add named skeletons support
This commit is contained in:
parent
5632c9ccfe
commit
567eec88c8
@ -1,6 +1,13 @@
|
||||
#include "objects/rigging.hpp"
|
||||
#include "libentity.hpp"
|
||||
|
||||
#include "graphics/render/WorldRenderer.hpp"
|
||||
#include "graphics/render/NamedSkeletons.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern WorldRenderer* renderer;
|
||||
}
|
||||
|
||||
static int index_range_check(
|
||||
const rigging::Skeleton& skeleton, lua::Integer index
|
||||
) {
|
||||
@ -14,6 +21,9 @@ static int index_range_check(
|
||||
}
|
||||
|
||||
static rigging::Skeleton* get_skeleton(lua::State* L) {
|
||||
if (lua::isstring(L, 1)) {
|
||||
return scripting::renderer->skeletons->getSkeleton(lua::tostring(L, 1));
|
||||
}
|
||||
if (auto entity = get_entity(L, 1)) {
|
||||
return &entity->getSkeleton();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user