feat: heightmap-inputs
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@ -1,6 +1,6 @@
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[forest]
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parameters = [
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{weight=1, value=1},
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{weight=1, value=0},
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{weight=0.5, value=0.2}
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]
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layers = [
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@ -28,8 +28,8 @@ structures = [
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[desert]
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parameters = [
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{weight=0.3, value=0},
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{weight=0.1, value=0}
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{weight=1.0, value=1},
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{weight=0.5, value=0}
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]
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layers = [
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{height=6, block="base:sand"},
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@ -43,8 +43,8 @@ sea-layers = [
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[plains]
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parameters = [
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{weight=0.6, value=0.5},
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{weight=0.6, value=0.5}
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{weight=0.8, value=0.5},
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{weight=0.8, value=0.0}
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]
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layers = [
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{below-sea-level=false, height=1, block="base:grass_block"},
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@ -43,7 +43,7 @@ function place_structures_wide(x, z, w, d, seed, chunk_height)
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return placements
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end
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function generate_heightmap(x, y, w, h, seed, s)
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function generate_heightmap(x, y, w, h, seed, s, inputs)
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local umap = Heightmap(w, h)
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local vmap = Heightmap(w, h)
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umap.noiseSeed = seed
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@ -65,6 +65,12 @@ function generate_heightmap(x, y, w, h, seed, s)
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rivermap:pow(0.15)
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rivermap:max(0.5)
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map:mul(rivermap)
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local desertmap = Heightmap(w, h)
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desertmap.noiseSeed = seed
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desertmap:cellnoise({x+52, y+326}, 0.3*s, 2, 0.2)
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desertmap:add(0.4)
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map:mixin(desertmap, inputs[1])
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return map
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end
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@ -72,6 +78,8 @@ function generate_biome_parameters(x, y, w, h, seed, s)
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local tempmap = Heightmap(w, h)
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tempmap.noiseSeed = seed + 5324
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tempmap:noise({x, y}, 0.04*s, 6)
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tempmap:mul(0.5)
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tempmap:add(0.5)
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local hummap = Heightmap(w, h)
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hummap.noiseSeed = seed + 953
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hummap:noise({x, y}, 0.04*s, 6)
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@ -2,3 +2,4 @@
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# 2 - humidity
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biome-parameters = 2
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sea-level = 64
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heightmap-inputs = [1]
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@ -202,7 +202,20 @@ void ContentLoader::loadGenerator(
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map.at("heights-bpd").get(def.heightsBPD);
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map.at("sea-level").get(def.seaLevel);
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map.at("wide-structs-chunks-radius").get(def.wideStructsChunksRadius);
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if (map.has("heightmap-inputs")) {
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for (const auto& element : map["heightmap-inputs"]) {
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int index = element.asInteger();
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if (index <= 0 || index > def.biomeParameters) {
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throw std::runtime_error(
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"invalid biome parameter index " + std::to_string(index));
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}
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def.heightmapInputs.push_back(index - 1);
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}
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}
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if (!def.heightmapInputs.empty() && def.biomesBPD != def.heightsBPD) {
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logger.warning() << "generator has heightmap-inputs but biomes-bpd "
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"is not equal to heights-bpd, generator will work slower!";
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}
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auto folder = generatorsDir / fs::u8path(name + ".files");
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auto scriptFile = folder / fs::u8path("script.lua");
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@ -38,7 +38,11 @@ public:
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}
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std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed, uint bpd
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint64_t seed,
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uint bpd,
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const std::vector<std::shared_ptr<Heightmap>>& inputs
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) override {
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pushenv(L, *env);
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if (getfield(L, "generate_heightmap")) {
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@ -46,7 +50,15 @@ public:
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pushivec_stack(L, size);
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pushinteger(L, seed);
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pushinteger(L, bpd);
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if (call_nothrow(L, 6)) {
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if (!inputs.empty()) {
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size_t inputsNum = def.heightmapInputs.size();
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createtable(L, inputsNum, 0);
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for (size_t i = 0; i < inputsNum; i++) {
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newuserdata<LuaHeightmap>(L, inputs[i]);
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rawseti(L, i+1);
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}
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}
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if (call_nothrow(L, 6 + (!inputs.empty()))) {
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auto map = touserdata<LuaHeightmap>(L, -1)->getHeightmap();
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pop(L, 2);
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return map;
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@ -105,3 +105,9 @@ void Heightmap::crop(
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height = dstheight;
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buffer = std::move(dst);
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}
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void Heightmap::clamp() {
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for (uint i = 0; i < width * height; i++) {
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buffer[i] = std::min(1.0f, std::max(0.0f, buffer[i]));
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}
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}
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@ -30,6 +30,8 @@ public:
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void crop(uint srcX, uint srcY, uint dstWidth, uint dstHeight);
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void clamp();
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uint getWidth() const {
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return width;
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}
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@ -128,12 +128,14 @@ public:
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/// @param size size of the heightmap
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/// @param seed world seed
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/// @param bpd blocks per dot
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/// @param inputs biome parameter maps passed to generate_heightmap
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/// @return generated heightmap (can't be nullptr)
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virtual std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint64_t seed,
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uint bpd
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uint bpd,
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const std::vector<std::shared_ptr<Heightmap>>& inputs
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) = 0;
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/// @brief Generate a biomes parameters maps
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@ -207,12 +209,15 @@ struct GeneratorDef {
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uint biomesBPD = 8;
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/// @brief Heightmap blocks per dot
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uint heightsBPD = 4;
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uint heightsBPD = 8;
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/// @brief Number of chunks must be generated before and after wide
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/// structures placement triggered
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uint wideStructsChunksRadius = 3;
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/// @brief Indices of biome parameter maps passed to generate_heightmap
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std::vector<uint8_t> heightmapInputs;
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std::unordered_map<std::string, size_t> structuresIndices;
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std::vector<std::unique_ptr<VoxelStructure>> structures;
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std::vector<Biome> biomes;
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@ -300,6 +300,16 @@ void WorldGenerator::generateBiomes(
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seed,
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bpd
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);
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for (auto index : def.heightmapInputs) {
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// copy non-scaled maps
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auto copy = std::make_shared<Heightmap>(*biomeParams[index]);
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copy->resize(
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floordiv(CHUNK_W, def.heightsBPD) + 1,
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floordiv(CHUNK_D, def.heightsBPD) + 1,
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InterpolationType::LINEAR
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);
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prototype.heightmapInputs.push_back(std::move(copy));
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}
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for (const auto& map : biomeParams) {
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map->resize(
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CHUNK_W + bpd, CHUNK_D + bpd, InterpolationType::LINEAR
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@ -330,8 +340,10 @@ void WorldGenerator::generateHeightmap(
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{floordiv(chunkX * CHUNK_W, bpd), floordiv(chunkZ * CHUNK_D, bpd)},
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{floordiv(CHUNK_W, bpd)+1, floordiv(CHUNK_D, bpd)+1},
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seed,
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bpd
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bpd,
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prototype.heightmapInputs
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);
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prototype.heightmap->clamp();
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prototype.heightmap->resize(
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CHUNK_W + bpd, CHUNK_D + bpd, InterpolationType::LINEAR
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);
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@ -363,9 +375,9 @@ void WorldGenerator::generatePlants(
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const Biome* biome = biomes[z * CHUNK_W + x];
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int height = heights[z * CHUNK_W + x] * CHUNK_H;
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height = std::max(0, height);
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height = std::min(std::max(0, height), CHUNK_H-1);
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if (height+1 > def.seaLevel) {
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if (height+1 > def.seaLevel && height+1 < CHUNK_H) {
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float rand = plantsRand.randFloat();
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blockid_t plant = biome->plants.choose(rand);
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if (plant) {
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@ -32,6 +32,9 @@ struct ChunkPrototype {
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std::shared_ptr<Heightmap> heightmap;
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std::vector<Placement> placements;
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/// @brief biome parameters maps saved until heightmaps generation
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std::vector<std::shared_ptr<Heightmap>> heightmapInputs {};
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};
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struct WorldGenDebugInfo {
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