update doc/**/libplayer.md

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MihailRis 2024-08-06 21:08:35 +03:00
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# *player* library
```python
```lua
player.get_pos(playerid: int) -> number, number, number
```
Returns x, y, z coordinates of the player
```python
```lua
player.set_pos(playerid: int, x: number, y: number, z: number)
```
Set player position
``` python
``` lua
player.get_vel(playerid: int) -> number, number, number
```
Returns the x, y, z linear velocity of the player
``` python
``` lua
player.set_vel(playerid: int, x: number, y: number, z: number)
```
Sets x, y, z player linear velocity
```python
```lua
player.get_rot(playerid: int) -> number, number, number
```
Returns x, y, z of camera rotation (radians)
```python
```lua
player.set_rot(playerid: int, x: number, y: number, z: number)
```
Set camera rotation (radians)
```python
```lua
player.get_inventory(playerid: int) -> int, int
```
Returns player inventory ID and selected slot index (0-9)
```python
```lua
player.is_flight() -> bool
player.set_flight(bool)
```
Getter and setter for player flight mode
```python
```lua
player.is_noclip() -> bool
player.set_noclip(bool)
```
Getter and setter for player noclip mode (collisions disabled)
``` python
``` lua
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number
```
Point setter and getter added by player
```python
```lua
player.get_selected_block(playerid: int) -> x,y,z
```
Returns position of the selected block or nil
```python
```lua
player.get_selected_entity(playerid: int) -> int
```
Returns unique indentifier of the entity selected by player
```python
```lua
player.get_entity(playerid: int) -> int
```

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# Библиотека *player*
```python
```lua
player.get_pos(playerid: int) -> number, number, number
```
Возвращает x, y, z координаты игрока
```python
```lua
player.set_pos(playerid: int, x: number, y: number, z: number)
```
Устанавливает x, y, z координаты игрока
```python
```lua
player.get_vel(playerid: int) -> number, number, number
```
Возвращает x, y, z линейной скорости игрока
```python
```lua
player.set_vel(playerid: int, x: number, y: number, z: number)
```
Устанавливает x, y, z линейной скорости игрока
```python
```lua
player.get_rot(playerid: int) -> number, number, number
```
Возвращает x, y, z вращения камеры (в радианах)
```python
```lua
player.set_rot(playerid: int, x: number, y: number, z: number)
```
Устанавливает x, y вращения камеры (в радианах)
```python
```lua
player.get_inventory(playerid: int) -> int, int
```
Возвращает id инвентаря игрока и индекс выбранного слота (от 0 до 9)
```python
```lua
player.is_flight() -> bool
player.set_flight(bool)
```
Геттер и сеттер режима полета
```python
```lua
player.is_noclip() -> bool
player.set_noclip(bool)
```
Геттер и сеттер noclip режима (выключенная коллизия игрока)
```python
```lua
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number
```
Сеттер и геттер точки спавна игрока
```python
```lua
player.get_selected_block(playerid: int) -> x,y,z
```
Возвращает координаты выделенного блока, либо nil
```python
```lua
player.get_selected_entity(playerid: int) -> int
```
Возвращает уникальный идентификатор сущности, на которую нацелен игрок
```python
```lua
player.get_entity(playerid: int) -> int
```