Merge pull request #414 from Ygrik2003/Fix-usage-vcpkg-for-windows-and-add-cmake-preset-for-vscode
Fix usage vcpkg for windows and add cmake preset for vscode
This commit is contained in:
commit
6cb0d315a8
3
.github/workflows/windows-clang.yml
vendored
3
.github/workflows/windows-clang.yml
vendored
@ -45,9 +45,10 @@ jobs:
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run: |
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run: |
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export VCPKG_DEFAULT_TRIPLET=x64-mingw-static
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export VCPKG_DEFAULT_TRIPLET=x64-mingw-static
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export VCPKG_DEFAULT_HOST_TRIPLET=x64-mingw-static
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export VCPKG_DEFAULT_HOST_TRIPLET=x64-mingw-static
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export VCPKG_ROOT=./vcpkg
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mkdir build
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mkdir build
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cd build
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cd build
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cmake -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
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cmake -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake ..
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cmake --build . --config Release
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cmake --build . --config Release
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- name: Package for Windows
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- name: Package for Windows
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run: |
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run: |
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28
.github/workflows/windows.yml
vendored
28
.github/workflows/windows.yml
vendored
@ -21,21 +21,20 @@ jobs:
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with:
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with:
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submodules: 'true'
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submodules: 'true'
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- name: Set up vcpkg
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- name: Bootstrap vcpkg
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shell: pwsh
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run: |
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run: |
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git clone https://github.com/microsoft/vcpkg.git
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git clone https://github.com/microsoft/vcpkg.git
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cd vcpkg
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${{ github.workspace }}/vcpkg/bootstrap-vcpkg.bat
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.\bootstrap-vcpkg.bat
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.\vcpkg integrate install
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cd ..
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- name: Configure and build project with CMake and vcpkg
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- name: Configure and build project with CMake and vcpkg
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env:
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VCPKG_ROOT: ${{ github.workspace }}/vcpkg
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run: |
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run: |
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mkdir build
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cmake --preset default-vs-msvc-windows
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cd build
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cmake --build --preset default-vs-msvc-windows --config Release
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cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON -DVOXELENGINE_BUILD_TESTS=ON ..
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cmake --build . --config Release
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- name: Run tests
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- name: Run tests
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run: ctest --output-on-failure --test-dir build
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run: ctest --preset default-vs-msvc-windows
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- name: Run engine tests
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- name: Run engine tests
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run: |
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run: |
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build/vctest/Release/vctest.exe -e build/Release/VoxelEngine.exe -d dev/tests -u build --output-always
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build/vctest/Release/vctest.exe -e build/Release/VoxelEngine.exe -d dev/tests -u build --output-always
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@ -43,11 +42,12 @@ jobs:
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- name: Package for Windows
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- name: Package for Windows
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run: |
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run: |
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mkdir packaged
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mkdir packaged
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cp -r build/* packaged/
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cp -r build/Release/* packaged/
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cp C:/Windows/System32/msvcp140.dll packaged/Release/msvcp140.dll
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cp build/vctest/Release/vctest.exe packaged/
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mv packaged/Release/VoxelEngine.exe packaged/Release/VoxelCore.exe
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cp C:/Windows/System32/msvcp140.dll packaged/msvcp140.dll
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mv packaged/VoxelEngine.exe packaged/VoxelCore.exe
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working-directory: ${{ github.workspace }}
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working-directory: ${{ github.workspace }}
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- uses: actions/upload-artifact@v4
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- uses: actions/upload-artifact@v4
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with:
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with:
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name: Windows-Build
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name: Windows-Build
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path: 'build/Release/*'
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path: 'packaged/*'
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4
.gitignore
vendored
4
.gitignore
vendored
@ -36,10 +36,6 @@ Debug/voxel_engine
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AppDir
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AppDir
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appimage-build/
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appimage-build/
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# for vcpkg
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/vcpkg/
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.gitmodules
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# macOS folder attributes
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# macOS folder attributes
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*.DS_Store
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*.DS_Store
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@ -1,15 +1,21 @@
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option(VOXELENGINE_BUILD_WINDOWS_VCPKG ON)
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if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
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set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
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endif()
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cmake_minimum_required(VERSION 3.15)
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cmake_minimum_required(VERSION 3.15)
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project(VoxelEngine)
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project(VoxelEngine)
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option(VOXELENGINE_BUILD_APPDIR OFF)
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option(VOXELENGINE_BUILD_APPDIR "" OFF)
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option(VOXELENGINE_BUILD_TESTS OFF)
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option(VOXELENGINE_BUILD_TESTS "" OFF)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# We use two types linking: for clang build is static (vcpkg triplet x64-windows-static)
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# and for msvc build is dynamic linking (vcpkg triplet x64-windows)
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# By default CMAKE_MSVC_RUNTIME_LIBRARY set by MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
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if (VCPKG_TARGET_TRIPLET MATCHES "static")
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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endif()
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add_subdirectory(src)
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add_subdirectory(src)
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add_executable(${PROJECT_NAME} src/main.cpp)
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add_executable(${PROJECT_NAME} src/main.cpp)
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@ -24,7 +30,6 @@ if(MSVC)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
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endif()
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endif()
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if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL "RelWithDebInfo"))
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if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL "RelWithDebInfo"))
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
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target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
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target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
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else()
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else()
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target_compile_options(${PROJECT_NAME} PRIVATE /W4)
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target_compile_options(${PROJECT_NAME} PRIVATE /W4)
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@ -40,35 +45,10 @@ else()
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target_compile_options(${PROJECT_NAME} PRIVATE -Og)
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target_compile_options(${PROJECT_NAME} PRIVATE -Og)
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endif()
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endif()
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if (WIN32)
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if (WIN32)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
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endif()
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endif()
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endif()
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endif()
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if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND WIN32)
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if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
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find_package(Git QUIET)
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if(GIT_FOUND)
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message(STATUS "Adding vcpkg as a git submodule...")
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execute_process(COMMAND ${GIT_EXECUTABLE} submodule add https://github.com/microsoft/vcpkg.git vcpkg WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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else()
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message(FATAL_ERROR "Git not found, cannot add vcpkg submodule.")
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endif()
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endif()
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
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message(STATUS "Initializing and updating vcpkg submodule...")
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execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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execute_process(COMMAND ${CMAKE_COMMAND} -E chdir vcpkg ./bootstrap-vcpkg.bat WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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endif()
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foreach(CONFIG_TYPE ${CMAKE_CONFIGURATION_TYPES})
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string(TOUPPER ${CONFIG_TYPE} CONFIG_TYPE_UPPER)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/res ${CMAKE_BINARY_DIR}/${CONFIG_TYPE_UPPER}/res)
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endforeach()
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endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie -lstdc++fs")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie -lstdc++fs")
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endif()
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endif()
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@ -79,7 +59,14 @@ endif()
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target_link_libraries(${PROJECT_NAME} VoxelEngineSrc ${CMAKE_DL_LIBS})
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target_link_libraries(${PROJECT_NAME} VoxelEngineSrc ${CMAKE_DL_LIBS})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/res DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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# Deploy res to build dir
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/res
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/res
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)
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if (VOXELENGINE_BUILD_TESTS)
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if (VOXELENGINE_BUILD_TESTS)
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enable_testing()
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enable_testing()
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35
CMakePresets.json
Normal file
35
CMakePresets.json
Normal file
@ -0,0 +1,35 @@
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{
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"version": 6,
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"configurePresets": [
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{
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"name": "default-vs-msvc-windows",
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"condition": {
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"type": "equals",
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"rhs": "${hostSystemName}",
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"lhs": "Windows"
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},
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"generator": "Visual Studio 17 2022",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
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"VOXELENGINE_BUILD_TESTS": "ON"
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}
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}
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],
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"buildPresets": [
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{
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"name": "default-vs-msvc-windows",
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"configurePreset": "default-vs-msvc-windows",
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"configuration": "Debug"
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}
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],
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"testPresets": [
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{
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"name": "default-vs-msvc-windows",
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"configurePreset": "default-vs-msvc-windows",
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"output": {
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"outputOnFailure": true
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}
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}
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]
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}
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38
README.md
38
README.md
@ -108,28 +108,32 @@ cmake --build .
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>[!NOTE]
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>[!NOTE]
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> Requirement:
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> Requirement:
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>
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>
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> vcpkg, CMake
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> vcpkg, CMake, Git
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There are two options to use vcpkg:
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1. If you have Visual Studio installed, most likely the **VCPKG_ROOT** environment variable will already exist in **Developer Command Prompt for VS**
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2. If you want use **vcpkg**, install **vcpkg** from git to you system:
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```PowerShell
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cd C:/
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git clone https://github.com/microsoft/vcpkg.git
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cd vcpkg
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.\bootstrap-vcpkg.bat
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```
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After installing **vcpkg**, setup env variable **VCPKG_ROOT** and add it to **PATH**:
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```PowerShell
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$env:VCPKG_ROOT = "C:\path\to\vcpkg"
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$env:PATH = "$env:VCPKG_ROOT;$env:PATH"
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```
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>[!TIP]
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>For troubleshooting you can read full [documentation](https://learn.microsoft.com/ru-ru/vcpkg/get_started/get-started?pivots=shell-powershell) for **vcpkg**
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|
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```sh
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After installing **vcpkg** you can build project:
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```PowerShell
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git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
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git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
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cd VoxelEngine-Cpp
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cd VoxelEngine-Cpp
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mkdir build
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cmake --preset default-vs-msvc-windows
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cd build
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cmake --build --preset default-vs-msvc-windows
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cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
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del CMakeCache.txt
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rmdir /s /q CMakeFiles
|
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cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
|
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cmake --build . --config Release
|
|
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```
|
```
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> [!TIP]
|
|
||||||
> You can use ```rm CMakeCache.txt``` and ```rm -rf CMakeFiles``` while using Git Bash
|
|
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|
|
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> [!WARNING]
|
|
||||||
> If you have issues during the vcpkg integration, try navigate to ```vcpkg\downloads```
|
|
||||||
> and extract PowerShell-[version]-win-x86 to ```vcpkg\downloads\tools``` as powershell-core-[version]-windows.
|
|
||||||
> Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..```
|
|
||||||
|
|
||||||
## Build using Docker
|
## Build using Docker
|
||||||
|
|
||||||
### Step 0. Install docker on your system
|
### Step 0. Install docker on your system
|
||||||
|
|||||||
@ -6,13 +6,16 @@ file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/*.hpp)
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file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
|
file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
|
||||||
list(REMOVE_ITEM SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
|
list(REMOVE_ITEM SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
|
||||||
|
|
||||||
add_library(${PROJECT_NAME} ${SOURCES} ${HEADERS})
|
add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
|
||||||
|
|
||||||
option(VOXELENGINE_BUILD_WINDOWS_VCPKG ON)
|
|
||||||
|
|
||||||
find_package(OpenGL REQUIRED)
|
find_package(OpenGL REQUIRED)
|
||||||
find_package(GLEW REQUIRED)
|
find_package(GLEW REQUIRED)
|
||||||
find_package(OpenAL REQUIRED)
|
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||||
|
# specific for vcpkg
|
||||||
|
find_package(OpenAL CONFIG REQUIRED)
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||||||
|
else()
|
||||||
|
find_package(OpenAL REQUIRED)
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||||||
|
endif()
|
||||||
find_package(ZLIB REQUIRED)
|
find_package(ZLIB REQUIRED)
|
||||||
find_package(PNG REQUIRED)
|
find_package(PNG REQUIRED)
|
||||||
find_package(CURL REQUIRED)
|
find_package(CURL REQUIRED)
|
||||||
@ -22,26 +25,21 @@ endif()
|
|||||||
|
|
||||||
set(LIBS "")
|
set(LIBS "")
|
||||||
|
|
||||||
if (WIN32)
|
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||||
if(VOXELENGINE_BUILD_WINDOWS_VCPKG)
|
# Use directly linking to lib instead PkgConfig (because pkg-config dont install on windows as default)
|
||||||
if (MSVC)
|
# TODO: Do it with findLua.
|
||||||
set(LUA_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg/packages/luajit_x64-windows/lib/lua51.lib")
|
if (MSVC)
|
||||||
set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg/packages/luajit_x64-windows/include/luajit")
|
set(LUA_INCLUDE_DIR "$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/include/luajit")
|
||||||
else()
|
find_package(Lua REQUIRED)
|
||||||
find_package(PkgConfig)
|
|
||||||
pkg_check_modules(OpenAL REQUIRED IMPORTED_TARGET openal)
|
|
||||||
set(LIBS ${LIBS} luajit-5.1 wsock32 ws2_32 pthread PkgConfig::OpenAL -static-libstdc++)
|
|
||||||
message(${OPENAL_LIBRARY})
|
|
||||||
endif()
|
|
||||||
find_package(glfw3 REQUIRED)
|
|
||||||
find_package(glm REQUIRED)
|
|
||||||
find_package(vorbis REQUIRED)
|
|
||||||
set(VORBISLIB Vorbis::vorbis Vorbis::vorbisfile)
|
|
||||||
else()
|
else()
|
||||||
find_package(Lua REQUIRED)
|
# Used for mingw-clang cross compiling from msys2
|
||||||
set(VORBISLIB vorbis vorbisfile) # not tested
|
set(LIBS ${LIBS} luajit-5.1)
|
||||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
|
|
||||||
endif()
|
endif()
|
||||||
|
find_package(glfw3 REQUIRED)
|
||||||
|
find_package(glm REQUIRED)
|
||||||
|
find_package(vorbis REQUIRED)
|
||||||
|
set(VORBISLIB Vorbis::vorbis Vorbis::vorbisfile)
|
||||||
|
|
||||||
elseif(APPLE)
|
elseif(APPLE)
|
||||||
find_package(PkgConfig)
|
find_package(PkgConfig)
|
||||||
pkg_check_modules(LUAJIT REQUIRED luajit)
|
pkg_check_modules(LUAJIT REQUIRED luajit)
|
||||||
@ -71,4 +69,4 @@ endif()
|
|||||||
include_directories(${LUA_INCLUDE_DIR})
|
include_directories(${LUA_INCLUDE_DIR})
|
||||||
include_directories(${CURL_INCLUDE_DIR})
|
include_directories(${CURL_INCLUDE_DIR})
|
||||||
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
|
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
|
||||||
target_link_libraries(${PROJECT_NAME} ${LIBS} glfw OpenGL::GL ${OPENAL_LIBRARY} GLEW::GLEW ZLIB::ZLIB PNG::PNG CURL::libcurl ${VORBISLIB} ${LUA_LIBRARIES} ${CMAKE_DL_LIBS})
|
target_link_libraries(${PROJECT_NAME} ${LIBS} glfw OpenGL::GL OpenAL::OpenAL GLEW::GLEW ZLIB::ZLIB PNG::PNG CURL::libcurl ${VORBISLIB} ${LUA_LIBRARIES} ${CMAKE_DL_LIBS})
|
||||||
|
|||||||
@ -1,6 +1,8 @@
|
|||||||
#include "Engine.hpp"
|
#include "Engine.hpp"
|
||||||
|
|
||||||
|
#ifndef GLEW_STATIC
|
||||||
#define GLEW_STATIC
|
#define GLEW_STATIC
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "debug/Logger.hpp"
|
#include "debug/Logger.hpp"
|
||||||
#include "assets/AssetsLoader.hpp"
|
#include "assets/AssetsLoader.hpp"
|
||||||
|
|||||||
@ -15,5 +15,16 @@ target_link_libraries(
|
|||||||
GTest::gtest_main
|
GTest::gtest_main
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# HACK: copy res to test/ folder for fixing problem compatibility MultiConfig and non
|
||||||
|
# MultiConfig builds. Delete in future and use only root res folder
|
||||||
|
# Also this resolve problem with ctests, because it set cwd to CMAKE_CURRENT_BINARY_DIR
|
||||||
|
add_custom_command(
|
||||||
|
TARGET ${PROJECT_NAME}
|
||||||
|
POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
|
||||||
|
${CMAKE_SOURCE_DIR}/res
|
||||||
|
${CMAKE_CURRENT_BINARY_DIR}/res
|
||||||
|
)
|
||||||
|
|
||||||
include(GoogleTest)
|
include(GoogleTest)
|
||||||
gtest_discover_tests(${PROJECT_NAME})
|
gtest_discover_tests(${PROJECT_NAME})
|
||||||
|
|||||||
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
TEST(VEC3, Decode) {
|
TEST(VEC3, Decode) {
|
||||||
auto file = std::filesystem::u8path(
|
auto file = std::filesystem::u8path(
|
||||||
"../res/models/block.vec3"
|
"res/models/block.vec3"
|
||||||
);
|
);
|
||||||
auto bytes = files::read_bytes_buffer(file);
|
auto bytes = files::read_bytes_buffer(file);
|
||||||
auto model = vec3::load(file.u8string(), bytes);
|
auto model = vec3::load(file.u8string(), bytes);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user