fix block solidity property
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325f0b1f02
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5fdff1f8f6
@ -28,13 +28,17 @@ std::unique_ptr<Content> ContentBuilder::build() {
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// Generating runtime info
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def.rt.id = blockDefsIndices.size();
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def.rt.emissive = *reinterpret_cast<uint32_t*>(def.emission);
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def.rt.solid = def.defaults.model.type == BlockModelType::BLOCK; // FIXME
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def.rt.extended = def.size.x > 1 || def.size.y > 1 || def.size.z > 1;
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const float EPSILON = 0.01f;
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if (def.rt.extended && glm::i8vec3(def.hitboxes[0].size() + EPSILON) == def.size) {
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def.rt.solid = true;
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// TODO: refactor
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def.defaults.rt.solid = def.defaults.model.type == BlockModelType::BLOCK;
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if (def.variants) {
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for (auto& variant : def.variants->variants) {
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variant.rt.solid = variant.model.type == BlockModelType::BLOCK;
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}
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}
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const float EPSILON = 0.01f;
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def.rt.solid = glm::i8vec3(def.hitboxes[0].size() + EPSILON) == def.size;
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def.rt.extended = def.size.x > 1 || def.size.y > 1 || def.size.z > 1;
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if (def.rotatable) {
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for (uint i = 0; i < BlockRotProfile::MAX_COUNT; i++) {
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@ -130,8 +130,9 @@ class BlocksRenderer {
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return false;
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}
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const auto& block = *blockDefsCache[vox.id];
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uint8_t otherDrawGroup = block.getVariant(vox.state.userbits).drawGroup;
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if ((otherDrawGroup && (otherDrawGroup != variant.drawGroup)) || !block.rt.solid) {
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const auto& blockVariant = block.getVariant(vox.state.userbits);
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uint8_t otherDrawGroup = blockVariant.drawGroup;
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if ((otherDrawGroup && (otherDrawGroup != variant.drawGroup)) || !blockVariant.rt.solid) {
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return true;
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}
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if ((variant.culling == CullingMode::DISABLED ||
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@ -153,6 +153,11 @@ struct Variant {
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CullingMode culling = CullingMode::DEFAULT;
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/// @brief Influences visible block sides for transparent blocks
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uint8_t drawGroup = 0;
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struct {
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/// @brief is the block completely opaque for render
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bool solid = true;
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} rt;
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};
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struct Variants {
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@ -258,7 +263,7 @@ public:
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/// @brief block runtime integer id
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blockid_t id;
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/// @brief is the block completely opaque for render and raycast
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/// @brief is the block completely opaque for raycast
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bool solid = true;
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/// @brief does the block emit any lights
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