fix generated item's script
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9bd6b39952
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65ee464941
@ -289,6 +289,9 @@ void ContentLoader::loadContent(const dv::value& root) {
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item.icon = def.name;
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item.placingBlock = def.name;
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item.tags = def.tags;
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item.scriptFile = def.name + BLOCK_ITEM_SUFFIX + ".lua";
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logger.info() << "scriptFile: " << item.scriptFile;
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for (uint j = 0; j < 4; j++) {
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item.emission[j] = def.emission[j];
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@ -2,9 +2,10 @@
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#include "util/stringutil.hpp"
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ItemDef::ItemDef(const std::string& name) : name(name) {
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caption = util::id_to_caption(name);
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description = "";
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ItemDef::ItemDef(const std::string& name)
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: name(name),
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caption(util::id_to_caption(name)),
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scriptName(name.substr(name.find(':') + 1)) {
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}
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void ItemDef::cloneTo(ItemDef& dst) {
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dst.caption = caption;
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@ -37,7 +37,7 @@ struct ItemDef {
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std::string caption;
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/// @brief Item description will shown in inventory
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std::string description;
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std::string description = "";
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dv::value properties = nullptr;
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@ -60,7 +60,7 @@ struct ItemDef {
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std::string icon = "blocks:notfound";
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std::string placingBlock = "core:air";
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std::string scriptName = name.substr(name.find(':') + 1);
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std::string scriptName;
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std::string modelName = name + ".model";
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