update doc/**/libplayer.md
This commit is contained in:
parent
a4862a9b8a
commit
5b5abd1ab0
@ -1,81 +1,81 @@
|
|||||||
# *player* library
|
# *player* library
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_pos(playerid: int) -> number, number, number
|
player.get_pos(playerid: int) -> number, number, number
|
||||||
```
|
```
|
||||||
|
|
||||||
Returns x, y, z coordinates of the player
|
Returns x, y, z coordinates of the player
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.set_pos(playerid: int, x: number, y: number, z: number)
|
player.set_pos(playerid: int, x: number, y: number, z: number)
|
||||||
```
|
```
|
||||||
|
|
||||||
Set player position
|
Set player position
|
||||||
|
|
||||||
``` python
|
``` lua
|
||||||
player.get_vel(playerid: int) -> number, number, number
|
player.get_vel(playerid: int) -> number, number, number
|
||||||
```
|
```
|
||||||
|
|
||||||
Returns the x, y, z linear velocity of the player
|
Returns the x, y, z linear velocity of the player
|
||||||
|
|
||||||
``` python
|
``` lua
|
||||||
player.set_vel(playerid: int, x: number, y: number, z: number)
|
player.set_vel(playerid: int, x: number, y: number, z: number)
|
||||||
```
|
```
|
||||||
|
|
||||||
Sets x, y, z player linear velocity
|
Sets x, y, z player linear velocity
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_rot(playerid: int) -> number, number, number
|
player.get_rot(playerid: int) -> number, number, number
|
||||||
```
|
```
|
||||||
|
|
||||||
Returns x, y, z of camera rotation (radians)
|
Returns x, y, z of camera rotation (radians)
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.set_rot(playerid: int, x: number, y: number, z: number)
|
player.set_rot(playerid: int, x: number, y: number, z: number)
|
||||||
```
|
```
|
||||||
|
|
||||||
Set camera rotation (radians)
|
Set camera rotation (radians)
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_inventory(playerid: int) -> int, int
|
player.get_inventory(playerid: int) -> int, int
|
||||||
```
|
```
|
||||||
|
|
||||||
Returns player inventory ID and selected slot index (0-9)
|
Returns player inventory ID and selected slot index (0-9)
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.is_flight() -> bool
|
player.is_flight() -> bool
|
||||||
player.set_flight(bool)
|
player.set_flight(bool)
|
||||||
```
|
```
|
||||||
|
|
||||||
Getter and setter for player flight mode
|
Getter and setter for player flight mode
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.is_noclip() -> bool
|
player.is_noclip() -> bool
|
||||||
player.set_noclip(bool)
|
player.set_noclip(bool)
|
||||||
```
|
```
|
||||||
|
|
||||||
Getter and setter for player noclip mode (collisions disabled)
|
Getter and setter for player noclip mode (collisions disabled)
|
||||||
|
|
||||||
``` python
|
``` lua
|
||||||
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
|
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
|
||||||
player.get_spawnpoint(playerid: int) -> number, number, number
|
player.get_spawnpoint(playerid: int) -> number, number, number
|
||||||
```
|
```
|
||||||
|
|
||||||
Point setter and getter added by player
|
Point setter and getter added by player
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_selected_block(playerid: int) -> x,y,z
|
player.get_selected_block(playerid: int) -> x,y,z
|
||||||
```
|
```
|
||||||
|
|
||||||
Returns position of the selected block or nil
|
Returns position of the selected block or nil
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_selected_entity(playerid: int) -> int
|
player.get_selected_entity(playerid: int) -> int
|
||||||
```
|
```
|
||||||
|
|
||||||
Returns unique indentifier of the entity selected by player
|
Returns unique indentifier of the entity selected by player
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_entity(playerid: int) -> int
|
player.get_entity(playerid: int) -> int
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|||||||
@ -1,81 +1,81 @@
|
|||||||
# Библиотека *player*
|
# Библиотека *player*
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_pos(playerid: int) -> number, number, number
|
player.get_pos(playerid: int) -> number, number, number
|
||||||
```
|
```
|
||||||
|
|
||||||
Возвращает x, y, z координаты игрока
|
Возвращает x, y, z координаты игрока
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.set_pos(playerid: int, x: number, y: number, z: number)
|
player.set_pos(playerid: int, x: number, y: number, z: number)
|
||||||
```
|
```
|
||||||
|
|
||||||
Устанавливает x, y, z координаты игрока
|
Устанавливает x, y, z координаты игрока
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_vel(playerid: int) -> number, number, number
|
player.get_vel(playerid: int) -> number, number, number
|
||||||
```
|
```
|
||||||
|
|
||||||
Возвращает x, y, z линейной скорости игрока
|
Возвращает x, y, z линейной скорости игрока
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.set_vel(playerid: int, x: number, y: number, z: number)
|
player.set_vel(playerid: int, x: number, y: number, z: number)
|
||||||
```
|
```
|
||||||
|
|
||||||
Устанавливает x, y, z линейной скорости игрока
|
Устанавливает x, y, z линейной скорости игрока
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_rot(playerid: int) -> number, number, number
|
player.get_rot(playerid: int) -> number, number, number
|
||||||
```
|
```
|
||||||
|
|
||||||
Возвращает x, y, z вращения камеры (в радианах)
|
Возвращает x, y, z вращения камеры (в радианах)
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.set_rot(playerid: int, x: number, y: number, z: number)
|
player.set_rot(playerid: int, x: number, y: number, z: number)
|
||||||
```
|
```
|
||||||
|
|
||||||
Устанавливает x, y вращения камеры (в радианах)
|
Устанавливает x, y вращения камеры (в радианах)
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_inventory(playerid: int) -> int, int
|
player.get_inventory(playerid: int) -> int, int
|
||||||
```
|
```
|
||||||
|
|
||||||
Возвращает id инвентаря игрока и индекс выбранного слота (от 0 до 9)
|
Возвращает id инвентаря игрока и индекс выбранного слота (от 0 до 9)
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.is_flight() -> bool
|
player.is_flight() -> bool
|
||||||
player.set_flight(bool)
|
player.set_flight(bool)
|
||||||
```
|
```
|
||||||
|
|
||||||
Геттер и сеттер режима полета
|
Геттер и сеттер режима полета
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.is_noclip() -> bool
|
player.is_noclip() -> bool
|
||||||
player.set_noclip(bool)
|
player.set_noclip(bool)
|
||||||
```
|
```
|
||||||
|
|
||||||
Геттер и сеттер noclip режима (выключенная коллизия игрока)
|
Геттер и сеттер noclip режима (выключенная коллизия игрока)
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
|
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
|
||||||
player.get_spawnpoint(playerid: int) -> number, number, number
|
player.get_spawnpoint(playerid: int) -> number, number, number
|
||||||
```
|
```
|
||||||
|
|
||||||
Сеттер и геттер точки спавна игрока
|
Сеттер и геттер точки спавна игрока
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_selected_block(playerid: int) -> x,y,z
|
player.get_selected_block(playerid: int) -> x,y,z
|
||||||
```
|
```
|
||||||
|
|
||||||
Возвращает координаты выделенного блока, либо nil
|
Возвращает координаты выделенного блока, либо nil
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_selected_entity(playerid: int) -> int
|
player.get_selected_entity(playerid: int) -> int
|
||||||
```
|
```
|
||||||
|
|
||||||
Возвращает уникальный идентификатор сущности, на которую нацелен игрок
|
Возвращает уникальный идентификатор сущности, на которую нацелен игрок
|
||||||
|
|
||||||
```python
|
```lua
|
||||||
player.get_entity(playerid: int) -> int
|
player.get_entity(playerid: int) -> int
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user