Use integer instead of number function variants

This commit is contained in:
ShadelessFox 2025-01-19 18:21:48 +01:00
parent ee31f401aa
commit 5ee44a02f9
No known key found for this signature in database
GPG Key ID: 1CF8D77ADDADADD9

View File

@ -36,36 +36,36 @@ static RGBA* get_at(State* L, uint x, uint y) {
}
static int l_at(State* L) {
auto x = static_cast<uint>(tonumber(L, 2));
auto y = static_cast<uint>(tonumber(L, 3));
auto x = static_cast<uint>(tointeger(L, 2));
auto y = static_cast<uint>(tointeger(L, 3));
if (auto pixel = get_at(L, x, y)) {
return pushnumber(L, pixel->raw);
return pushinteger(L, pixel->raw);
}
return 0;
}
static int l_set(State* L) {
auto x = static_cast<uint>(tonumber(L, 2));
auto y = static_cast<uint>(tonumber(L, 3));
auto x = static_cast<uint>(tointeger(L, 2));
auto y = static_cast<uint>(tointeger(L, 3));
if (auto pixel = get_at(L, x, y)) {
switch (gettop(L)) {
case 4:
pixel->raw = static_cast<uint>(tonumber(L, 4));
pixel->raw = static_cast<uint>(tointeger(L, 4));
return 1;
case 6:
pixel->rgba[0] = static_cast<ubyte>(tonumber(L, 4));
pixel->rgba[1] = static_cast<ubyte>(tonumber(L, 5));
pixel->rgba[2] = static_cast<ubyte>(tonumber(L, 6));
pixel->rgba[0] = static_cast<ubyte>(tointeger(L, 4));
pixel->rgba[1] = static_cast<ubyte>(tointeger(L, 5));
pixel->rgba[2] = static_cast<ubyte>(tointeger(L, 6));
pixel->rgba[3] = 255;
return 1;
case 7:
pixel->rgba[0] = static_cast<ubyte>(tonumber(L, 4));
pixel->rgba[1] = static_cast<ubyte>(tonumber(L, 5));
pixel->rgba[2] = static_cast<ubyte>(tonumber(L, 6));
pixel->rgba[3] = static_cast<ubyte>(tonumber(L, 7));
pixel->rgba[0] = static_cast<ubyte>(tointeger(L, 4));
pixel->rgba[1] = static_cast<ubyte>(tointeger(L, 5));
pixel->rgba[2] = static_cast<ubyte>(tointeger(L, 6));
pixel->rgba[3] = static_cast<ubyte>(tointeger(L, 7));
return 1;
default:
return 0;
@ -95,7 +95,7 @@ static int l_meta_index(State* L) {
}
auto& data = texture->data();
if (isnumber(L, 2)) {
if (auto pixel = get_at(data, static_cast<uint>(tonumber(L, 2)))) {
if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
return pushinteger(L, pixel->raw);
}
}
@ -121,8 +121,8 @@ static int l_meta_newindex(State* L) {
}
auto& data = texture->data();
if (isnumber(L, 2) && isnumber(L, 3)) {
if (auto pixel = get_at(data, static_cast<uint>(tonumber(L, 2)))) {
pixel->raw = static_cast<uint>(tonumber(L, 3));
if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
pixel->raw = static_cast<uint>(tointeger(L, 3));
return 1;
}
return 1;