fix NONE rotation profile
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@ -33,47 +33,55 @@ std::optional<BlockModel> BlockModel_from(std::string_view str) {
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CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ)
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: axisX(axisX), axisY(axisY), axisZ(axisZ)
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{
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fix = glm::ivec3(0);
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if (isVectorHasNegatives(axisX)) fix -= axisX;
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if (isVectorHasNegatives(axisY)) fix -= axisY;
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if (isVectorHasNegatives(axisZ)) fix -= axisZ;
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fix = glm::ivec3(0);
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if (isVectorHasNegatives(axisX)) fix -= axisX;
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if (isVectorHasNegatives(axisY)) fix -= axisY;
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if (isVectorHasNegatives(axisZ)) fix -= axisZ;
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}
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void CoordSystem::transform(AABB& aabb) const {
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glm::vec3 X(axisX);
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glm::vec3 Y(axisY);
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glm::vec3 Z(axisZ);
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aabb.a = X * aabb.a.x + Y * aabb.a.y + Z * aabb.a.z;
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aabb.b = X * aabb.b.x + Y * aabb.b.y + Z * aabb.b.z;
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aabb.a += fix;
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aabb.b += fix;
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glm::vec3 X(axisX);
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glm::vec3 Y(axisY);
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glm::vec3 Z(axisZ);
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aabb.a = X * aabb.a.x + Y * aabb.a.y + Z * aabb.a.z;
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aabb.b = X * aabb.b.x + Y * aabb.b.y + Z * aabb.b.z;
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aabb.a += fix;
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aabb.b += fix;
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}
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const BlockRotProfile BlockRotProfile::NONE {"none", {
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // North
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // East
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // South
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // West
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Down
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}};
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const BlockRotProfile BlockRotProfile::PIPE {"pipe", {
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{ { 1, 0, 0 }, { 0, 0, 1 }, { 0, -1, 0 }}, // North
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{ { 0, 0, 1 }, {-1, 0, 0 }, { 0, -1, 0 }}, // East
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{ {-1, 0, 0 }, { 0, 0,-1 }, { 0, -1, 0 }}, // South
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{ { 0, 0,-1 }, { 1, 0, 0 }, { 0, -1, 0 }}, // West
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{ { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 }}, // Up
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{ { 1, 0, 0 }, { 0,-1, 0 }, { 0, 0,-1 }}, // Down
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{ { 1, 0, 0 }, { 0, 0, 1 }, { 0, -1, 0 }}, // North
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{ { 0, 0, 1 }, {-1, 0, 0 }, { 0, -1, 0 }}, // East
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{ {-1, 0, 0 }, { 0, 0,-1 }, { 0, -1, 0 }}, // South
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{ { 0, 0,-1 }, { 1, 0, 0 }, { 0, -1, 0 }}, // West
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{ { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 }}, // Up
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{ { 1, 0, 0 }, { 0,-1, 0 }, { 0, 0,-1 }}, // Down
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}};
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const BlockRotProfile BlockRotProfile::PANE {"pane", {
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{ { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 }}, // North
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{ { 0, 0,-1 }, { 0, 1, 0 }, { 1, 0, 0 }}, // East
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{ {-1, 0, 0 }, { 0, 1, 0 }, { 0, 0,-1 }}, // South
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{ { 0, 0, 1 }, { 0, 1, 0 }, {-1, 0, 0 }}, // West
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{ { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 }}, // North
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{ { 0, 0,-1 }, { 0, 1, 0 }, { 1, 0, 0 }}, // East
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{ {-1, 0, 0 }, { 0, 1, 0 }, { 0, 0,-1 }}, // South
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{ { 0, 0, 1 }, { 0, 1, 0 }, {-1, 0, 0 }}, // West
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}};
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Block::Block(const std::string& name)
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: name(name),
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: name(name),
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caption(util::id_to_caption(name)),
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textureFaces {TEXTURE_NOTFOUND,TEXTURE_NOTFOUND,TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND,TEXTURE_NOTFOUND,TEXTURE_NOTFOUND},
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rotations(BlockRotProfile::PIPE)
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textureFaces {TEXTURE_NOTFOUND,TEXTURE_NOTFOUND,TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND,TEXTURE_NOTFOUND,TEXTURE_NOTFOUND}
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{}
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Block::Block(std::string name, const std::string& texture) : name(std::move(name)),
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textureFaces{texture,texture,texture,texture,texture,texture},
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rotations(BlockRotProfile::PIPE)
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textureFaces{texture,texture,texture,texture,texture,texture}
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{}
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@ -58,6 +58,9 @@ struct BlockRotProfile {
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std::string name;
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CoordSystem variants[MAX_COUNT];
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/// @brief No rotation
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static const BlockRotProfile NONE;
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/// @brief Wood logs, pillars, pipes
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static const BlockRotProfile PIPE;
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@ -160,7 +163,7 @@ public:
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std::vector<AABB> hitboxes;
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/// @brief Set of available block rotations (coord-systems)
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BlockRotProfile rotations;
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BlockRotProfile rotations = BlockRotProfile::NONE;
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/// @brief Item will be picked on MMB click on the block
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std::string pickingItem = name+BLOCK_ITEM_SUFFIX;
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@ -207,12 +210,7 @@ public:
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};
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inline glm::ivec3 get_ground_direction(const Block* def, int rotation) {
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const auto& profileName = def->rotations.name;
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if (profileName == BlockRotProfile::PIPE_NAME) {
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return -def->rotations.variants[rotation].axisY;
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} else {
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return glm::ivec3(0, -1, 0);
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}
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return -def->rotations.variants[rotation].axisY;
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}
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#endif // VOXELS_BLOCK_HPP_
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