frontend/screens deleted
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@ -12,7 +12,8 @@
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#include "files/files.h"
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#include "frontend/locale/langs.h"
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#include "frontend/menu.hpp"
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#include "frontend/screens.h"
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#include "frontend/screens/Screen.hpp"
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#include "frontend/screens/MenuScreen.hpp"
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#include "graphics/core/Batch2D.h"
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#include "graphics/core/GfxContext.h"
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#include "graphics/core/ImageData.h"
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@ -43,7 +43,6 @@
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#include "InventoryView.h"
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#include "LevelFrontend.h"
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#include "menu.hpp"
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#include "screens.h"
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#include "UiDocument.h"
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#include <assert.h>
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@ -1,63 +0,0 @@
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#ifndef FRONTEND_SCREENS_H_
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#define FRONTEND_SCREENS_H_
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#include <memory>
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#include "../settings.h"
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#include "../util/ObjectsKeeper.hpp"
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class Assets;
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class Level;
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class WorldRenderer;
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class Hud;
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class Engine;
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class Camera;
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class Batch2D;
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class LevelFrontend;
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class LevelController;
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class TextureAnimator;
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/// @brief Screen is a mainloop state
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class Screen : public util::ObjectsKeeper {
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protected:
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Engine* engine;
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std::unique_ptr<Batch2D> batch;
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public:
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Screen(Engine* engine);
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virtual ~Screen();
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virtual void update(float delta) = 0;
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virtual void draw(float delta) = 0;
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virtual void onEngineShutdown() {};
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};
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class MenuScreen : public Screen {
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std::unique_ptr<Camera> uicamera;
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public:
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MenuScreen(Engine* engine);
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~MenuScreen();
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void update(float delta) override;
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void draw(float delta) override;
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};
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class LevelScreen : public Screen {
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std::unique_ptr<LevelFrontend> frontend;
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std::unique_ptr<Hud> hud;
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std::unique_ptr<LevelController> controller;
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std::unique_ptr<WorldRenderer> worldRenderer;
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std::unique_ptr<TextureAnimator> animator;
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bool hudVisible = true;
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void updateHotkeys();
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public:
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LevelScreen(Engine* engine, Level* level);
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~LevelScreen();
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void update(float delta) override;
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void draw(float delta) override;
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void onEngineShutdown() override;
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LevelController* getLevelController() const;
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};
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#endif // FRONTEND_SCREENS_H_
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@ -1,195 +1,128 @@
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#include "screens.h"
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#include "../assets/Assets.h"
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#include "../audio/audio.h"
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#include "../content/Content.h"
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#include "../core_defs.h"
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#include "../engine.h"
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#include "../graphics/core/Batch2D.h"
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#include "../graphics/core/GfxContext.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/TextureAnimation.h"
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#include "../graphics/render/WorldRenderer.h"
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#include "../graphics/ui/elements/Menu.hpp"
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#include "../graphics/ui/GUI.h"
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#include "../logic/ChunksController.h"
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#include "../logic/LevelController.h"
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#include "../logic/scripting/scripting_hud.h"
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#include "../logic/scripting/scripting.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../util/stringutil.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../window/Camera.h"
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#include "../window/Events.h"
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#include "../window/input.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "ContentGfxCache.h"
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#include "hud.h"
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#include "LevelFrontend.h"
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#include "menu.hpp"
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#include <filesystem>
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#include <glm/glm.hpp>
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#include <iomanip>
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#include <iostream>
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#include <memory>
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#include <sstream>
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#include <stdexcept>
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Screen::Screen(Engine* engine) : engine(engine), batch(new Batch2D(1024)) {
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}
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Screen::~Screen() {
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}
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MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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auto menu = engine->getGUI()->getMenu();
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menu->reset();
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menu->setPage("main");
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uicamera.reset(new Camera(glm::vec3(), Window::height));
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uicamera->perspective = false;
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uicamera->flipped = true;
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}
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MenuScreen::~MenuScreen() {
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}
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void MenuScreen::update(float delta) {
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}
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void MenuScreen::draw(float delta) {
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Window::clear();
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Window::setBgColor(glm::vec3(0.2f));
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uicamera->setFov(Window::height);
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Shader* uishader = engine->getAssets()->getShader("ui");
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uishader->use();
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uishader->uniformMatrix("u_projview", uicamera->getProjView());
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uint width = Window::width;
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uint height = Window::height;
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batch->begin();
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batch->texture(engine->getAssets()->getTexture("gui/menubg"));
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batch->rect(
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0, 0,
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width, height, 0, 0, 0,
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UVRegion(0, 0, width/64, height/64),
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false, false, glm::vec4(1.0f)
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);
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batch->flush();
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}
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LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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auto& settings = engine->getSettings();
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auto assets = engine->getAssets();
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auto menu = engine->getGUI()->getMenu();
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menu->reset();
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controller = std::make_unique<LevelController>(settings, level);
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frontend = std::make_unique<LevelFrontend>(controller.get(), assets);
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
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hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
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keepAlive(settings.graphics.backlight.observe([=](bool flag) {
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controller->getLevel()->chunks->saveAndClear();
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}));
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keepAlive(settings.camera.fov.observe([=](double value) {
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controller->getPlayer()->camera->setFov(glm::radians(value));
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}));
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animator = std::make_unique<TextureAnimator>();
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animator->addAnimations(assets->getAnimations());
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auto content = level->content;
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for (auto& entry : content->getPacks()) {
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auto pack = entry.second.get();
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const ContentPack& info = pack->getInfo();
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fs::path scriptFile = info.folder/fs::path("scripts/hud.lua");
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if (fs::is_regular_file(scriptFile)) {
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scripting::load_hud_script(pack->getEnvironment(), info.id, scriptFile);
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}
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}
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scripting::on_frontend_init(hud.get());
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}
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LevelScreen::~LevelScreen() {
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scripting::on_frontend_close();
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controller->onWorldQuit();
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engine->getPaths()->setWorldFolder(fs::path());
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}
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void LevelScreen::updateHotkeys() {
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auto& settings = engine->getSettings();
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if (Events::jpressed(keycode::O)) {
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settings.graphics.frustumCulling = !settings.graphics.frustumCulling;
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}
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if (Events::jpressed(keycode::F1)) {
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hudVisible = !hudVisible;
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}
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if (Events::jpressed(keycode::F3)) {
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controller->getPlayer()->debug = !controller->getPlayer()->debug;
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}
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if (Events::jpressed(keycode::F5)) {
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controller->getLevel()->chunks->saveAndClear();
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}
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}
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void LevelScreen::update(float delta) {
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gui::GUI* gui = engine->getGUI();
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bool inputLocked = hud->isPause() ||
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hud->isInventoryOpen() ||
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gui->isFocusCaught();
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if (!gui->isFocusCaught()) {
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updateHotkeys();
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}
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auto player = controller->getPlayer();
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auto camera = player->camera;
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bool paused = hud->isPause();
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audio::get_channel("regular")->setPaused(paused);
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audio::get_channel("ambient")->setPaused(paused);
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audio::set_listener(
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camera->position-camera->dir,
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player->hitbox->velocity,
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camera->dir,
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camera->up
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);
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if (!hud->isPause()) {
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controller->getLevel()->getWorld()->updateTimers(delta);
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animator->update(delta);
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}
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controller->update(delta, !inputLocked, hud->isPause());
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hud->update(hudVisible);
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}
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void LevelScreen::draw(float delta) {
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auto camera = controller->getPlayer()->currentCamera;
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Viewport viewport(Window::width, Window::height);
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GfxContext ctx(nullptr, viewport, batch.get());
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worldRenderer->draw(ctx, camera.get(), hudVisible);
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if (hudVisible) {
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hud->draw(ctx);
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}
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}
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void LevelScreen::onEngineShutdown() {
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controller->saveWorld();
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}
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LevelController* LevelScreen::getLevelController() const {
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return controller.get();
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}
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#include "LevelScreen.hpp"
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#include "../hud.h"
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#include "../LevelFrontend.h"
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#include "../../audio/audio.h"
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#include "../../graphics/core/GfxContext.h"
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#include "../../graphics/core/Viewport.h"
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#include "../../graphics/ui/GUI.h"
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#include "../../graphics/ui/elements/Menu.hpp"
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#include "../../graphics/render/WorldRenderer.h"
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#include "../../logic/LevelController.h"
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#include "../../logic/scripting/scripting_hud.h"
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#include "../../physics/Hitbox.h"
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#include "../../voxels/Chunks.h"
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#include "../../world/Level.h"
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#include "../../world/World.h"
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#include "../../window/Camera.h"
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#include "../../window/Events.h"
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#include "../../engine.h"
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LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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auto& settings = engine->getSettings();
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auto assets = engine->getAssets();
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auto menu = engine->getGUI()->getMenu();
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menu->reset();
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controller = std::make_unique<LevelController>(settings, level);
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frontend = std::make_unique<LevelFrontend>(controller.get(), assets);
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
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hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
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keepAlive(settings.graphics.backlight.observe([=](bool flag) {
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controller->getLevel()->chunks->saveAndClear();
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}));
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keepAlive(settings.camera.fov.observe([=](double value) {
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controller->getPlayer()->camera->setFov(glm::radians(value));
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}));
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animator = std::make_unique<TextureAnimator>();
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animator->addAnimations(assets->getAnimations());
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auto content = level->content;
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for (auto& entry : content->getPacks()) {
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auto pack = entry.second.get();
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const ContentPack& info = pack->getInfo();
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fs::path scriptFile = info.folder/fs::path("scripts/hud.lua");
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if (fs::is_regular_file(scriptFile)) {
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scripting::load_hud_script(pack->getEnvironment(), info.id, scriptFile);
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}
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}
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scripting::on_frontend_init(hud.get());
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}
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LevelScreen::~LevelScreen() {
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scripting::on_frontend_close();
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controller->onWorldQuit();
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engine->getPaths()->setWorldFolder(fs::path());
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}
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void LevelScreen::updateHotkeys() {
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auto& settings = engine->getSettings();
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if (Events::jpressed(keycode::O)) {
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settings.graphics.frustumCulling = !settings.graphics.frustumCulling;
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}
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if (Events::jpressed(keycode::F1)) {
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hudVisible = !hudVisible;
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}
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if (Events::jpressed(keycode::F3)) {
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controller->getPlayer()->debug = !controller->getPlayer()->debug;
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}
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if (Events::jpressed(keycode::F5)) {
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controller->getLevel()->chunks->saveAndClear();
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}
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}
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void LevelScreen::update(float delta) {
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gui::GUI* gui = engine->getGUI();
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bool inputLocked = hud->isPause() ||
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hud->isInventoryOpen() ||
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gui->isFocusCaught();
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if (!gui->isFocusCaught()) {
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updateHotkeys();
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}
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auto player = controller->getPlayer();
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auto camera = player->camera;
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bool paused = hud->isPause();
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audio::get_channel("regular")->setPaused(paused);
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audio::get_channel("ambient")->setPaused(paused);
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audio::set_listener(
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camera->position-camera->dir,
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player->hitbox->velocity,
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camera->dir,
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camera->up
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);
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if (!hud->isPause()) {
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controller->getLevel()->getWorld()->updateTimers(delta);
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animator->update(delta);
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}
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controller->update(delta, !inputLocked, hud->isPause());
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hud->update(hudVisible);
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}
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void LevelScreen::draw(float delta) {
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auto camera = controller->getPlayer()->currentCamera;
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Viewport viewport(Window::width, Window::height);
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GfxContext ctx(nullptr, viewport, batch.get());
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worldRenderer->draw(ctx, camera.get(), hudVisible);
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if (hudVisible) {
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hud->draw(ctx);
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}
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}
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void LevelScreen::onEngineShutdown() {
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controller->saveWorld();
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}
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LevelController* LevelScreen::getLevelController() const {
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return controller.get();
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}
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37
src/frontend/screens/LevelScreen.hpp
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37
src/frontend/screens/LevelScreen.hpp
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@ -0,0 +1,37 @@
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#ifndef FRONTEND_SCREENS_LEVEL_SCREEN_HPP_
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#define FRONTEND_SCREENS_LEVEL_SCREEN_HPP_
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#include "Screen.hpp"
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#include <memory>
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class Engine;
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class LevelFrontend;
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class Hud;
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class LevelController;
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class WorldRenderer;
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class TextureAnimator;
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class Level;
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class LevelScreen : public Screen {
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std::unique_ptr<LevelFrontend> frontend;
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std::unique_ptr<Hud> hud;
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std::unique_ptr<LevelController> controller;
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std::unique_ptr<WorldRenderer> worldRenderer;
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std::unique_ptr<TextureAnimator> animator;
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bool hudVisible = true;
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void updateHotkeys();
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public:
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LevelScreen(Engine* engine, Level* level);
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~LevelScreen();
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void update(float delta) override;
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void draw(float delta) override;
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void onEngineShutdown() override;
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LevelController* getLevelController() const;
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};
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#endif // FRONTEND_SCREENS_LEVEL_SCREEN_HPP_
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48
src/frontend/screens/MenuScreen.cpp
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48
src/frontend/screens/MenuScreen.cpp
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#include "MenuScreen.hpp"
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#include "../../graphics/ui/GUI.h"
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#include "../../graphics/ui/elements/Menu.hpp"
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#include "../../graphics/core/Batch2D.h"
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#include "../../graphics/core/Shader.h"
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#include "../../window/Window.h"
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#include "../../window/Camera.h"
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#include "../../engine.h"
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MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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auto menu = engine->getGUI()->getMenu();
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menu->reset();
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menu->setPage("main");
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uicamera.reset(new Camera(glm::vec3(), Window::height));
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uicamera->perspective = false;
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uicamera->flipped = true;
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}
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MenuScreen::~MenuScreen() {
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}
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void MenuScreen::update(float delta) {
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}
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void MenuScreen::draw(float delta) {
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Window::clear();
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Window::setBgColor(glm::vec3(0.2f));
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uicamera->setFov(Window::height);
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Shader* uishader = engine->getAssets()->getShader("ui");
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uishader->use();
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uishader->uniformMatrix("u_projview", uicamera->getProjView());
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uint width = Window::width;
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uint height = Window::height;
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batch->begin();
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batch->texture(engine->getAssets()->getTexture("gui/menubg"));
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batch->rect(
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0, 0,
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width, height, 0, 0, 0,
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UVRegion(0, 0, width/64, height/64),
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false, false, glm::vec4(1.0f)
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);
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batch->flush();
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}
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||||
22
src/frontend/screens/MenuScreen.hpp
Normal file
22
src/frontend/screens/MenuScreen.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
#ifndef FRONTEND_SCREENS_MENU_SCREEN_HPP_
|
||||
#define FRONTEND_SCREENS_MENU_SCREEN_HPP_
|
||||
|
||||
#include "Screen.hpp"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class Camera;
|
||||
class Engine;
|
||||
|
||||
class MenuScreen : public Screen {
|
||||
std::unique_ptr<Camera> uicamera;
|
||||
public:
|
||||
MenuScreen(Engine* engine);
|
||||
~MenuScreen();
|
||||
|
||||
void update(float delta) override;
|
||||
void draw(float delta) override;
|
||||
};
|
||||
|
||||
|
||||
#endif // FRONTEND_SCREENS_MENU_SCREEN_HPP_
|
||||
10
src/frontend/screens/Screen.cpp
Normal file
10
src/frontend/screens/Screen.cpp
Normal file
@ -0,0 +1,10 @@
|
||||
#include "Screen.hpp"
|
||||
|
||||
#include "../../graphics/core/Batch2D.h"
|
||||
#include "../../engine.h"
|
||||
|
||||
Screen::Screen(Engine* engine) : engine(engine), batch(new Batch2D(1024)) {
|
||||
}
|
||||
|
||||
Screen::~Screen() {
|
||||
}
|
||||
22
src/frontend/screens/Screen.hpp
Normal file
22
src/frontend/screens/Screen.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
#ifndef FRONTEND_SCREENS_SCREEN_HPP_
|
||||
#define FRONTEND_SCREENS_SCREEN_HPP_
|
||||
|
||||
#include "../../util/ObjectsKeeper.hpp"
|
||||
|
||||
class Engine;
|
||||
class Batch2D;
|
||||
|
||||
/// @brief Screen is a mainloop state
|
||||
class Screen : public util::ObjectsKeeper {
|
||||
protected:
|
||||
Engine* engine;
|
||||
std::unique_ptr<Batch2D> batch;
|
||||
public:
|
||||
Screen(Engine* engine);
|
||||
virtual ~Screen();
|
||||
virtual void update(float delta) = 0;
|
||||
virtual void draw(float delta) = 0;
|
||||
virtual void onEngineShutdown() {};
|
||||
};
|
||||
|
||||
#endif // FRONTEND_SCREENS_SCREEN_HPP_
|
||||
@ -6,7 +6,8 @@
|
||||
#include "../files/WorldFiles.h"
|
||||
#include "../files/WorldConverter.h"
|
||||
#include "../frontend/locale/langs.h"
|
||||
#include "../frontend/screens.h"
|
||||
#include "../frontend/screens/MenuScreen.hpp"
|
||||
#include "../frontend/screens/LevelScreen.hpp"
|
||||
#include "../frontend/menu.hpp"
|
||||
#include "../graphics/ui/elements/Label.hpp"
|
||||
#include "../graphics/ui/elements/Button.hpp"
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#include "../../../engine.h"
|
||||
#include "../../../files/engine_paths.h"
|
||||
#include "../../../frontend/menu.hpp"
|
||||
#include "../../../frontend/screens.h"
|
||||
#include "../../../frontend/screens/MenuScreen.hpp"
|
||||
#include "../../../logic/LevelController.h"
|
||||
#include "../../../logic/EngineController.hpp"
|
||||
#include "../../../window/Events.h"
|
||||
|
||||
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Reference in New Issue
Block a user