remove audio.__set_input_device

This commit is contained in:
MihailRis 2025-11-21 22:34:39 +03:00
parent 2f01db8e8b
commit 6cee20ed86

View File

@ -431,12 +431,6 @@ static int l_audio_get_output_devices_names(lua::State* L) {
return 1;
}
static int l_audio_set_input_device(lua::State* L) {
auto device_name = lua::tostring(L, 1);
audio::set_input_device(device_name);
return 0;
}
static int l_audio_get_input_info(lua::State* L) {
auto device = audio::get_input_device();
if (device == nullptr) {
@ -482,7 +476,6 @@ const luaL_Reg audiolib[] = {
{"__fetch_input", lua::wrap<l_audio_fetch_input>},
{"__get_input_devices_names", lua::wrap<l_audio_get_input_devices_names>},
{"__get_output_devices_names", lua::wrap<l_audio_get_output_devices_names>},
{"__set_input_device", lua::wrap<l_audio_set_input_device>},
{"__get_input_info", lua::wrap<l_audio_get_input_info>},
{nullptr, nullptr}
};