frontend/screens deleted

This commit is contained in:
MihailRis 2024-04-22 20:32:28 +03:00
parent 7415726e47
commit 61ca91b525
11 changed files with 272 additions and 262 deletions

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@ -12,7 +12,8 @@
#include "files/files.h"
#include "frontend/locale/langs.h"
#include "frontend/menu.hpp"
#include "frontend/screens.h"
#include "frontend/screens/Screen.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "graphics/core/Batch2D.h"
#include "graphics/core/GfxContext.h"
#include "graphics/core/ImageData.h"

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@ -43,7 +43,6 @@
#include "InventoryView.h"
#include "LevelFrontend.h"
#include "menu.hpp"
#include "screens.h"
#include "UiDocument.h"
#include <assert.h>

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@ -1,63 +0,0 @@
#ifndef FRONTEND_SCREENS_H_
#define FRONTEND_SCREENS_H_
#include <memory>
#include "../settings.h"
#include "../util/ObjectsKeeper.hpp"
class Assets;
class Level;
class WorldRenderer;
class Hud;
class Engine;
class Camera;
class Batch2D;
class LevelFrontend;
class LevelController;
class TextureAnimator;
/// @brief Screen is a mainloop state
class Screen : public util::ObjectsKeeper {
protected:
Engine* engine;
std::unique_ptr<Batch2D> batch;
public:
Screen(Engine* engine);
virtual ~Screen();
virtual void update(float delta) = 0;
virtual void draw(float delta) = 0;
virtual void onEngineShutdown() {};
};
class MenuScreen : public Screen {
std::unique_ptr<Camera> uicamera;
public:
MenuScreen(Engine* engine);
~MenuScreen();
void update(float delta) override;
void draw(float delta) override;
};
class LevelScreen : public Screen {
std::unique_ptr<LevelFrontend> frontend;
std::unique_ptr<Hud> hud;
std::unique_ptr<LevelController> controller;
std::unique_ptr<WorldRenderer> worldRenderer;
std::unique_ptr<TextureAnimator> animator;
bool hudVisible = true;
void updateHotkeys();
public:
LevelScreen(Engine* engine, Level* level);
~LevelScreen();
void update(float delta) override;
void draw(float delta) override;
void onEngineShutdown() override;
LevelController* getLevelController() const;
};
#endif // FRONTEND_SCREENS_H_

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@ -1,90 +1,22 @@
#include "screens.h"
#include "LevelScreen.hpp"
#include "../assets/Assets.h"
#include "../audio/audio.h"
#include "../content/Content.h"
#include "../core_defs.h"
#include "../engine.h"
#include "../graphics/core/Batch2D.h"
#include "../graphics/core/GfxContext.h"
#include "../graphics/core/Shader.h"
#include "../graphics/core/TextureAnimation.h"
#include "../graphics/render/WorldRenderer.h"
#include "../graphics/ui/elements/Menu.hpp"
#include "../graphics/ui/GUI.h"
#include "../logic/ChunksController.h"
#include "../logic/LevelController.h"
#include "../logic/scripting/scripting_hud.h"
#include "../logic/scripting/scripting.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../util/stringutil.h"
#include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../window/Camera.h"
#include "../window/Events.h"
#include "../window/input.h"
#include "../world/Level.h"
#include "../world/World.h"
#include "ContentGfxCache.h"
#include "hud.h"
#include "LevelFrontend.h"
#include "menu.hpp"
#include <filesystem>
#include <glm/glm.hpp>
#include <iomanip>
#include <iostream>
#include <memory>
#include <sstream>
#include <stdexcept>
Screen::Screen(Engine* engine) : engine(engine), batch(new Batch2D(1024)) {
}
Screen::~Screen() {
}
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
auto menu = engine->getGUI()->getMenu();
menu->reset();
menu->setPage("main");
uicamera.reset(new Camera(glm::vec3(), Window::height));
uicamera->perspective = false;
uicamera->flipped = true;
}
MenuScreen::~MenuScreen() {
}
void MenuScreen::update(float delta) {
}
void MenuScreen::draw(float delta) {
Window::clear();
Window::setBgColor(glm::vec3(0.2f));
uicamera->setFov(Window::height);
Shader* uishader = engine->getAssets()->getShader("ui");
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjView());
uint width = Window::width;
uint height = Window::height;
batch->begin();
batch->texture(engine->getAssets()->getTexture("gui/menubg"));
batch->rect(
0, 0,
width, height, 0, 0, 0,
UVRegion(0, 0, width/64, height/64),
false, false, glm::vec4(1.0f)
);
batch->flush();
}
#include "../hud.h"
#include "../LevelFrontend.h"
#include "../../audio/audio.h"
#include "../../graphics/core/GfxContext.h"
#include "../../graphics/core/Viewport.h"
#include "../../graphics/ui/GUI.h"
#include "../../graphics/ui/elements/Menu.hpp"
#include "../../graphics/render/WorldRenderer.h"
#include "../../logic/LevelController.h"
#include "../../logic/scripting/scripting_hud.h"
#include "../../physics/Hitbox.h"
#include "../../voxels/Chunks.h"
#include "../../world/Level.h"
#include "../../world/World.h"
#include "../../window/Camera.h"
#include "../../window/Events.h"
#include "../../engine.h"
LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
auto& settings = engine->getSettings();
@ -193,3 +125,4 @@ void LevelScreen::onEngineShutdown() {
LevelController* LevelScreen::getLevelController() const {
return controller.get();
}

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@ -0,0 +1,37 @@
#ifndef FRONTEND_SCREENS_LEVEL_SCREEN_HPP_
#define FRONTEND_SCREENS_LEVEL_SCREEN_HPP_
#include "Screen.hpp"
#include <memory>
class Engine;
class LevelFrontend;
class Hud;
class LevelController;
class WorldRenderer;
class TextureAnimator;
class Level;
class LevelScreen : public Screen {
std::unique_ptr<LevelFrontend> frontend;
std::unique_ptr<Hud> hud;
std::unique_ptr<LevelController> controller;
std::unique_ptr<WorldRenderer> worldRenderer;
std::unique_ptr<TextureAnimator> animator;
bool hudVisible = true;
void updateHotkeys();
public:
LevelScreen(Engine* engine, Level* level);
~LevelScreen();
void update(float delta) override;
void draw(float delta) override;
void onEngineShutdown() override;
LevelController* getLevelController() const;
};
#endif // FRONTEND_SCREENS_LEVEL_SCREEN_HPP_

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@ -0,0 +1,48 @@
#include "MenuScreen.hpp"
#include "../../graphics/ui/GUI.h"
#include "../../graphics/ui/elements/Menu.hpp"
#include "../../graphics/core/Batch2D.h"
#include "../../graphics/core/Shader.h"
#include "../../window/Window.h"
#include "../../window/Camera.h"
#include "../../engine.h"
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
auto menu = engine->getGUI()->getMenu();
menu->reset();
menu->setPage("main");
uicamera.reset(new Camera(glm::vec3(), Window::height));
uicamera->perspective = false;
uicamera->flipped = true;
}
MenuScreen::~MenuScreen() {
}
void MenuScreen::update(float delta) {
}
void MenuScreen::draw(float delta) {
Window::clear();
Window::setBgColor(glm::vec3(0.2f));
uicamera->setFov(Window::height);
Shader* uishader = engine->getAssets()->getShader("ui");
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjView());
uint width = Window::width;
uint height = Window::height;
batch->begin();
batch->texture(engine->getAssets()->getTexture("gui/menubg"));
batch->rect(
0, 0,
width, height, 0, 0, 0,
UVRegion(0, 0, width/64, height/64),
false, false, glm::vec4(1.0f)
);
batch->flush();
}

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@ -0,0 +1,22 @@
#ifndef FRONTEND_SCREENS_MENU_SCREEN_HPP_
#define FRONTEND_SCREENS_MENU_SCREEN_HPP_
#include "Screen.hpp"
#include <memory>
class Camera;
class Engine;
class MenuScreen : public Screen {
std::unique_ptr<Camera> uicamera;
public:
MenuScreen(Engine* engine);
~MenuScreen();
void update(float delta) override;
void draw(float delta) override;
};
#endif // FRONTEND_SCREENS_MENU_SCREEN_HPP_

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@ -0,0 +1,10 @@
#include "Screen.hpp"
#include "../../graphics/core/Batch2D.h"
#include "../../engine.h"
Screen::Screen(Engine* engine) : engine(engine), batch(new Batch2D(1024)) {
}
Screen::~Screen() {
}

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@ -0,0 +1,22 @@
#ifndef FRONTEND_SCREENS_SCREEN_HPP_
#define FRONTEND_SCREENS_SCREEN_HPP_
#include "../../util/ObjectsKeeper.hpp"
class Engine;
class Batch2D;
/// @brief Screen is a mainloop state
class Screen : public util::ObjectsKeeper {
protected:
Engine* engine;
std::unique_ptr<Batch2D> batch;
public:
Screen(Engine* engine);
virtual ~Screen();
virtual void update(float delta) = 0;
virtual void draw(float delta) = 0;
virtual void onEngineShutdown() {};
};
#endif // FRONTEND_SCREENS_SCREEN_HPP_

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@ -6,7 +6,8 @@
#include "../files/WorldFiles.h"
#include "../files/WorldConverter.h"
#include "../frontend/locale/langs.h"
#include "../frontend/screens.h"
#include "../frontend/screens/MenuScreen.hpp"
#include "../frontend/screens/LevelScreen.hpp"
#include "../frontend/menu.hpp"
#include "../graphics/ui/elements/Label.hpp"
#include "../graphics/ui/elements/Button.hpp"

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@ -4,7 +4,7 @@
#include "../../../engine.h"
#include "../../../files/engine_paths.h"
#include "../../../frontend/menu.hpp"
#include "../../../frontend/screens.h"
#include "../../../frontend/screens/MenuScreen.hpp"
#include "../../../logic/LevelController.h"
#include "../../../logic/EngineController.hpp"
#include "../../../window/Events.h"