update doc/**/libplayer.md

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MihailRis 2024-08-06 21:08:35 +03:00
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# *player* library # *player* library
```python ```lua
player.get_pos(playerid: int) -> number, number, number player.get_pos(playerid: int) -> number, number, number
``` ```
Returns x, y, z coordinates of the player Returns x, y, z coordinates of the player
```python ```lua
player.set_pos(playerid: int, x: number, y: number, z: number) player.set_pos(playerid: int, x: number, y: number, z: number)
``` ```
Set player position Set player position
``` python ``` lua
player.get_vel(playerid: int) -> number, number, number player.get_vel(playerid: int) -> number, number, number
``` ```
Returns the x, y, z linear velocity of the player Returns the x, y, z linear velocity of the player
``` python ``` lua
player.set_vel(playerid: int, x: number, y: number, z: number) player.set_vel(playerid: int, x: number, y: number, z: number)
``` ```
Sets x, y, z player linear velocity Sets x, y, z player linear velocity
```python ```lua
player.get_rot(playerid: int) -> number, number, number player.get_rot(playerid: int) -> number, number, number
``` ```
Returns x, y, z of camera rotation (radians) Returns x, y, z of camera rotation (radians)
```python ```lua
player.set_rot(playerid: int, x: number, y: number, z: number) player.set_rot(playerid: int, x: number, y: number, z: number)
``` ```
Set camera rotation (radians) Set camera rotation (radians)
```python ```lua
player.get_inventory(playerid: int) -> int, int player.get_inventory(playerid: int) -> int, int
``` ```
Returns player inventory ID and selected slot index (0-9) Returns player inventory ID and selected slot index (0-9)
```python ```lua
player.is_flight() -> bool player.is_flight() -> bool
player.set_flight(bool) player.set_flight(bool)
``` ```
Getter and setter for player flight mode Getter and setter for player flight mode
```python ```lua
player.is_noclip() -> bool player.is_noclip() -> bool
player.set_noclip(bool) player.set_noclip(bool)
``` ```
Getter and setter for player noclip mode (collisions disabled) Getter and setter for player noclip mode (collisions disabled)
``` python ``` lua
player.set_spawnpoint(playerid: int, x: number, y: number, z: number) player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number player.get_spawnpoint(playerid: int) -> number, number, number
``` ```
Point setter and getter added by player Point setter and getter added by player
```python ```lua
player.get_selected_block(playerid: int) -> x,y,z player.get_selected_block(playerid: int) -> x,y,z
``` ```
Returns position of the selected block or nil Returns position of the selected block or nil
```python ```lua
player.get_selected_entity(playerid: int) -> int player.get_selected_entity(playerid: int) -> int
``` ```
Returns unique indentifier of the entity selected by player Returns unique indentifier of the entity selected by player
```python ```lua
player.get_entity(playerid: int) -> int player.get_entity(playerid: int) -> int
``` ```

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# Библиотека *player* # Библиотека *player*
```python ```lua
player.get_pos(playerid: int) -> number, number, number player.get_pos(playerid: int) -> number, number, number
``` ```
Возвращает x, y, z координаты игрока Возвращает x, y, z координаты игрока
```python ```lua
player.set_pos(playerid: int, x: number, y: number, z: number) player.set_pos(playerid: int, x: number, y: number, z: number)
``` ```
Устанавливает x, y, z координаты игрока Устанавливает x, y, z координаты игрока
```python ```lua
player.get_vel(playerid: int) -> number, number, number player.get_vel(playerid: int) -> number, number, number
``` ```
Возвращает x, y, z линейной скорости игрока Возвращает x, y, z линейной скорости игрока
```python ```lua
player.set_vel(playerid: int, x: number, y: number, z: number) player.set_vel(playerid: int, x: number, y: number, z: number)
``` ```
Устанавливает x, y, z линейной скорости игрока Устанавливает x, y, z линейной скорости игрока
```python ```lua
player.get_rot(playerid: int) -> number, number, number player.get_rot(playerid: int) -> number, number, number
``` ```
Возвращает x, y, z вращения камеры (в радианах) Возвращает x, y, z вращения камеры (в радианах)
```python ```lua
player.set_rot(playerid: int, x: number, y: number, z: number) player.set_rot(playerid: int, x: number, y: number, z: number)
``` ```
Устанавливает x, y вращения камеры (в радианах) Устанавливает x, y вращения камеры (в радианах)
```python ```lua
player.get_inventory(playerid: int) -> int, int player.get_inventory(playerid: int) -> int, int
``` ```
Возвращает id инвентаря игрока и индекс выбранного слота (от 0 до 9) Возвращает id инвентаря игрока и индекс выбранного слота (от 0 до 9)
```python ```lua
player.is_flight() -> bool player.is_flight() -> bool
player.set_flight(bool) player.set_flight(bool)
``` ```
Геттер и сеттер режима полета Геттер и сеттер режима полета
```python ```lua
player.is_noclip() -> bool player.is_noclip() -> bool
player.set_noclip(bool) player.set_noclip(bool)
``` ```
Геттер и сеттер noclip режима (выключенная коллизия игрока) Геттер и сеттер noclip режима (выключенная коллизия игрока)
```python ```lua
player.set_spawnpoint(playerid: int, x: number, y: number, z: number) player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number player.get_spawnpoint(playerid: int) -> number, number, number
``` ```
Сеттер и геттер точки спавна игрока Сеттер и геттер точки спавна игрока
```python ```lua
player.get_selected_block(playerid: int) -> x,y,z player.get_selected_block(playerid: int) -> x,y,z
``` ```
Возвращает координаты выделенного блока, либо nil Возвращает координаты выделенного блока, либо nil
```python ```lua
player.get_selected_entity(playerid: int) -> int player.get_selected_entity(playerid: int) -> int
``` ```
Возвращает уникальный идентификатор сущности, на которую нацелен игрок Возвращает уникальный идентификатор сущности, на которую нацелен игрок
```python ```lua
player.get_entity(playerid: int) -> int player.get_entity(playerid: int) -> int
``` ```