Merge pull request #315 from Sergwest585/main
small ide stuff + search controls
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commit
5ca83a572b
1
compile_flags.txt
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1
compile_flags.txt
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@ -0,0 +1 @@
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-Isrc
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@ -60,6 +60,12 @@ input.get_bindings() -> strings array
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Returns all binding names.
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```python
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input.get_binding_text(bindname: str) -> str
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```
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Returns text representation of button by binding name.
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```python
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input.is_pressed(code: str) -> bool
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```
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@ -58,6 +58,12 @@ input.get_bindings() -> массив строк
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Возвращает названия всех доступных привязок.
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```python
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input.get_binding_text(bindname: str) -> str
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```
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Возвращает текстовое представление кнопки по имени привязки.
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```python
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input.is_active(bindname: str) -> bool
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```
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@ -4,7 +4,10 @@
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min='0.1' max='10' value='2' step='0.1'
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consumer='change_sensitivity'>
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</trackbar>
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<panel id='bindings_panel' size='380,204' padding='2' interval='1' max-length='350' color='#0000004C'>
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<panel id='search_panel' size='380,60' padding='2' interval='1' color='#0000004C'>
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<textbox id='search_textbox' multiline='false' size='300,20' consumer='function(x) search_text=x refresh_search() end'></textbox>
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</panel>
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<panel id='bindings_panel' size='380,204' padding='2' interval='1' max-length='300' color='#0000004C'>
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<!-- content is generated in script -->
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</panel>
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</panel>
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@ -1,3 +1,32 @@
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function refresh_search()
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local search_text = document.search_textbox.text
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local search_key = document.search_key_checkbox.checked
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local panel = document.bindings_panel
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local bindings = input.get_bindings()
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panel:clear()
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table.sort(bindings, function(a, b) return a > b end)
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if search_text ~= "" then
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for i,name in ipairs(bindings) do
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local _name = gui.str(name)
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if ((_name:lower():find(search_text:lower()) and not search_key) or
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(input.get_binding_text(name):lower():find(search_text:lower()) and search_key)) then
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panel:add(gui.template("binding", {
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id=name, name=_name
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}))
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end
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end
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else
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for i,name in ipairs(bindings) do
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panel:add(gui.template("binding", {
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id=name, name=gui.str(name)
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}))
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end
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end
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end
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function refresh_sensitivity()
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document.sensitivity_label.text = string.format(
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"%s: %s",
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@ -15,6 +44,11 @@ function on_open()
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document.sensitivity_track.value = core.get_setting("camera.sensitivity")
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refresh_sensitivity()
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document.search_panel:add(string.format(
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"<checkbox size='20,20' id='search_key_checkbox' consumer='function(x) refresh_search() end' tooltip='%s'>%s</checkbox>",
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gui.str("controls.key.tooltip", "settings"), gui.str("Key", "settings")
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))
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local panel = document.bindings_panel
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local bindings = input.get_bindings()
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table.sort(bindings, function(a, b) return a > b end)
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@ -14,6 +14,7 @@ world.generators.flat=Flat
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# Tooltips
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graphics.gamma.tooltip=Lighting brightness curve
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graphics.backlight.tooltip=Backlight to prevent total darkness
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controls.key.tooltip=Search by attached button name
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# Bindings
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chunks.reload=Reload Chunks
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@ -20,6 +20,7 @@ pack.remove-confirm=Удалить весь поставляемый паком/
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# Подсказки
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graphics.gamma.tooltip=Кривая яркости освещения
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graphics.backlight.tooltip=Подсветка, предотвращающая полную темноту
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controls.key.tooltip=Поиск по привязвнной кнопки управления
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# Меню
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menu.Apply=Применить
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@ -70,6 +71,7 @@ settings.Music=Музыка
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settings.Regular Sounds=Обычные Звуки
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settings.UI Sounds=Звуки Интерфейса
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settings.V-Sync=Вертикальная Синхронизация
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settings.Key=Кнопка
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# Управление
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chunks.reload=Перезагрузить Чанки
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2
run.sh
2
run.sh
@ -1,6 +1,6 @@
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release ..
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cmake --build . -j 16
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cmake --build . -j$(nproc)
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cd ..
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build/VoxelEngine
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@ -79,6 +79,7 @@ struct ContentPack {
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case ContentType::ENTITY: return ContentPack::ENTITIES_FOLDER;
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case ContentType::GENERATOR: return ContentPack::GENERATORS_FOLDER;
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case ContentType::NONE: return fs::u8path("");
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default: return fs::u8path("");
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}
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}
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};
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@ -64,6 +64,20 @@ static int l_get_bindings(lua::State* L) {
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return 1;
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}
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static int l_get_binding_text(lua::State* L) {
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auto bindname = lua::require_string(L, 1);
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auto index = Events::bindings.find(bindname);
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if (index == Events::bindings.end()) {
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throw std::runtime_error("unknown binding " + util::quote(bindname));
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lua::pushstring(L, "");
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} else {
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lua::pushstring(L, index->second.text());
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}
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return 1;
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}
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static int l_is_active(lua::State* L) {
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auto bindname = lua::require_string(L, 1);
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const auto& bind = Events::bindings.find(bindname);
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@ -101,6 +115,7 @@ const luaL_Reg inputlib[] = {
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{"add_callback", lua::wrap<l_add_callback>},
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{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
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{"get_bindings", lua::wrap<l_get_bindings>},
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{"get_binding_text", lua::wrap<l_get_binding_text>},
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{"is_active", lua::wrap<l_is_active>},
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{"is_pressed", lua::wrap<l_is_pressed>},
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{NULL, NULL}};
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