fix skeleton:get_texture

This commit is contained in:
MihailRis 2024-08-30 06:13:58 +03:00
parent bcd6f40ddb
commit 5afbad1bd6

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@ -62,8 +62,6 @@ static int l_set_matrix(lua::State* L) {
static int l_get_texture(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
skeleton.textures[lua::require_string(L, 2)] =
lua::require_string(L, 3);
const auto& found = skeleton.textures.find(lua::require_string(L, 2));
if (found != skeleton.textures.end()) {
return lua::pushstring(L, found->second);