core:empty as default picking-item for hidden blocks

This commit is contained in:
MihailRis 2024-03-19 14:20:39 +03:00
parent 6447db583b
commit 69f4e165a4
2 changed files with 28 additions and 20 deletions

View File

@ -13,6 +13,7 @@
#include "../files/files.h"
#include "../coders/json.h"
#include "../typedefs.h"
#include "../core_defs.h"
#include "../data/dynamic.h"
#include "ContentPack.h"
@ -207,6 +208,10 @@ void ContentLoader::loadBlock(Block& def, std::string name, fs::path file) {
root->str("script-name", def.scriptName);
root->str("ui-layout", def.uiLayout);
root->num("inventory-size", def.inventorySize);
if (def.hidden && def.pickingItem == def.name+BLOCK_ITEM_SUFFIX) {
def.pickingItem = CORE_EMPTY;
}
}
void ContentLoader::loadCustomBlockModel(Block& def, dynamic::Map* primitives) {

View File

@ -1,27 +1,30 @@
#ifndef SRC_CORE_DEFS_H_
#define SRC_CORE_DEFS_H_
#ifndef CORE_DEFS_H_
#define CORE_DEFS_H_
#include <string>
const std::string TEXTURE_NOTFOUND = "notfound";
inline const std::string CORE_EMPTY = "core:empty";
inline const std::string CORE_AIR = "core:air";
inline const std::string TEXTURE_NOTFOUND = "notfound";
/* bindings used in engine code */
const std::string BIND_MOVE_FORWARD = "movement.forward";
const std::string BIND_MOVE_BACK = "movement.back";
const std::string BIND_MOVE_LEFT = "movement.left";
const std::string BIND_MOVE_RIGHT = "movement.right";
const std::string BIND_MOVE_JUMP = "movement.jump";
const std::string BIND_MOVE_SPRINT = "movement.sprint";
const std::string BIND_MOVE_CROUCH = "movement.crouch";
const std::string BIND_MOVE_CHEAT = "movement.cheat";
const std::string BIND_CAM_ZOOM = "camera.zoom";
const std::string BIND_CAM_MODE = "camera.mode";
const std::string BIND_PLAYER_NOCLIP = "player.noclip";
const std::string BIND_PLAYER_FLIGHT = "player.flight";
const std::string BIND_PLAYER_ATTACK = "player.attack";
const std::string BIND_PLAYER_BUILD = "player.build";
const std::string BIND_PLAYER_PICK = "player.pick";
const std::string BIND_HUD_INVENTORY = "hud.inventory";
inline const std::string BIND_MOVE_FORWARD = "movement.forward";
inline const std::string BIND_MOVE_BACK = "movement.back";
inline const std::string BIND_MOVE_LEFT = "movement.left";
inline const std::string BIND_MOVE_RIGHT = "movement.right";
inline const std::string BIND_MOVE_JUMP = "movement.jump";
inline const std::string BIND_MOVE_SPRINT = "movement.sprint";
inline const std::string BIND_MOVE_CROUCH = "movement.crouch";
inline const std::string BIND_MOVE_CHEAT = "movement.cheat";
inline const std::string BIND_CAM_ZOOM = "camera.zoom";
inline const std::string BIND_CAM_MODE = "camera.mode";
inline const std::string BIND_PLAYER_NOCLIP = "player.noclip";
inline const std::string BIND_PLAYER_FLIGHT = "player.flight";
inline const std::string BIND_PLAYER_ATTACK = "player.attack";
inline const std::string BIND_PLAYER_BUILD = "player.build";
inline const std::string BIND_PLAYER_PICK = "player.pick";
inline const std::string BIND_HUD_INVENTORY = "hud.inventory";
class ContentBuilder;
@ -30,4 +33,4 @@ namespace corecontent {
extern void setup(ContentBuilder* builder);
}
#endif // SRC_CORE_DEFS_H_
#endif // CORE_DEFS_H_