update CHANGELOG.md

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# 0.29 - 2025.09.20
# 0.30 - 2025.11.25
[Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.29/doc/en/main-page.md) for 0.29
[Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.30/doc/en/main-page.md) for 0.30
Table of contents:
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## Added
- pathfinding
- components:
- core:pathfinding
- core:player
- core:mob
- audio recording
- in-memory filesystems
- `:block` placement (generator)
- `on_block_present`, `on_block_removed` events
- debugging server
- `rotate` and `origin` vcm modifiers (rotation)
- custom audio streams in lua (audio.PCMStream class)
- add I16view, I32view, U16view, I32view lua classes
- libraries:
- random
- gfx.skeletons
- (documented) assets
- udp support
- schedules
- events:
- on_physics_update (components)
- on_block_tick(x, y, z, tps) (blocks)
- custom hand controller
- http headers
- named pipes
- optimizations:
- speed up block.set
- speed up vectors
- items description
- item properties methods
- tab + shift+tab
- blocks, items tags
- pack dependencies versions
- ~~allow to disable autospawn position~~ use player.set_spawnpoint
- entity.spawn command
- project script
- gui.root document
- time.schedules.world.common: Schedule
- compression
- audio.input
- editing atlas textures feature
- add non_reset_packs argument to app.reset_content
- freeze debug panel values on cursor unlock
- project:content content source
- project start application script
- uinode.exists property
- `onrightclick` uinode event
- frameless window mode
- settings:
- `display.adaptive-menu-fps` experimental flag
- `graphics.soft-lighting`
- command-line arguments:
- `--tps` command line argument for headless mode
- `--dbg-server` command line argument
- added error callback argument to network.tcp_connect
- go back in menu on Escape pressed
- publish `hud.exchange-slot` element
- add `istoplevel` argument to input.add_callback
- engine pause mode (debugging)
- rebuild mip-maps on texture reload
- documentation:
- documented player.set_camera and related
- documented `on_hud_render` event
- update app library docs
- updated content-packs docs (added full pack structure)
### Changes
- app.sleep_until - added 'timeout argument'
- network.get / post - added 'data' argument to error callback
- autorefresh model preview
- move player controls to lua
- move hand control to lua
- optimization:
- fixed major chunks loading performance issue
- reduced headless mode chunks memory consumption
- vecn functions optimization is not experimental now
- pass pack environment to menu page script
- canvas element autoresize
- disable mouse camera control if non-standard camera used
- events without prefix are forbidden now
- player.* functions now throw exception in headless mode if player id not specified
### Functions
- block.model_name
- block.has_tag
- item.has_tag
- item.description
- base64.encode_urlsafe
- base64.decode_urlsafe
- vec2.rotate
- vecn.distance
- vecn.mix
- rigidbody:get_vdamping
- rigidbody:set_vdamping
- entity:require_component
- network.udp_connect
- random.random
- random.bytes
- random.uuid
- Random:random
- Random:seed
- hud.hand_controller
- inventory.get_caption
- inventory.set_caption
- inventory.get_description
- inventory.set_description
- pathfinding.create_agent
- pathfinding.remove_agent
- pathfinding.set_enabled
- pathfinding.is_enabled
- pathfinding.make_route
- pathfinding.make_route_async
- pathfinding.pull_route
- pathfinding.set_max_visited
- pathfinding.avoid_tag
- gfx.skeletons.get
- Skeleton:index
- Skeleton:get_model
- Skeleton:set_model
- Skeleton:get_matrix
- Skeleton:set_matrix
- Skeleton:get_texture
- Skeleton:set_texture
- Skeleton:is_visible
- Skeleton:set_visible
- Skeleton:get_color
- Skeleton:set_color
- Schedule:set_timeout(time_ms, callback)
- Schedule:set_interval(interval_ms, callback, [optional] repetions): int
- Schedule:remove_interval(id)
- ScheduleGroup:publish(schedule: Schedule)
- app.create_memory_device
- app.focus
- app.get_content_sources
- app.open_url
- app.set_content_sources
- app.start_debug_instance
- assets.to_canvas
- audio.get_all_input_devices_names
- audio.get_input_info
- audio.input.fetch
- audio.input.request_open
- canvas:add
- canvas:encode
- canvas:get_data
- canvas:mul
- canvas:rect
- canvas:sub
- canvas:unbind_texture
- Canvas.decode
- compression.decode
- compression.encode
- debug.get_pack_by_frame
- file.create_memory_device
- gui.ask
- gui.set_syntax_styles
- gui.show_message
- hud.is_open
- input.get_mouse_delta
- network.find_free_port
- PCMStream:create_sound
- PCMStream:feed
- PCMStream:share
- player.get_all
- player.get_all_in_radius
- player.get_dir
- player.get_interaction_distance
- player.get_nearest
- player.set_interaction_distance
- socket:is_nodelay
- socket:recv_async
- socket:set_nodelay
- string.escape_xml
- textbox:indexByPos
- textbox:lineY
- utf8.escape_xml
## Fixes
- fix 3d text position / culling
- fix fragment:place rotation (#593)
- fix server socket creation in macos
- fix: base packs not scanned for app scripts
- fix lua::getfield and events registering
- fix UIDocument::rebuildIndices
- fix input library in headless mode
- fix rigidbody:set_gravity_scale
- fix extended blocks destruction particles spawn spread, offset
- fix shaders recompiling
- fix: C++ vecn functions precision loss
- fix coroutines errors handling
- fix: viewport size on toggle fullscreen
- fix: fullscreen monitor refresh rate
- fix: content menu panel height
- fix generation.create_fragment (#596)
- fix bytearray:insert (#594)
- fix: script overriding
- fix: hud.close after hud.show_overlay bug
- fix: 'cannot resume dead coroutine' (#569)
- fix: skybox is not visible behind translucent blocks
- fix: sampler arrays inbdexed with non-constant / uniform-based expressions are forbidden
- fix initial weather intensity
- fix drop count (560)
- fix BasicParser::parseNumber() out of range (560)
- fix rotation interpolation (#557)
- [fix: "Bytearray expected, got function"](https://github.com/MihailRis/voxelcore/commit/2d1c69ee7e7248d8e86e00c4a2f5cead490cd278)
- [fix zero frames texture animation fatal error](https://github.com/MihailRis/voxelcore/commit/e9222976efa67e2fe541962aabb6485363a12354)
- [fix non-local players interpolation and head direction](https://github.com/MihailRis/voxelcore/commit/75ef603df0b1958e0c9eb95c2474dc7f3ec34057)
- [fix std::bad_alloc caused by corrupted regions](https://github.com/MihailRis/voxelcore/commit/47cdc0213723c74be3e41b39702b656a2db0448d)
- [fix 'align' ui property reading](https://github.com/MihailRis/voxelcore/commit/c8ba5b5dbb7980a6576444fed9f7ea66ae1ed32a)
- [fix incorrect textbox horizontal scroll](https://github.com/MihailRis/voxelcore/commit/bc86a3d8da4301ea6ce94c52715bd7cf863b0c37)
- [fix: wrong environment used in modules imported by require(...)](https://github.com/MihailRis/voxelcore/commit/5626163f17a252212607dc63bfcd726df44bf290)
- [fix: some container attributes not available in panel](https://github.com/MihailRis/voxelcore/commit/8a858beeb421495247a8dfae064672bcf6eb4190)
- [fix generation.load_fragment](https://github.com/MihailRis/voxelcore/commit/b4ba2da95524025991f07be87b61ecc015f12656)
- [fix: byteutil.unpack 'b' is equivalent of 'B'](https://github.com/MihailRis/voxelcore/commit/2a9507b54e58f852b558d7bc9b2cc88397d37a34)
- [fix: missing yaml null literals](https://github.com/MihailRis/voxelcore/commit/5755c616f35cc1c1fc5e94ecbc9c38a5a7f52275)
- [fix yaml array parsing](https://github.com/MihailRis/voxelcore/commit/026ae756cf4ad4a4febbef58ce2f007b2a0fc974)
- [fix mouse click textbox caret set](https://github.com/MihailRis/voxelcore/commit/a1f0c2c2527b91d3a1d4f47eb2c043ebdef60119)
- [fix wrapped textbox selection render](https://github.com/MihailRis/voxelcore/commit/76b54a890c35b6edb6d5018078c865f31e966965)
- [fix broken dependencies management](https://github.com/MihailRis/voxelcore/commit/ee6f006b797d1a560baa9e333c99ee0181f548b6)
- [fix assets.parse_model with 'xml' format](https://github.com/MihailRis/voxelcore/commit/ec94abccbc4604e5d945d2bb8d1a63561797092b)
- [fix correct line generation algorithm and bounds calculation](https://github.com/MihailRis/voxelcore/commit/ed9cf8800aea07c169719a3efddae7020e6be7e9)
- [fix enable per-variant custom model caching](https://github.com/MihailRis/voxelcore/commit/2a1d2f9354ee2ab623aca9d0059c0a676395d6d0)
- [fix: stream stops and dies on underflow](https://github.com/MihailRis/voxelcore/commit/cf561e78a81810fcb70975c7b785938af37b4b64)
- [fix Schedule:set_timeout](https://github.com/MihailRis/voxelcore/commit/1e16ab5464b80d258fd955cf0485ebf596298ab3)
- [fix major chunks loading performance issue](https://github.com/MihailRis/voxelcore/commit/957f9f59983790583fb57c9e9a3661631f380153)
- [fix: undo/redo also available when textbox is not editable](https://github.com/MihailRis/voxelcore/commit/0df5684adf3117f4018e4b34868f6c41ee7125e3)
- [fix player library docs](https://github.com/MihailRis/voxelcore/commit/51f07450d89781ce35bd630e07ea8cf33b912b93)
- [fix: root node id overriding](https://github.com/MihailRis/voxelcore/commit/91cb5ab7d8ca5376d87e1ad69b8f2cb05278d73d)
- [fix extended block placement across chunk borders](https://github.com/MihailRis/voxelcore/commit/b85c5e367a2adea57ab0c3111e3d3b0cc924322b)
- [fix modelviewer fbo creation](https://github.com/MihailRis/voxelcore/commit/be6710bc831f700bd9099860c704b3571d1d90fa)