From dff2f014f28f32724e2e149f48849c363e5afbe9 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Fri, 27 Dec 2024 08:34:29 +0300 Subject: [PATCH] update night lighting --- res/shaders/lib/commons.glsl | 2 +- res/shaders/lib/constants.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/res/shaders/lib/commons.glsl b/res/shaders/lib/commons.glsl index 0a9561b3..a3bdbbc7 100644 --- a/res/shaders/lib/commons.glsl +++ b/res/shaders/lib/commons.glsl @@ -17,7 +17,7 @@ vec3 pick_sky_color(samplerCube cubemap) { vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb; skyLightColor *= SKY_LIGHT_TINT; skyLightColor = min(vec3(1.0), skyLightColor*SKY_LIGHT_MUL); - skyLightColor = max(MAX_SKY_LIGHT, skyLightColor); + skyLightColor = max(MIN_SKY_LIGHT, skyLightColor); return skyLightColor; } diff --git a/res/shaders/lib/constants.glsl b/res/shaders/lib/constants.glsl index ad119914..c7020584 100644 --- a/res/shaders/lib/constants.glsl +++ b/res/shaders/lib/constants.glsl @@ -10,7 +10,7 @@ // lighting #define SKY_LIGHT_MUL 2.9 #define SKY_LIGHT_TINT vec3(0.9, 0.8, 1.0) -#define MAX_SKY_LIGHT vec3(0.1, 0.11, 0.14) +#define MIN_SKY_LIGHT vec3(0.2, 0.25, 0.33) // fog #define FOG_POS_SCALE vec3(1.0, 0.2, 1.0)