->getGUI()->getMenu();
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@ -53,11 +61,31 @@ LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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}
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LevelScreen::~LevelScreen() {
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saveWorldPreview();
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scripting::on_frontend_close();
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controller->onWorldQuit();
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engine->getPaths()->setWorldFolder(fs::path());
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}
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void LevelScreen::saveWorldPreview() {
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try {
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logger.info() << "saving world preview";
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auto paths = engine->getPaths();
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auto player = controller->getPlayer();
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auto camera = player->camera;
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auto& settings = engine->getSettings();
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int previewSize = settings.ui.worldPreviewSize.get();
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Viewport viewport(previewSize * 1.5, previewSize);
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GfxContext ctx(nullptr, viewport, batch.get());
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worldRenderer->draw(ctx, camera.get(), false, postProcessing.get());
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auto image = postProcessing->toImage();
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image->flipY();
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imageio::write(paths->resolve("world:preview.png"), image.get());
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} catch (const std::exception& err) {
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logger.error() << err.what();
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}
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}
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void LevelScreen::updateHotkeys() {
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auto& settings = engine->getSettings();
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if (Events::jpressed(keycode::O)) {
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@ -111,7 +139,7 @@ void LevelScreen::draw(float delta) {
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Viewport viewport(Window::width, Window::height);
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GfxContext ctx(nullptr, viewport, batch.get());
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worldRenderer->draw(ctx, camera.get(), hudVisible);
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worldRenderer->draw(ctx, camera.get(), hudVisible, postProcessing.get());
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if (hudVisible) {
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hud->draw(ctx);
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@ -11,6 +11,7 @@ class Hud;
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class LevelController;
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class WorldRenderer;
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class TextureAnimator;
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class PostProcessing;
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class Level;
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class LevelScreen : public Screen {
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@ -19,6 +20,9 @@ class LevelScreen : public Screen {
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std::unique_ptr<LevelController> controller;
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std::unique_ptr<WorldRenderer> worldRenderer;
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std::unique_ptr<TextureAnimator> animator;
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std::unique_ptr<PostProcessing> postProcessing;
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void saveWorldPreview();
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bool hudVisible = true;
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void updateHotkeys();
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@ -41,8 +41,8 @@ ImageData* Atlas::getImage() const {
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return image.get();
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}
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void AtlasBuilder::add(std::string name, ImageData* image) {
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entries.push_back(atlasentry{name, std::shared_ptr<ImageData>(image)});
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void AtlasBuilder::add(std::string name, std::unique_ptr<ImageData> image) {
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entries.push_back(atlasentry{name, std::shared_ptr<ImageData>(image.release())});
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names.insert(name);
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}
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@ -46,7 +46,7 @@ class AtlasBuilder {
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std::set<std::string> names;
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public:
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AtlasBuilder() {}
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void add(std::string name, ImageData* image);
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void add(std::string name, std::unique_ptr<ImageData> image);
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bool has(const std::string& name) const;
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const std::set<std::string>& getNames() { return names; };
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@ -15,15 +15,8 @@ Framebuffer::Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture)
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}
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}
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Framebuffer::Framebuffer(uint width, uint height, bool alpha)
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: width(width), height(height)
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{
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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// Setup color attachment (texture)
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static std::unique_ptr<Texture> create_texture(int width, int height, int format) {
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GLuint tex;
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format = alpha ? GL_RGBA : GL_RGB;
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
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@ -32,7 +25,19 @@ Framebuffer::Framebuffer(uint width, uint height, bool alpha)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
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texture = std::make_unique<Texture>(tex, width, height);
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return std::make_unique<Texture>(tex, width, height);
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}
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Framebuffer::Framebuffer(uint width, uint height, bool alpha)
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: width(width), height(height)
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{
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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format = alpha ? GL_RGBA : GL_RGB;
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// Setup color attachment (texture)
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texture = create_texture(width, height, format);
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// Setup depth attachment
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glGenRenderbuffers(1, &depth);
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@ -64,11 +69,11 @@ void Framebuffer::resize(uint width, uint height) {
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glBindRenderbuffer(GL_RENDERBUFFER, depth);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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texture->bind();
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
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texture->unbind();
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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texture = create_texture(width, height, format);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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Texture* Framebuffer::getTexture() const {
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@ -40,3 +40,11 @@ void PostProcessing::render(const GfxContext& context, Shader* screenShader) {
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fbo->getTexture()->bind();
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quadMesh->draw();
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}
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std::unique_ptr<ImageData> PostProcessing::toImage() {
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return fbo->getTexture()->readData();
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}
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Framebuffer* PostProcessing::getFramebuffer() const {
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return fbo.get();
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}
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@ -32,6 +32,11 @@ public:
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/// @param screenShader shader used for fullscreen quad
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/// @throws std::runtime_error if use(...) wasn't called before
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void render(const GfxContext& context, Shader* screenShader);
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/// @brief Make an image from the last rendered frame
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std::unique_ptr<ImageData> toImage();
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Framebuffer* getFramebuffer() const;
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};
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#endif // GRAPHICS_CORE_POST_PROCESSING_H_
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@ -49,12 +49,12 @@ void Texture::reload(ubyte* data){
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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ImageData* Texture::readData() {
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std::unique_ptr<ImageData> Texture::readData() {
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std::unique_ptr<ubyte[]> data (new ubyte[width * height * 4]);
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glBindTexture(GL_TEXTURE_2D, id);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.get());
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glBindTexture(GL_TEXTURE_2D, 0);
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return new ImageData(ImageFormat::rgba8888, width, height, data.release());
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return std::make_unique<ImageData>(ImageFormat::rgba8888, width, height, data.release());
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}
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void Texture::setNearestFilter() {
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@ -2,6 +2,7 @@
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#define GRAPHICS_CORE_TEXTURE_H_
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#include <string>
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#include <memory>
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#include "../../typedefs.h"
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#include "ImageData.h"
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@ -23,7 +24,7 @@ public:
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void setNearestFilter();
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virtual ImageData* readData();
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virtual std::unique_ptr<ImageData> readData();
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virtual uint getWidth() const;
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virtual uint getHeight() const;
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@ -17,7 +17,7 @@
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#include "../core/Texture.h"
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#include "../core/Viewport.h"
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ImageData* BlocksPreview::draw(
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std::unique_ptr<ImageData> BlocksPreview::draw(
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const ContentGfxCache* cache,
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Shader* shader,
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Framebuffer* fbo,
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@ -17,7 +17,7 @@ class Shader;
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class ContentGfxCache;
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class BlocksPreview {
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static ImageData* draw(
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static std::unique_ptr<ImageData> draw(
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const ContentGfxCache* cache,
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Shader* shader,
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Framebuffer* framebuffer,
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@ -42,7 +42,6 @@ WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* pl
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level(frontend->getLevel()),
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player(player)
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{
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postProcessing = std::make_unique<PostProcessing>();
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frustumCulling = std::make_unique<Frustum>();
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lineBatch = std::make_unique<LineBatch>();
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renderer = std::make_unique<ChunksRenderer>(
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@ -148,6 +147,7 @@ void WorldRenderer::renderLevel(
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Assets* assets = engine->getAssets();
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Atlas* atlas = assets->getAtlas("blocks");
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Shader* shader = assets->getShader("main");
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auto indices = level->content->getIndices();
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float fogFactor = 15.0f / ((float)settings.chunks.loadDistance.get()-2);
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@ -265,7 +265,15 @@ void WorldRenderer::renderDebugLines(
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lineBatch->render();
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}
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void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool hudVisible){
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void WorldRenderer::draw(
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const GfxContext& pctx,
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Camera* camera,
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bool hudVisible,
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PostProcessing* postProcessing
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){
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const Viewport& vp = pctx.getViewport();
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camera->aspect = vp.getWidth() / static_cast<float>(vp.getHeight());
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EngineSettings& settings = engine->getSettings();
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skybox->refresh(pctx, level->getWorld()->daytime, 1.0f+fog*2.0f, 4);
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@ -31,7 +31,6 @@ class WorldRenderer {
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Engine* engine;
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Level* level;
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Player* player;
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std::unique_ptr<PostProcessing> postProcessing;
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std::unique_ptr<Frustum> frustumCulling;
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std::unique_ptr<LineBatch> lineBatch;
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std::unique_ptr<ChunksRenderer> renderer;
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@ -40,16 +39,6 @@ class WorldRenderer {
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bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
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void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
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/// @brief Render level without diegetic interface
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/// @param context graphics context
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/// @param camera active camera
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/// @param settings engine settings
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void renderLevel(
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const GfxContext& context,
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Camera* camera,
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const EngineSettings& settings
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);
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/// @brief Render block selection lines
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/// @param camera active camera
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/// @param linesShader shader used
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@ -70,9 +59,24 @@ public:
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WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player);
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~WorldRenderer();
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void draw(const GfxContext& context, Camera* camera, bool hudVisible);
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void draw(
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const GfxContext& context,
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Camera* camera,
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bool hudVisible,
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PostProcessing* postProcessing
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);
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void drawBorders(int sx, int sy, int sz, int ex, int ey, int ez);
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/// @brief Render level without diegetic interface
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/// @param context graphics context
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/// @param camera active camera
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/// @param settings engine settings
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void renderLevel(
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const GfxContext& context,
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Camera* camera,
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const EngineSettings& settings
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);
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static float fog;
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};
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@ -19,18 +19,6 @@ namespace scripting {
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extern lua::LuaState* state;
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}
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static int l_get_worlds_list(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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auto worlds = paths->scanForWorlds();
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lua_createtable(L, worlds.size(), 0);
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for (size_t i = 0; i < worlds.size(); i++) {
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lua_pushstring(L, worlds[i].filename().u8string().c_str());
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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static int l_new_world(lua_State* L) {
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auto name = lua_tostring(L, 1);
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auto seed = lua_tostring(L, 2);
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@ -183,7 +171,6 @@ static int l_get_generators(lua_State* L) {
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}
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const luaL_Reg corelib [] = {
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{"get_worlds_list", lua_wrap_errors<l_get_worlds_list>},
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{"new_world", lua_wrap_errors<l_new_world>},
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{"open_world", lua_wrap_errors<l_open_world>},
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{"close_world", lua_wrap_errors<l_close_world>},
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@ -75,12 +75,15 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
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lua_pushstring(L, pack.version.c_str());
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lua_setfield(L, -2, "version");
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// hmm
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// FIXME: hmm
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auto assets = scripting::engine->getAssets();
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std::string icon = pack.id+".icon";
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if (assets->getTexture(icon) == nullptr) {
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auto iconfile = pack.folder/fs::path("icon.png");
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if (fs::is_regular_file(iconfile)) {
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if (!fs::exists(iconfile)) {
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iconfile = pack.folder/fs::path("preview.png");
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}
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if (fs::exists(iconfile)) {
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auto image = imageio::read(iconfile.string());
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assets->store(Texture::from(image.get()), icon);
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} else {
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@ -1,6 +1,10 @@
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#include "lua_commons.h"
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#include "api_lua.h"
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#include "../scripting.h"
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#include "../../../assets/Assets.h"
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#include "../../../coders/imageio.h"
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#include "../../../graphics/core/Texture.h"
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#include "../../../files/engine_paths.h"
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#include "../../../world/Level.h"
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#include "../../../world/World.h"
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#include "../../../engine.h"
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@ -10,6 +14,39 @@
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namespace fs = std::filesystem;
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static int l_world_get_list(lua_State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
auto worlds = paths->scanForWorlds();
|
||||
|
||||
lua_createtable(L, worlds.size(), 0);
|
||||
for (size_t i = 0; i < worlds.size(); i++) {
|
||||
lua_createtable(L, 0, 1);
|
||||
|
||||
auto name = worlds[i].filename().u8string();
|
||||
lua_pushstring(L, name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
|
||||
// FIXME: hmm
|
||||
auto assets = scripting::engine->getAssets();
|
||||
std::string icon = "world:"+name+".icon";
|
||||
|
||||
if (assets->getTexture(icon) == nullptr) {
|
||||
auto iconfile = worlds[i]/fs::path("preview.png");
|
||||
if (fs::is_regular_file(iconfile)) {
|
||||
auto image = imageio::read(iconfile.string());
|
||||
assets->store(Texture::from(image.get()), icon);
|
||||
} else {
|
||||
icon = "gui/no_world_icon";
|
||||
}
|
||||
}
|
||||
lua_pushstring(L, icon.c_str());
|
||||
lua_setfield(L, -2, "icon");
|
||||
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_world_get_total_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->getWorld()->totalTime);
|
||||
return 1;
|
||||
@ -39,6 +76,7 @@ static int l_world_exists(lua_State* L) {
|
||||
}
|
||||
|
||||
const luaL_Reg worldlib [] = {
|
||||
{"get_list", lua_wrap_errors<l_world_get_list>},
|
||||
{"get_total_time", lua_wrap_errors<l_world_get_total_time>},
|
||||
{"get_day_time", lua_wrap_errors<l_world_get_day_time>},
|
||||
{"set_day_time", lua_wrap_errors<l_world_set_day_time>},
|
||||
|
||||
@ -77,6 +77,7 @@ struct DebugSettings {
|
||||
|
||||
struct UiSettings {
|
||||
std::string language = "auto";
|
||||
IntegerSetting worldPreviewSize {64, 1, 512};
|
||||
};
|
||||
|
||||
struct EngineSettings {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user