temporary fix: precipitation brightness compensation

This commit is contained in:
MihailRis 2025-07-21 21:51:49 +03:00
parent 5f02326a80
commit 6d019fbc8d

View File

@ -149,7 +149,7 @@ void PrecipitationRenderer::render(
glm::cross(glm::vec3(0, 1, 0), face.right),
FACE_SIZE,
light_at(chunks, pos.x, y, pos.z),
glm::vec3(1.0f),
glm::vec3(2.0f),
calc_uv(pos, face.right, timer, weather)
);
}