diff --git a/src/assets/AssetsLoader.cpp b/src/assets/AssetsLoader.cpp index a68ea942..16bf1afc 100644 --- a/src/assets/AssetsLoader.cpp +++ b/src/assets/AssetsLoader.cpp @@ -79,7 +79,6 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) { loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/moon.png", "misc/moon"); loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/sun.png", "misc/sun"); loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/crosshair.png", "gui/crosshair"); - loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/grass.ogg", "steps/grass"); addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader); for (auto& entry : content->getPacks()) { diff --git a/src/audio/audio.h b/src/audio/audio.h index c3fa7f0b..b5e7f07d 100644 --- a/src/audio/audio.h +++ b/src/audio/audio.h @@ -192,6 +192,7 @@ namespace audio { /// So it's audio data is stored in memory. class Sound { public: + /// @brief Sound variants will be chosen randomly to play std::vector> variants; virtual ~Sound() {}