Merge pull request #414 from Ygrik2003/Fix-usage-vcpkg-for-windows-and-add-cmake-preset-for-vscode
Fix usage vcpkg for windows and add cmake preset for vscode
This commit is contained in:
commit
6cb0d315a8
3
.github/workflows/windows-clang.yml
vendored
3
.github/workflows/windows-clang.yml
vendored
@ -45,9 +45,10 @@ jobs:
|
||||
run: |
|
||||
export VCPKG_DEFAULT_TRIPLET=x64-mingw-static
|
||||
export VCPKG_DEFAULT_HOST_TRIPLET=x64-mingw-static
|
||||
export VCPKG_ROOT=./vcpkg
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
|
||||
cmake -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake ..
|
||||
cmake --build . --config Release
|
||||
- name: Package for Windows
|
||||
run: |
|
||||
|
||||
28
.github/workflows/windows.yml
vendored
28
.github/workflows/windows.yml
vendored
@ -21,21 +21,20 @@ jobs:
|
||||
with:
|
||||
submodules: 'true'
|
||||
|
||||
- name: Set up vcpkg
|
||||
- name: Bootstrap vcpkg
|
||||
shell: pwsh
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg.git
|
||||
cd vcpkg
|
||||
.\bootstrap-vcpkg.bat
|
||||
.\vcpkg integrate install
|
||||
cd ..
|
||||
${{ github.workspace }}/vcpkg/bootstrap-vcpkg.bat
|
||||
|
||||
- name: Configure and build project with CMake and vcpkg
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON -DVOXELENGINE_BUILD_TESTS=ON ..
|
||||
cmake --build . --config Release
|
||||
cmake --preset default-vs-msvc-windows
|
||||
cmake --build --preset default-vs-msvc-windows --config Release
|
||||
- name: Run tests
|
||||
run: ctest --output-on-failure --test-dir build
|
||||
run: ctest --preset default-vs-msvc-windows
|
||||
- name: Run engine tests
|
||||
run: |
|
||||
build/vctest/Release/vctest.exe -e build/Release/VoxelEngine.exe -d dev/tests -u build --output-always
|
||||
@ -43,11 +42,12 @@ jobs:
|
||||
- name: Package for Windows
|
||||
run: |
|
||||
mkdir packaged
|
||||
cp -r build/* packaged/
|
||||
cp C:/Windows/System32/msvcp140.dll packaged/Release/msvcp140.dll
|
||||
mv packaged/Release/VoxelEngine.exe packaged/Release/VoxelCore.exe
|
||||
cp -r build/Release/* packaged/
|
||||
cp build/vctest/Release/vctest.exe packaged/
|
||||
cp C:/Windows/System32/msvcp140.dll packaged/msvcp140.dll
|
||||
mv packaged/VoxelEngine.exe packaged/VoxelCore.exe
|
||||
working-directory: ${{ github.workspace }}
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Windows-Build
|
||||
path: 'build/Release/*'
|
||||
path: 'packaged/*'
|
||||
|
||||
4
.gitignore
vendored
4
.gitignore
vendored
@ -36,10 +36,6 @@ Debug/voxel_engine
|
||||
AppDir
|
||||
appimage-build/
|
||||
|
||||
# for vcpkg
|
||||
/vcpkg/
|
||||
.gitmodules
|
||||
|
||||
# macOS folder attributes
|
||||
*.DS_Store
|
||||
|
||||
|
||||
@ -1,15 +1,21 @@
|
||||
option(VOXELENGINE_BUILD_WINDOWS_VCPKG ON)
|
||||
if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
|
||||
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
|
||||
endif()
|
||||
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
project(VoxelEngine)
|
||||
|
||||
option(VOXELENGINE_BUILD_APPDIR OFF)
|
||||
option(VOXELENGINE_BUILD_TESTS OFF)
|
||||
option(VOXELENGINE_BUILD_APPDIR "" OFF)
|
||||
option(VOXELENGINE_BUILD_TESTS "" OFF)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
# We use two types linking: for clang build is static (vcpkg triplet x64-windows-static)
|
||||
# and for msvc build is dynamic linking (vcpkg triplet x64-windows)
|
||||
# By default CMAKE_MSVC_RUNTIME_LIBRARY set by MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
|
||||
if (VCPKG_TARGET_TRIPLET MATCHES "static")
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_subdirectory(src)
|
||||
add_executable(${PROJECT_NAME} src/main.cpp)
|
||||
@ -24,7 +30,6 @@ if(MSVC)
|
||||
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
|
||||
endif()
|
||||
if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL "RelWithDebInfo"))
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
|
||||
else()
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE /W4)
|
||||
@ -40,35 +45,10 @@ else()
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Og)
|
||||
endif()
|
||||
if (WIN32)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND WIN32)
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
|
||||
find_package(Git QUIET)
|
||||
if(GIT_FOUND)
|
||||
message(STATUS "Adding vcpkg as a git submodule...")
|
||||
execute_process(COMMAND ${GIT_EXECUTABLE} submodule add https://github.com/microsoft/vcpkg.git vcpkg WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
else()
|
||||
message(FATAL_ERROR "Git not found, cannot add vcpkg submodule.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
|
||||
message(STATUS "Initializing and updating vcpkg submodule...")
|
||||
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E chdir vcpkg ./bootstrap-vcpkg.bat WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
endif()
|
||||
|
||||
foreach(CONFIG_TYPE ${CMAKE_CONFIGURATION_TYPES})
|
||||
string(TOUPPER ${CONFIG_TYPE} CONFIG_TYPE_UPPER)
|
||||
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_SOURCE_DIR}/res ${CMAKE_BINARY_DIR}/${CONFIG_TYPE_UPPER}/res)
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie -lstdc++fs")
|
||||
endif()
|
||||
@ -79,7 +59,14 @@ endif()
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} VoxelEngineSrc ${CMAKE_DL_LIBS})
|
||||
|
||||
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/res DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
||||
# Deploy res to build dir
|
||||
add_custom_command(
|
||||
TARGET ${PROJECT_NAME}
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/res
|
||||
$<TARGET_FILE_DIR:${PROJECT_NAME}>/res
|
||||
)
|
||||
|
||||
if (VOXELENGINE_BUILD_TESTS)
|
||||
enable_testing()
|
||||
|
||||
35
CMakePresets.json
Normal file
35
CMakePresets.json
Normal file
@ -0,0 +1,35 @@
|
||||
{
|
||||
"version": 6,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "default-vs-msvc-windows",
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"rhs": "${hostSystemName}",
|
||||
"lhs": "Windows"
|
||||
},
|
||||
"generator": "Visual Studio 17 2022",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"cacheVariables": {
|
||||
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
|
||||
"VOXELENGINE_BUILD_TESTS": "ON"
|
||||
}
|
||||
}
|
||||
],
|
||||
"buildPresets": [
|
||||
{
|
||||
"name": "default-vs-msvc-windows",
|
||||
"configurePreset": "default-vs-msvc-windows",
|
||||
"configuration": "Debug"
|
||||
}
|
||||
],
|
||||
"testPresets": [
|
||||
{
|
||||
"name": "default-vs-msvc-windows",
|
||||
"configurePreset": "default-vs-msvc-windows",
|
||||
"output": {
|
||||
"outputOnFailure": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
38
README.md
38
README.md
@ -108,28 +108,32 @@ cmake --build .
|
||||
>[!NOTE]
|
||||
> Requirement:
|
||||
>
|
||||
> vcpkg, CMake
|
||||
> vcpkg, CMake, Git
|
||||
There are two options to use vcpkg:
|
||||
1. If you have Visual Studio installed, most likely the **VCPKG_ROOT** environment variable will already exist in **Developer Command Prompt for VS**
|
||||
2. If you want use **vcpkg**, install **vcpkg** from git to you system:
|
||||
```PowerShell
|
||||
cd C:/
|
||||
git clone https://github.com/microsoft/vcpkg.git
|
||||
cd vcpkg
|
||||
.\bootstrap-vcpkg.bat
|
||||
```
|
||||
After installing **vcpkg**, setup env variable **VCPKG_ROOT** and add it to **PATH**:
|
||||
```PowerShell
|
||||
$env:VCPKG_ROOT = "C:\path\to\vcpkg"
|
||||
$env:PATH = "$env:VCPKG_ROOT;$env:PATH"
|
||||
```
|
||||
>[!TIP]
|
||||
>For troubleshooting you can read full [documentation](https://learn.microsoft.com/ru-ru/vcpkg/get_started/get-started?pivots=shell-powershell) for **vcpkg**
|
||||
|
||||
```sh
|
||||
After installing **vcpkg** you can build project:
|
||||
```PowerShell
|
||||
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
|
||||
cd VoxelEngine-Cpp
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
|
||||
del CMakeCache.txt
|
||||
rmdir /s /q CMakeFiles
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
|
||||
cmake --build . --config Release
|
||||
cmake --preset default-vs-msvc-windows
|
||||
cmake --build --preset default-vs-msvc-windows
|
||||
```
|
||||
|
||||
> [!TIP]
|
||||
> You can use ```rm CMakeCache.txt``` and ```rm -rf CMakeFiles``` while using Git Bash
|
||||
|
||||
> [!WARNING]
|
||||
> If you have issues during the vcpkg integration, try navigate to ```vcpkg\downloads```
|
||||
> and extract PowerShell-[version]-win-x86 to ```vcpkg\downloads\tools``` as powershell-core-[version]-windows.
|
||||
> Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..```
|
||||
|
||||
## Build using Docker
|
||||
|
||||
### Step 0. Install docker on your system
|
||||
|
||||
@ -6,13 +6,16 @@ file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/*.hpp)
|
||||
file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
|
||||
list(REMOVE_ITEM SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
|
||||
|
||||
add_library(${PROJECT_NAME} ${SOURCES} ${HEADERS})
|
||||
|
||||
option(VOXELENGINE_BUILD_WINDOWS_VCPKG ON)
|
||||
add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(OpenAL REQUIRED)
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
# specific for vcpkg
|
||||
find_package(OpenAL CONFIG REQUIRED)
|
||||
else()
|
||||
find_package(OpenAL REQUIRED)
|
||||
endif()
|
||||
find_package(ZLIB REQUIRED)
|
||||
find_package(PNG REQUIRED)
|
||||
find_package(CURL REQUIRED)
|
||||
@ -22,26 +25,21 @@ endif()
|
||||
|
||||
set(LIBS "")
|
||||
|
||||
if (WIN32)
|
||||
if(VOXELENGINE_BUILD_WINDOWS_VCPKG)
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
# Use directly linking to lib instead PkgConfig (because pkg-config dont install on windows as default)
|
||||
# TODO: Do it with findLua.
|
||||
if (MSVC)
|
||||
set(LUA_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg/packages/luajit_x64-windows/lib/lua51.lib")
|
||||
set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg/packages/luajit_x64-windows/include/luajit")
|
||||
set(LUA_INCLUDE_DIR "$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/include/luajit")
|
||||
find_package(Lua REQUIRED)
|
||||
else()
|
||||
find_package(PkgConfig)
|
||||
pkg_check_modules(OpenAL REQUIRED IMPORTED_TARGET openal)
|
||||
set(LIBS ${LIBS} luajit-5.1 wsock32 ws2_32 pthread PkgConfig::OpenAL -static-libstdc++)
|
||||
message(${OPENAL_LIBRARY})
|
||||
# Used for mingw-clang cross compiling from msys2
|
||||
set(LIBS ${LIBS} luajit-5.1)
|
||||
endif()
|
||||
find_package(glfw3 REQUIRED)
|
||||
find_package(glm REQUIRED)
|
||||
find_package(vorbis REQUIRED)
|
||||
set(VORBISLIB Vorbis::vorbis Vorbis::vorbisfile)
|
||||
else()
|
||||
find_package(Lua REQUIRED)
|
||||
set(VORBISLIB vorbis vorbisfile) # not tested
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
|
||||
endif()
|
||||
|
||||
elseif(APPLE)
|
||||
find_package(PkgConfig)
|
||||
pkg_check_modules(LUAJIT REQUIRED luajit)
|
||||
@ -71,4 +69,4 @@ endif()
|
||||
include_directories(${LUA_INCLUDE_DIR})
|
||||
include_directories(${CURL_INCLUDE_DIR})
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
target_link_libraries(${PROJECT_NAME} ${LIBS} glfw OpenGL::GL ${OPENAL_LIBRARY} GLEW::GLEW ZLIB::ZLIB PNG::PNG CURL::libcurl ${VORBISLIB} ${LUA_LIBRARIES} ${CMAKE_DL_LIBS})
|
||||
target_link_libraries(${PROJECT_NAME} ${LIBS} glfw OpenGL::GL OpenAL::OpenAL GLEW::GLEW ZLIB::ZLIB PNG::PNG CURL::libcurl ${VORBISLIB} ${LUA_LIBRARIES} ${CMAKE_DL_LIBS})
|
||||
|
||||
@ -1,6 +1,8 @@
|
||||
#include "Engine.hpp"
|
||||
|
||||
#ifndef GLEW_STATIC
|
||||
#define GLEW_STATIC
|
||||
#endif
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "assets/AssetsLoader.hpp"
|
||||
|
||||
@ -15,5 +15,16 @@ target_link_libraries(
|
||||
GTest::gtest_main
|
||||
)
|
||||
|
||||
# HACK: copy res to test/ folder for fixing problem compatibility MultiConfig and non
|
||||
# MultiConfig builds. Delete in future and use only root res folder
|
||||
# Also this resolve problem with ctests, because it set cwd to CMAKE_CURRENT_BINARY_DIR
|
||||
add_custom_command(
|
||||
TARGET ${PROJECT_NAME}
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
|
||||
${CMAKE_SOURCE_DIR}/res
|
||||
${CMAKE_CURRENT_BINARY_DIR}/res
|
||||
)
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(${PROJECT_NAME})
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
|
||||
TEST(VEC3, Decode) {
|
||||
auto file = std::filesystem::u8path(
|
||||
"../res/models/block.vec3"
|
||||
"res/models/block.vec3"
|
||||
);
|
||||
auto bytes = files::read_bytes_buffer(file);
|
||||
auto model = vec3::load(file.u8string(), bytes);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user