add test biomes

This commit is contained in:
MihailRis 2024-08-19 20:11:55 +03:00
parent 4bd5f1b629
commit 572eaec429
5 changed files with 99 additions and 5 deletions

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@ -19,6 +19,20 @@ biomes = {
{block="base:stone", height=-1}, {block="base:stone", height=-1},
{block="base:bazalt", height=1}, {block="base:bazalt", height=1},
} }
},
desert = {
parameters = {
{value=0.0, weight=1.0},
{value=0.5, weight=1.0},
},
sea_layers = {
{block="base:water", height=-1},
},
layers = {
{block="base:sand", height=6},
{block="base:stone", height=-1},
{block="base:bazalt", height=1},
}
} }
} }
@ -65,3 +79,10 @@ function generate_heightmap(x, y, w, h, seed)
map:crop(0, 0, w, h) map:crop(0, 0, w, h)
return map return map
end end
function generate_biome_parameters(x, y, w, h, seed)
local tempmap = Heightmap(w, h)
tempmap:noise({x, y}, 0.4, 3)
local hummap = Heightmap(w, h)
return tempmap, hummap
end

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@ -9,6 +9,8 @@
#include "voxels/Chunk.hpp" #include "voxels/Chunk.hpp"
#include "world/generator/GeneratorDef.hpp" #include "world/generator/GeneratorDef.hpp"
// TODO: use dynamic::* for parsing
class LuaGeneratorScript : public GeneratorScript { class LuaGeneratorScript : public GeneratorScript {
scriptenv env; scriptenv env;
std::vector<Biome> biomes; std::vector<Biome> biomes;
@ -45,6 +47,34 @@ public:
return std::make_shared<Heightmap>(size.x, size.y); return std::make_shared<Heightmap>(size.x, size.y);
} }
std::vector<std::shared_ptr<Heightmap>> generateParameterMaps(
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed
) override {
std::vector<std::shared_ptr<Heightmap>> maps;
auto L = lua::get_main_thread();
lua::pushenv(L, *env);
if (lua::getfield(L, "generate_biome_parameters")) {
lua::pushivec_stack(L, offset);
lua::pushivec_stack(L, size);
lua::pushinteger(L, seed);
if (lua::call_nothrow(L, 5, biomeParameters)) {
for (int i = biomeParameters-1; i >= 0; i--) {
maps.push_back(
lua::touserdata<lua::LuaHeightmap>(L, -1-i)->getHeightmap());
}
lua::pop(L, 1+biomeParameters);
return maps;
}
}
lua::pop(L);
for (uint i = 0; i < biomeParameters; i++) {
maps.push_back(std::make_shared<Heightmap>(size.x, size.y));
}
return maps;
}
void prepare(const Content* content) override { void prepare(const Content* content) override {
for (auto& biome : biomes) { for (auto& biome : biomes) {
for (auto& layer : biome.groundLayers.layers) { for (auto& layer : biome.groundLayers.layers) {
@ -118,7 +148,7 @@ static inline Biome load_biome(
) { ) {
lua::pushvalue(L, idx); lua::pushvalue(L, idx);
std::vector<BiomeParameter> parameters(parametersCount); std::vector<BiomeParameter> parameters;
lua::requirefield(L, "parameters"); lua::requirefield(L, "parameters");
if (lua::objlen(L, -1) < parametersCount) { if (lua::objlen(L, -1) < parametersCount) {
throw std::runtime_error( throw std::runtime_error(

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@ -37,6 +37,14 @@ public:
return height; return height;
} }
float get(uint x, uint y) {
return buffer.at(y * width + x);
}
float getUnchecked(uint x, uint y) {
return buffer[y * width + x];
}
float* getValues() { float* getValues() {
return buffer.data(); return buffer.data();
} }

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@ -61,6 +61,9 @@ public:
virtual std::shared_ptr<Heightmap> generateHeightmap( virtual std::shared_ptr<Heightmap> generateHeightmap(
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0; const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
virtual std::vector<std::shared_ptr<Heightmap>> generateParameterMaps(
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
virtual const std::vector<Biome>& getBiomes() const = 0; virtual const std::vector<Biome>& getBiomes() const = 0;
/// @return Number of biome parameters, that biome choosing depending on /// @return Number of biome parameters, that biome choosing depending on

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@ -9,6 +9,8 @@
#include "voxels/voxel.hpp" #include "voxels/voxel.hpp"
#include "world/generator/GeneratorDef.hpp" #include "world/generator/GeneratorDef.hpp"
static inline constexpr uint MAX_PARAMETERS = 16;
WorldGenerator::WorldGenerator(const GeneratorDef& def, const Content* content) WorldGenerator::WorldGenerator(const GeneratorDef& def, const Content* content)
: def(def), content(content) { : def(def), content(content) {
} }
@ -30,7 +32,6 @@ static inline void generate_pole(
layerExtension = std::max(0, layer.height); layerExtension = std::max(0, layer.height);
continue; continue;
} }
int layerHeight = layer.height; int layerHeight = layer.height;
if (layerHeight == -1) { if (layerHeight == -1) {
// resizeable layer // resizeable layer
@ -47,6 +48,32 @@ static inline void generate_pole(
} }
} }
static inline const Biome* choose_biome(
const std::vector<Biome>& biomes,
const std::vector<std::shared_ptr<Heightmap>>& maps,
uint x, uint z
) {
uint paramsCount = maps.size();
float params[MAX_PARAMETERS];
for (uint i = 0; i < paramsCount; i++) {
params[i] = maps[i]->getUnchecked(x, z);
}
const Biome* chosenBiome = nullptr;
float chosenScore = std::numeric_limits<float>::infinity();
for (const auto& biome : biomes) {
float score = 0.0f;
for (uint i = 0; i < paramsCount; i++) {
score += glm::abs((params[i] - biome.parameters[i].origin) /
biome.parameters[i].weight);
}
if (score < chosenScore) {
chosenScore = score;
chosenBiome = &biome;
}
}
return chosenBiome;
}
#include "util/timeutil.hpp" #include "util/timeutil.hpp"
void WorldGenerator::generate( void WorldGenerator::generate(
voxel* voxels, int chunkX, int chunkZ, uint64_t seed voxel* voxels, int chunkX, int chunkZ, uint64_t seed
@ -55,11 +82,11 @@ void WorldGenerator::generate(
auto heightmap = def.script->generateHeightmap( auto heightmap = def.script->generateHeightmap(
{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed {chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed
); );
auto biomeParams = def.script->generateParameterMaps(
{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed
);
auto values = heightmap->getValues(); auto values = heightmap->getValues();
const auto& biomes = def.script->getBiomes(); const auto& biomes = def.script->getBiomes();
const auto& biome = biomes.at(0);
const auto& groundLayers = biome.groundLayers;
const auto& seaLayers = biome.seaLayers;
uint seaLevel = def.script->getSeaLevel(); uint seaLevel = def.script->getSeaLevel();
@ -67,9 +94,14 @@ void WorldGenerator::generate(
for (uint z = 0; z < CHUNK_D; z++) { for (uint z = 0; z < CHUNK_D; z++) {
for (uint x = 0; x < CHUNK_W; x++) { for (uint x = 0; x < CHUNK_W; x++) {
const Biome* biome = choose_biome(biomes, biomeParams, x, z);
int height = values[z * CHUNK_W + x] * CHUNK_H; int height = values[z * CHUNK_W + x] * CHUNK_H;
height = std::max(0, height); height = std::max(0, height);
const auto& groundLayers = biome->groundLayers;
const auto& seaLayers = biome->seaLayers;
generate_pole(seaLayers, seaLevel, height, seaLevel, voxels, x, z); generate_pole(seaLayers, seaLevel, height, seaLevel, voxels, x, z);
generate_pole(groundLayers, height, 0, seaLevel, voxels, x, z); generate_pole(groundLayers, height, 0, seaLevel, voxels, x, z);
} }