Collision inside of blocks fix test

This commit is contained in:
MihailRis 2024-01-12 20:47:15 +03:00
parent 5669e6ebed
commit 6817e613f8

View File

@ -6,6 +6,7 @@
#include "../voxels/Chunks.h"
const double E = 0.03;
const double MAX_FIX = 0.1;
using glm::vec3;
@ -90,7 +91,10 @@ void PhysicsSolver::colisionCalc(
float x = (pos.x-half.x-E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
vel.x *= 0.0f;
pos.x = floor(x) + aabb->max().x + half.x + E;
float newx = floor(x) + aabb->max().x + half.x + E;
if (glm::abs(newx-pos.x) <= MAX_FIX) {
pos.x = newx;
}
break;
}
}
@ -102,7 +106,10 @@ void PhysicsSolver::colisionCalc(
float x = (pos.x+half.x+E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
vel.x *= 0.0f;
pos.x = floor(x) - half.x + aabb->min().x - E;
float newx = floor(x) - half.x + aabb->min().x - E;
if (glm::abs(newx-pos.x) <= MAX_FIX) {
pos.x = newx;
}
break;
}
}
@ -115,7 +122,10 @@ void PhysicsSolver::colisionCalc(
float z = (pos.z-half.z-E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
vel.z *= 0.0f;
pos.z = floor(z) + aabb->max().z + half.z + E;
float newz = floor(z) + aabb->max().z + half.z + E;
if (glm::abs(newz-pos.z) <= MAX_FIX) {
pos.z = newz;
}
break;
}
}
@ -128,7 +138,10 @@ void PhysicsSolver::colisionCalc(
float z = (pos.z+half.z+E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
vel.z *= 0.0f;
pos.z = floor(z) - half.z + aabb->min().z - E;
float newz = floor(z) - half.z + aabb->min().z - E;
if (glm::abs(newz-pos.z) <= MAX_FIX) {
pos.z = newz;
}
break;
}
}
@ -141,7 +154,10 @@ void PhysicsSolver::colisionCalc(
float y = (pos.y-half.y-E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
vel.y *= 0.0f;
pos.y = floor(y) + aabb->max().y + half.y;
float newy = floor(y) + aabb->max().y + half.y;
if (glm::abs(newy-pos.y) <= MAX_FIX) {
pos.y = newy;
}
hitbox->grounded = true;
break;
}
@ -154,7 +170,10 @@ void PhysicsSolver::colisionCalc(
float y = (pos.y+half.y+E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
vel.y *= 0.0f;
pos.y = floor(y) - half.y + aabb->min().y - E;
float newy = floor(y) - half.y + aabb->min().y - E;
if (glm::abs(newy-pos.y) <= MAX_FIX) {
pos.y = newy;
}
break;
}
}